Download Free Realms Of The Arcane Book in PDF and EPUB Free Download. You can read online Realms Of The Arcane and write the review.

Candlekeep boasts one of the finest libraries in the Realms, where the privileged few may conduct their research. But what about its secret collections? Volumes and scrolls long forgotten or hidden from the inquiring eyes of browsers. Volumes dealing with matters that can only be described asarcane. New tales of Torl past and present by favorite Realms authors, including:Ed Greenwood, Elaine Cunningham, Jeff Grubb, Mark Anthony, and others
Return to the fabled Netherese Empire, a land of dangerous magical intrigue where mortals must fight to claim their own destinies In the empire of Netheril, where citadels float, magic runs wild, and mages dabble in games better left for the gods, Sunbright Steelshanks and Candlemas have just escaped the Lower Planes. Caught up in the games of the gods, the adventurers have their own concerns. As Sunbright seeks to rescue his lover AND Candlemas searches for a cure for the disease afflicting the Netherese grain crops, the two encounter a fallen star and Karsus, the arcanist who has transported himself through time to find it. Traveling through Faerûn and time itself, Sunbright becomes an unwilling pawn in a lethal match of wits, wiles, and powers.
A bold barbarian warrior becomes the unwitting pawn of quarreling archmages in the first volume of a new trilogy set against the backdrop of the Arcane Age of Netheril, the most powerful magical empire in the history of the Forgotten Realms. Original.
Unlock the mysteries and magic within League of Legends, one of the world's most popular video games, in this encyclopedic and collectible companion book that explores the game's epic lore. Embark on a journey through the realms of Runeterra in this first-ever collectible companion book, published to celebrate the game's tenth anniversary. Spanning the farthest reaches of this universe and venturing into uncharted territory, this encyclopedic compendium connects players to the rich storytelling that inspires all the action. Inside, you'll find: An expedition through eleven regions, chronicling conflicts, entrenched rivalries, and covert alliances Hundreds of illustrations, including never-before-seen maps and artwork Insights into the heroes, flora, fauna, architecture, politics, and technologies from all corners of this world Original narratives that bring the cultures of Runeterra to life League of Legends is an online game played by millions of people around the world, offering endless engagement with an expanding roster of champions, frequent updates, and a thriving esports scene. This volume is an essential reference for fans everywhere.
In the final installment in the Netheril Trilogy, Sunbright Steelshanks returns home to find much has changed since his departure The Netherese Empire is at risk of collapse as a forgotten foe, armed with a hell-spawned source of destructive magic, returns to seek her revenge and claim a lost love. Against this backdrop of war and chaos, Sunbright—weary of his banishment—returns to his home and the accusations from which he escaped. However, much has changed since Sunbright’s departure, and his people are suffering greatly. Equipped with skills learned on his adventures, Sunbright must discover whether he can forgive his early enemies and rise to a role of leadership for the good of his homeland—all while evading the wrath of the gods.
An anthology of fantasy tales featuring the colorful inhabitants of the magical Forgotten Realms includes stories by R.A. Salvatore, Ed Greenwood, Elaine Cunningham, Jean Rabe, Jeff Grubb, and others
When the gods are stripped of their powers, Elminster must carry the weight of Mystra’s magic upon his mortal shoulders It was the eve of the Time of Troubles. The chaos of spilled blood, lawless strife, monsters unleashed, and avatars roaming Faerûn was still to come. Unbeknownst to mortals, the gods had been summoned together—and among them was Mystra, grown proud and willful in the passing eons. With the others, she was about to be stripped of her godhood. The secret of her power gave her an idea. She made certain preparations, looking always for one who would be her successor . . . But until that person's ascension, her power must be preserved. A lone mortal must carry the greater share of her divine energy until the power could be reclaimed, and it was the fate of this mortal to risk being destroyed or driven wild, involuntarily and without warning. This was the occasion of Elminster's Doom.
Contains fifteen stories by Elaine Cunningham about the Forgotten Realms.
Presents a collection of tales from previous anthologies by Ed Greenwood along with three new works set in the magical land of Faerun.