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World-renowned canopy biologist Nalini Nadkarni has climbed trees on four continents with scientists, students, artists, clergymen, musicians, activists, loggers, legislators, and Inuits, gathering diverse perspectives. In Between Earth and Sky, a rich tapestry of personal stories, information, art, and photography, she becomes our captivating guide to the leafy wilderness above our heads. Through her luminous narrative, we embark on a multifaceted exploration of trees that illuminates the profound connections we have with them, the dazzling array of goods and services they provide, and the powerful lessons they hold for us. Nadkarni describes trees' intricate root systems, their highly evolved and still not completely understood canopies, their role in commerce and medicine, their existence in city centers and in extreme habitats of mountaintops and deserts, and their important place in folklore and the arts. She explains tree fundamentals and considers the symbolic role they have assumed in culture and religion. In a book that reawakens our sense of wonder at the fascinating world of trees, we ultimately find entry to the entire natural world and rediscover our own place in it.
Maree Webster--an almost-emo from the western suburbs of Sydney--hates school, has few friends, and is obsessed with angels and fallen angel stories. Life is boring until she decides to steal a famous painting from a small art gallery that has been haunting her dreams: swirling reds, greys and oranges of barely discernible winged figures. There, she meets a stranger who claims to know her and stumbles into a world where cities float in the sky, and daemons roam the barren, magma-spewing crags of the land far below. And all is not well--Maree is turning into something she loves but at the same time, fears. Most fearful of all is the prospect of losing her identity--what makes her Maree, and more importantly, what makes her human. Guardian of the Sky Realms takes the reader on a journey through exotic fantasy lands, as well as across the globe, from Sydney to Paris, from the Himalayas to Manhattan. At its heart, it is a novel about transformation.
The bestselling author of The Fionavar Tapestry weaves a world inspired by the conflicts and dramas of Renaissance Europe. Against this tumultuous backdrop the lives of men and women unfold on the borderlands—where empires and faiths collide. From the small coastal town of Senjan, notorious for its pirates, a young woman sets out to find vengeance for her lost family. That same spring, from the wealthy city-state of Seressa, famous for its canals and lagoon, come two very different people: a young artist traveling to the dangerous east to paint the grand khalif at his request—and possibly to do more—and a fiercely intelligent, angry woman posing as a doctor’s wife but sent by Seressa as a spy. The trading ship that carries them is commanded by the accomplished younger son of a merchant family, ambivalent about the life he’s been born to live. And farther east a boy trains to become a soldier in the elite infantry of the khalif—to win glory in the war everyone knows is coming. As these lives entwine, their fates—and those of many others—will hang in the balance when the khalif sends out his massive army to take the great fortress that is the gateway to the western world....
Joss is the seventh son of the Supreme Overlord of the Universe, and all he gets to do is deliver pies. That's right: pies. Of course these pies actually hold the secrets of the universe between their buttery crusts, but they're still pies. Joss comes from a family of overachievers, and is happy to let his older brothers shine. But when Earth suddenly disappears, Joss is tasked with the not-so-simple job of bringing it back. With the help of an outspoken girl from Earth named Annika, Joss embarks on the adventure of a lifetime and learns that the universe is an even stranger place than he'd imagined.
Between AD 900-1600, the native peoples of the Mississippi River Valley and other areas of the Eastern Woodlands of the United States conceived and executed one of the greatest artistic traditions of the Precolumbian Americas. Created in the media of copper, shell, stone, clay, and wood, and incised or carved with a complex set of symbols and motifs, this seven-hundred-year-old artistic tradition functioned within a multiethnic landscape centered on communities dominated by earthen mounds and plazas. Previous researchers have referred to this material as the Southeastern Ceremonial Complex (SECC). This groundbreaking volume brings together ten essays by leading anthropologists, archaeologists, and art historians, who analyze the iconography of Mississippian art in order to reconstruct the ritual activities, cosmological vision, and ideology of these ancient precursors to several groups of contemporary Native Americans. Significantly, the authors correlate archaeological, ethnographic, and art historical data that illustrate the stylistic differences within Mississippian art as well as the numerous changes that occur through time. The research also demonstrates the inadequacy of the SECC label, since Mississippian art is not limited to the Southeast and reflects stylistic changes over time among several linked but distinct religious traditions. The term Mississippian Iconographic Interaction Sphere (MIIS) more adequately describes the corpus of this Mississippian art. Most important, the authors illustrate the overarching nature of the ancient Native American religious system, as a creation unique to the native American cultures of the eastern United States.
