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With step-by-step projects that are designed to help sharpen artists' skills and heighten their confidence, this book demonstrates simple techniques for rendering the textures of everyday objects, such as metal, wood, plastic, hair, fur, feathers, and more. This 64-page book simplifies the process with easy-to-understand instructions and comprehensive illustrations.
Master texturing and rendering in this part-color guide to create realistic materials in Blender like a pro by exploring the various tools and workflows and understanding the underlying mechanism of realism Key Features Understand the underlying workings in Blender that allow the creation of materials and textures Leverage the concepts of Look Development and transform into a visual storyteller Masterfully render and present your 3D artwork by simulating highly realistic environments, lights, and visual effects in Cycles Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionBlender is one of the most versatile tools in the 3D software industry, and with a growing audience and constantly expanding set of features, it has become more powerful, useful, and in demand than ever before. This updated fourth edition of Photorealistic Materials and Textures in Blender Cycles is an all-inclusive guide to procedural texturing, rendering, and designing materials in Blender, covering all aspects of the 3D texturing workflow. The book begins by introducing you to Blender’s material nodes and material property functions, and then helps you create photorealistic textures by understanding texture maps and mapping them to 3D models. As you advance, you’ll learn to design high-quality environments and lighting using HDRIs and Blender’s lighting options. By exploring, breaking down, and studying the underlying mechanics that allow you to develop these elements, you’ll create any material, texture, or environment and use it to improve your artwork and present them in a professional way. Finally, you’ll discover how to correctly set up scenes and render settings, and get to grips with the key elements of achieving realism. By the end of this book, you’ll have gained a solid understanding of materials, textures, shading, lighting, rendering, and all the critical aspects of achieving the highest quality with your 3D artwork.What you will learn Create realistic materials in Blender using material nodes Understand physically based rendering (PBR) materials to create high-quality textures Complete a 3D model design with materials by correctly mapping textures Harness Blender's texture painting features to create custom textures Create realistic lighting and HDRI environments for your models Control, animate, and optimize the 3D camera to prepare your scenes Render your scenes into beautiful artwork Who this book is for If you want to learn how to create high-quality materials, textures, and renders to enhance your Blender skills and become a professional 3D artist, then this book is for you. Game developers, 3D artists, architects, animators, freelancers, and other professionals who aim for realism, quality, and aesthetics will also find this book useful. Although no previous material or texturing knowledge is required, a basic understanding of the Blender UI and modeling experience will help you make the most of this book.
Pen & Ink Drawing: A Simple Guide covers the essential aspects of pen and ink drawing and more. It explores basic materials and instruments; fundamental properties of strokes and pen control; key elements of shading; and indispensable techniques for creating vibrant textures. As a bonus, a chapter is devoted to what the author refers to as, the secret Line of Balance. This book is not just written to instruct but also to inspire enthusiasts of pen and ink and drawing as well.
You won't believe the incredible drawings you can create using common pencils and the special techniques illustrated in this book. These methods are so easy that anyone—from doodler to advanced artist—can master them in minutes! Step by step, you'll learn how to capture the look of metal, glass, weathered wood, skin, hair and other textures. Two detailed start-to-finish demonstrations show you how to use these textures to create drawings that look so real they seem to leap right off the page.
Gain the drawing skills you need to create textured works like a pro with Drawing: Basic Textures in Pencil. From handling the pencil and mastering basic techniques to learning about value, form, and shading, Basic Textures in Pencil teaches beginning artists all of the elements they need to achieve realistic results in their drawings. Intuitive step-by-step lessons then demonstrate how you can put your newfound skills to use by rendering everything from metal, glass, and wood textures to fur and feathers. Each concept is clearly explained in easy-to-comprehend language, making this book an accessible and approachable resource for beginning artists and art enthusiasts. Designed for beginners, the How to Draw & Paint series offers an easy-to-follow guide that introduces artists to basic tools and materials and includes simple step-by-step lessons for a variety of projects suitable for the aspiring artist. Basic Textures in Pencil allows artists to widen the scope of their abilities, demonstrating basic pencil drawing techniques that allow beginners to re-create a variety of common textures and surfaces.
