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A useful reference for every level modeler. Easy and reliable layout wiring techniques are included with essential techniques needed to wire a two-rail, DC-powered layout of any size or complexity.
Create a more realistic scene around your model railroad and add the finishing touches that give a railroad character! This book shows you how, from creating a backdrop to adding ground cover, trees, water, and more.
Practical Art of Motion Picture Sound, 4th edition relies on the professional experience of the author and other top sound craftspeople to provide a comprehensive explanation of film sound, including mixing, dubbing, workflow, budgeting, and digital audio techniques. Practically grounded with real-world stories from the trenches throughout, the book also provides relevant technical data, as well as an appreciation of all the processes involved in creating optimal motion picture sound. New to this edition are exclusive sound artist lessons from the field (including 2 new production cases studies), including insight from craftspeople who have worked on the latest Harry Potter and Batman films. All technological changes have been updated to reflect the most current systems. **Please visit the book's website, www.focalpress.com/cw/yewdall to download the Yewdall Sound FX Library.**
The Last of Us Part II is the highly anticipated sequel to the critically acclaimed 2013 video game, The Last of Us. Developed by Naughty Dog and published by Sony Interactive Entertainment, The Last of Us Part II continues the story of Joel and Ellie after the events of the first game. Set five years later, players control Ellie as she navigates through a post-apocalyptic world that has been overrun by infected creatures. The game promises to deliver a deeper, more emotional story with further exploration of the game's themes of survival, love, and loss. The game received a great deal of hype leading up to its release, and upon its launch in June 2020, it was met with both critical acclaim and controversy. Many players praised the game for its stunning graphics, compelling story, and emotional resonance, while others criticized it for its divisive storyline choices. Despite its mixed reception, The Last of Us Part II has undoubtedly cemented itself as one of the most important and talked-about video games of the year, pushing the medium forward with its ambitious storytelling and technical achievements.
Includes easy-to-follow instructions for constructing moderately sized (approximately 4' x 8') N or HO scale model railroads from benchwork through finished scenery. Ideal for novice model railroaders or experienced hobbyists interested in exploring other scales. From the pages of Model Railroader magazine.
Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping through an exciting landscape and wondered how it was done? If so then this book will give you all the information you need to achieve this goal, whether you are a hobby programmer, student or even a professional wanting to add that third dimension to your website. Nik Lever takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces. On the way you get Visual C++ project files to study and software that runs on the Windows desktop. The free CD-ROM gives you a full-featured development environment for 3D character animation, so even if you find some of the maths and the code hard to follow straight away you can still create your own games. The game engine (Toon3DCreator) provided free and fully functional on the CD-ROM, even has an ActiveX control that allows you to distribute your work on the Internet. All source code for Toon3D is included on the CD. You will also get an insight into the artist's problems; learn how to keep the characters interesting while not exhausting the game engine. Understand the complete picture and make the most of your skills to help you succeed in, or break into the computer gaming industry with this comprehensive guide to programming for real-time 3D character animation.
Written by Model Railroader’s DCC Corner columnist, Larry Puckett, this all-new book focuses on wiring various accessories and devices on your model railroad in contrast to wiring related to train control. Sixteen projects are featured, including: Lighting structure interiors, signs, and scenes. Installing working crossing gates and flashers. Adding interlocking signals and wiring. Controlling turntables and building control panels. And much more! Whether you're a beginner or experienced modeler, Wiring Projects for Your Model Railroad will be your go-to source for bringing your layout structures and accessories to life.
Provides an analysis of virtual communities, explaining their lifecycle in terms of maturity-based models and workflows.
Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and traini
Defining more than 10,000 words and phrases from everyday slang to technical terms and concepts, this dictionary of the audiovisual language embraces more than 50 subject areas within film, television, and home entertainment. It includes terms from the complete lifecycle of an audiovisual work from initial concept through commercial presentation in all the major distribution channels including theatrical exhibition, television broadcast, home entertainment, and mobile media. The dictionary definitions are augmented by more than 700 illustrations, 1,600 etymologies, and nearly 2,000 encyclopedic entries that provide illuminating anecdotes, historical perspective, and clarifying details.