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First collection of Clark Ashton Smith's artwork and sculptures ever presented in color.
During a dire battle against the fearsome Skinners, Daine and her mage teacher Numair are swept into the Divine Realms. Though happy to be alive, they are not where they want to be. They are desperately needed back home, where their old enemy, Ozorne, and his army of strange creatures are waging war against Tortall. Trapped in the mystical realms Daine discovers her mysterious parentage. And as these secrets of her past are revealed so is the treacherous way back to Tortall. So they embark on an extraordinary journey home, where the fate of all Tortall rests with Daine and her wild magic.
From the creator of the worldwide bestsellers World of Flowers and Lost Ocean, a beautiful new coloring book that takes you on a captivating journey through imagined and fantastical realms. This isn't just a book; rather, it is a magical portal to many wondrous worlds. Within these pages you'll find tree-top castles, floating islands, and fairytale villages, all waiting to be brought to life in your colors. Go on an adventure and let your imagination roam from world to world, discovering enchanted sea turtles, curious cats, and lost song birds along the way. In this new coloring book, Johanna Basford lends her signature style of inky illustration to a series of brand new inkscapes and themes, all with a sprinkling of her much-loved botanicals. Get ready to discover whole new worlds of colors!
Book one in this new fantasy adventure series, Keeper of the Realms. 'I've just had a flesh-eating giant tearing around my house and now I'm in this strange land I don't know anything about!' CHARLIE KEEPER has been forced from her home by a bloodthirsty and terrifying stranger. But in escaping she discovers her house holds the gateway to the REALM OF BELLANIA - a place of myth, magic . . . and an evil Lord with a very bad attitude. NOW its fate rests squarely upon Charlie's shoulders. But before she can untangle the mystery that will save Bellania, she needs the answer to a life-changing secret her guardian, the dastardly Mr Crow, has been keeping from her . . . Just who is Charlie Keeper? A contemporary fantasy adventure for 10+ with elements of The Wizard of Oz and The Lion, the Witch and the Wardrobe. Discover more at www.keeperoftherealms.com + Previously published as Who is Charlie Keeper?
People & Places is a special collection from the World of Wonder series. World of Wonder is a weekly illustrated full-page feature syndicated in over 100 newspapers nationwide. Devoted to exploring educational themes and examining the realms of history, science, nature and technology, it is written in a reader-friendly style and accompanied by colorful illustrations. This collection gives the reader a wealth of information on everything from Angkor to Dracula.
In this sweeping YA fantasy series, Disney’s Princesses grow up—and learn to rule—guided by the magical Queen’s Council. Now, Jasmine must prove that she is the rightful heir to the throne of Agrabah. Jasmine thought that she had earned her happily ever after when she and Aladdin defeated Jafar. Then her beloved father dies and, overnight, all her plans for the future change. Instead of her wedding, she's now planning a funeral and a coronation—her coronation, to become the first woman to rule Agrabah. But before the sultan's crown is placed on her head, her claim to the throne is called into question. Jasmine has always been headstrong, but for the first time in her life, she finds herself faltering. Agrabah’s ministers decree that the way to determine the true ruler is through a tournament—a series of challenges meant to test not just her ability to rule, but everything she holds dear. As the chasm between Aladdin’s world and Jasmine’s grows wider, their future together becomes even more uncertain. Meanwhile, dark forces appear to be descending on Agrabah: A gray mist swirls across the land, shadows lurk within the palace, and voices whisper to Jasmine in the night. A message warns from beyond the grave: You must find the book. Jasmine’s quest to decipher the message, win the tournament, and secure the throne leads her deep into the reality of her own story, and those of women who have ruled other lands before her. With the aid of the mysterious Queen’s Council, she must uncover the truth and step into her rightful role as sultana of Agrabah. This magical reimagining of a princess determined to write her own tale blends fantasy and legend with a Disney twist.
A gripping, propulsive YA fantasy novel from award-winning author and social media superstar Alex Aster, “Lightlark is an ebullient, fast-paced fantasy with a beautifully rendered world that seethes with intrigue, romance and tension. I couldn't turn the pages fast enough” (#1 New York Times bestselling author Sabaa Tahir) An Instant #1 New York Times Bestseller Welcome to the Centennial. Every hundred years, the island of Lightlark appears for only 100 days to host a deadly game, where the rulers of six realms fight to break their curses and win unparalleled power. Each ruler has something to hide. Each curse is uniquely wicked. To break them—and save themselves and their realms—one ruler must die. To survive, Isla Crown must lie, cheat, and betray. Even as love complicates everything . . . Includes Select Exclusive Excerpts from Nightbane, the Second Book in the Lightlark Saga
Looking for a stiff dose of classic fantasy? Look no further than Lord Dunsany's remarkably well-written collection, A Book of Wonder. This medley of fables, fantasy, and action-adventure will pique the interest of a wide array of readers. If you're in the mood for tales of quests, dragons, and brave warriors, this collection will definitely do the trick.
Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: –Master the quirks of Racket's syntax and semantics –Learn to write concise and elegant functional programs –Create a graphical user interface using the 2htdp/image library –Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!