Trapped in the game. Forced back to level 1. What's next, permadeath? Sky Realms Online is the largest and most popular Virtual Reality MMORPG ever made. Set amongst the mystical, floating islands of Hankarth, it's played and enjoyed by millions every hour. Until something goes wrong. Unable to log out, players find themselves reduced to level one, and in the starting zones. They receive a cryptic message from the developers stating that for unknown reasons, they are trapped in the game and may have to live out their lives within the virtual world. Hall is one of the those trapped in the game. He's been playing Sky Realms Online as a spear-wielding Skirmisher ever since the beta. And instead of panicking as many do, he decides to make the most of it; to play the game and live his new life, all while quietly hoping the developers will find a fix. It doesn't take Hall long to find out that, while some aspects of the game are the same, the difficulty level is beyond anything he's ever experienced. Together, with a new party of trapped players and NPCs with canned answers, Hall will find out just how different Sky Realms Online has become, and how playing a game is different from living the game... Experience the start of this unforgettable Fantasy LitRPG Adventure today! It's perfect for fans of J.A. Hunter, Dakota Krout and Edward Brody.
This is an exceptional volume which expands upon the World Phenomenology Institute’s recent research: the study of the beautiful intertwining of the skies and the cosmos with the human pursuits of philosophy, literature and the arts. The relationship of humans to the cosmos is examined through the exploration of phenomenology, metaphysics and the arts. The authors of this volume write on a variety of topics which all seek to open the reader’s eyes to the relationship of humans and our perception of our place in the cosmos. This volume offers a framework in which to present a rich panorama; a variety of perspectives illustrating how the perception of the interplay between human beings and the celestial realm advances in common experience and worldviews. This attempt to uncover our cosmic position is a great and worthwhile intellectual challenge. Philosophy as well as literature and the arts are nourished by this human quest for knowledge and understanding.
In an epic poem narrated by a self-declared opponent of epic poetry, the hero and his 50 Argonauts are thrust aside by the first heroine of third-person narrative and a forerunner of the powerful women in fiction.
The Earth Chronicles series is based on the premise that mythology is not fanciful but the repository of ancient memories; that the Bible ought to be read literally as a historic/scientific document; and that ancient civilizations--older and greater than assumed--were the product of knowledge brought to Earth by the Anunnaki, "Those Who from Heaven to Earth Came." The 12th Planet, the first book of the series, presents ancient evidence for the existence of an additional planet in the Solar System: the home planet of the Anunnaki. In confirmation of this evidence, recent data from unmanned spacecraft has led astronomers to actively search for what is being called "Planet X." The subsequent volume, The Stairway to Heaven, traces man's unending search for immortality to a spaceport in the Sinai Peninsula and to the Giza pyramids, which had served as landing beacons for it--refuting the notion that these pyramids were built by human pharaohs. Recently, records by an eye witness to a forgery of an inscription by the pharaoh Khufu inside the Great Pyramid corroborated the book's conclusions. The Wars of Gods and Men, recounting events closer to our times, concludes that the Sinai spaceport was destroyed 4,000 years ago with nuclear weapons. Photographs of Earth from space clearly show evidence of such an explosion. Such gratifying corroboration of audacious conclusions has been even swifter for The Lost Realms. In the relatively short interval between the completion of the manuscript and its publication, archaeologists, linguists, and other scientists have offered a "coastal theory" in lieu of the "frozen trekking" one to account for man's arrival in the Americas--in ships, as this volume has concluded. These experts have "suddenly discovered 2,000 years of missing civilization" in the words of a Yale University scholar--confirming this book's conclusion--and are now linking the beginnings of such civilizations to those of the Old World, as Sumerian texts and biblical verses. For the first time, the entire Earth Chronicles series is now available in a hardcover collector's edition.
From the beautiful apsaras of Hindu myth to the swan maidens of European fairy tales, stories of flying women-some carried by wings, others by clouds, rainbows, floating scarves, and flying horses-reveal the perennial fascination with and ambivalence about female power and sexuality. In Women Who Fly, Serinity Young examines the motif of the flying woman as it appears in a wide variety of cultures and historical periods, in legends, myths, rituals, sacred narratives, and artistic productions. She considers supernatural women like the Valkyries of Norse legend, who transport men to immortality; winged deities like the Greek goddesses Iris and Nike; figures of terror like the Furies, witches, and succubi; airborne Christian mystics; and wayward, dangerous women like Lilith and Morgan le Fay. Looking beyond the supernatural, Young examines the modern mythology surrounding twentieth-century female aviators like Amelia Earhart and Hanna Reitsch. Throughout, Young demonstrates that female power has always been inextricably linked with female sexuality and that the desire to control it is a pervasive theme in these stories. This is vividly depicted, for example, in the twelfth-century Niebelungenlied, in which the proud warrior-queen Brünnhilde loses her great physical strength when she is tricked into surrendering her virginity. Even in the twentieth-century the same idea is reflected in the exploits of the comic book and film character Wonder Woman who, Young suggests, retains her physical strength only because her love for fellow aviator Steve Trevor goes unrequited. The first book to systematically chronicle the figure of the flying woman in myth, literature, art, and pop culture, Women Who Fly offers a fresh look at the ways in which women have both influenced and been understood by society and religious traditions throughout the ages and around the world.