101 Textures in Colored Pencil provides step-by-step instruction and examples of a multitude of textures for creating realistic masterpieces in colored pencil.
Michael Rocco's methods are simple - gentle blends, delicate washes, drybrush, stippling, glazing, scrubbing away. But the results are incredible...lifelike textures that he uses to translate everyday objects and scenes into remarkably realistic paintings. In this book, Rocco will show you how to create textures and effects that will add depth, weight and "realness" to your art. Step by step, you'll learn how to achieve: natural textures... apple tree leaves, bare branches, clumpy earth, feathers, stone, morning clouds, tall grass, trees, wildflowers; man-made textures... barn siding, bright metal, old brick, old metal, painted wood, rusted metal; light and shadow textures... flowing water, moonlit snow, reflections, snow shadows, sunlit people; and still life textures... dark glass, draped cloth, glazed crockery, rope, stained glass, wicker. In eleven complete step-by-step demonstrations, you'll see how you can use these and many other textures - woven baskets, icy ponds, the sheen of a horse's coat - to bring your paintings to life.
Learning to render a variety of textures is a fundamental skill for any fine artist, no matter the chosen media or subject matter. The Complete Book of Textures for Artists features more than 275 step-by-step lessons, tips, and techniques for rendering a wide range of textures in a variety of media, including graphite pencil, charcoal, colored pencil, oil, and acrylic. Whether you're an experienced artist or just starting out, The Complete Book of Textures for Artists features a wide variety of both traditional and contemporary techniques. After an introduction to the basic tools and materials, discover a variety of drawing and painting techniques, such as hatching, crosshatching, shading, blending, layering, burnishing, and more. Organized into sections based on subject matter and media, each page features easy-to-follow steps demonstrating how to create each specific texture. Not only will you learn a variety of techniques, but you’ll also discover new ideas and inspiration for using the techniques in your own projects. Packed with easy-to-follow instructions and plenty of helpful artist tips, The Complete Book of Textures for Artists is the perfect resource for beginning and established artists who are ready to master the intricacies of rendering realistic texture in their artwork.
Increase the photorealism of your 3d visualizations with enhanced toolsets of V-ray in 3ds Max. Full-color, step-by-step tutorials about techniques involved in creating photorealistic renders for interior/exterior scenes. Each tutorial includes a 3d project scene to guide you through, production and post-production. The production chapter shows how to create shaders, fine-tune textures and set up a day/night lighting rig. You will be rendering high-res images with render elements included for the final stage of post-production. The book also includes tips about, pre-production, camera settings, verified views, material editors, shaders, 3ds max scripts, and much more! Key Features This book deals with real world scenes and delivers up to date design direction. This book has professional supporting files ready for the reader to open and explore. This book highlights the processes of making your own content that not only gives images your personal touch, but also through the online content that will be made available for this title. Includes some coverage of VRay. Focuses in depth on separate issues surrounding interior, exterior and product design, which vary wildly.
Congratulations to Ken Perlin for his 1997 Technical Achievement Award from the Academy of Motion Picture Arts and Science Board of Governors, given in recognition of the development of "Turbulence", Perlin Noise, a technique discussed in this book which is used to produce natural appearing textures on computer-generated surfaces for motion picture visual effects. Dr. Perlin joins Darwyn Peachey (co-developer of RenderMan(R), also discussed in the book) in being honored with this prestigious award.* * Written at a usable level by the developers of the techniques* Serves as a source book for those writing rendering systems, shaders, and animations.* Discusses the design and implementation of noise functions.* Contains procedural modeling of gases, hypertextures, mountains, and landscapes.* Provides a toolbox of specific procedures and basic primitive functions for producing realistic images.* Procedures are presented in C code segments or in Renderman shading language. * 3.5" disk contains the code from within the book for easy implementation