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Twenty papers are devoted to the treatment of a wide spectrum of problems in the theory and applications of dynamic games with the emphasis on pursuit-evasion differential games. The problem of capturability is thoroughly investigated, also the problem of noise-corrupted (state) measurements. Attention is given to aerial combat problems and their attendant modelling issues, such as variable speed of the combatants, the three-dimensionality of physical space, and the combat problem, i.e. problems related to 'role determination'.
Want to know not just what makes rockets go up but how to do it optimally? Optimal control theory has become such an important field in aerospace engineering that no graduate student or practicing engineer can afford to be without a working knowledge of it. This is the first book that begins from scratch to teach the reader the basic principles of the calculus of variations, develop the necessary conditions step-by-step, and introduce the elementary computational techniques of optimal control. This book, with problems and an online solution manual, provides the graduate-level reader with enough introductory knowledge so that he or she can not only read the literature and study the next level textbook but can also apply the theory to find optimal solutions in practice. No more is needed than the usual background of an undergraduate engineering, science, or mathematics program: namely calculus, differential equations, and numerical integration. Although finding optimal solutions for these problems is a complex process involving the calculus of variations, the authors carefully lay out step-by-step the most important theorems and concepts. Numerous examples are worked to demonstrate how to apply the theories to everything from classical problems (e.g., crossing a river in minimum time) to engineering problems (e.g., minimum-fuel launch of a satellite). Throughout the book use is made of the time-optimal launch of a satellite into orbit as an important case study with detailed analysis of two examples: launch from the Moon and launch from Earth. For launching into the field of optimal solutions, look no further!
Study of three-dimensional, minimum-time turning maneuvers for supersonic fighter aircraft is described. An optimization algorithm is developed for computing the minimum-time paths for specified initial energy, final energy, and heading change. For turns which do not specify the final position, the optimum maneuvers comprise a one-parameter family of flight paths. All the optimum turns and their associated control variables can be presented in simple graphical form for a specified aircraft configuration. A feedback control diagram can be easily implemented in the airborne computer to provide real-time, on-line optimal flight path control. The numerical optimization required can be simplified to such an extent that the feedback charts could be updated on-board for aircraft configuration changes and atmospheric variations. Flow charts of the optimization algorithm are presented along with numerical results for an early model of the F-4 fighter.