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The continent of Madaras promised a new start for settlers... but 200 years after its discovery, the war rages on. Deep within this savage and untamed land, a darkness builds that must be stopped at all costs.
The continent of Madaras promised a new start for settlers…but 200 years after its discovery, the war rages on. Deep within this savage and untamed land, a darkness builds and must be stopped at all costs. After his experience with the Devil’s Half-Dozen, Essen Breaker is tired of violence. He's traveled to Haas Haaden, the city at the edge of the world, to escape it. But where Breaker goes, death follows… Join writer JUSTIN JORDAN (THE STRANGE TALENT OF LUTHER STRODE) and artist NIKO HENRICHON (Pride of Baghdad) for a grim, dark fantasy comic for a post-Game of Thrones world. This is REAVER. Collects REAVER #7-11
The continent of Madaras promised a new start for settlers... but 200 years after its discovery, the war rages on. Deep within this savage and untamed land, a darkness builds at The Anvil that must be stopped at all costs. To do so, the Imperials assemble six of its most despicable prisoners--a turncoat, a skin eater, a sorcerer, his bodyguard, a serial killer, and the Devil’s Son. They are the only ones who can stop the end of the new world. They are Hell’s Half-Dozen. JUSTIN JORDAN (The Strange Talent of Luther Strode) and REBEKAH ISAACS (Buffy the Vampire Slayer) create a grim, dark fantasy comic for a post-Game of Thrones world. This is REAVER. Collects REAVER #1-6.
The continent of Madaras once promised a new start for settlers, but 200 years after its discovery, the war rages on. Deep within this savage and untamed land, a darkness builds at that must be stopped at all costs. To do so, the Imperials assemble six of its most despicable prisonersÑa turncoat, a skin eater, a sorcerer and his bodyguard, a serial killer, and the Devil's Son the only ones who can stop the end of the new world. They are Hell's Half-Dozen. Join JUSTIN JORDAN (LUTHER STRODE) and REBEKAH ISAACS (Buffy the Vampire Slayer) for REAVERÑa dark, grim fantasy for a post-Game of Thrones world.
Daniel West has returned to Stillwater, but his homecoming is anything but happy! What secret is the town hiding from the outside world? And can Daniel save his mother from meeting her fate within The Park? Find out in Skybound's newest horror sensation!
The last stand between Bree, Hunter, and Monk. Only one of them will walk away
Bree finds out exactly what Hunter did that was worth Monk destroying everything he'd built just to kill him...and now she has to question whether she should stop Monk at all.
"As Davarus Cole and his former companions were quick to discover, the White Lady's victorious liberation of Dorminia has not resulted in the freedom they once imagined. Anyone perceived as a threat has been seized and imprisoned or exiled to darker regions leaving the White Lady's rule unchallenged and absolute. But the White Lady would be wiser not to spurn her former supporters, Eremul the Halfmage has learned of a race of immortals known as the Fade, and if he cannot convince the White Lady of their existence, all of humanity will be in danger. Far to the north, Brodar Kayne and Jerek the Wolf continue their odyssey to the High Fangs, only to find themselves caught in a war between a demon horde and their enemy of old, the Shaman and in the wondrous city of Thelassa, Sasha must overcome demons of her own"--
Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.
Rick heads to Atlanta in hopes of finding his wife and son, only to face an entire city overrun by walkers! This deluxe presentation in STUNNING FULL COLOR also features another installment of Cutting Room Floor and creator commentary.