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Sixteen-year-old Thomas Wanninger wants to find out what his grandfather, a Nazi officer, did during World War II. Thomas is going to Israel to work on a kibbutz, where he will have access to a Jerusalem archive that may hold the information he seeks. His life is one of many to be affected by a terrorist attack that occurs on the day he arrives.
Give users the real-time experience they expect, by using Elixir and Phoenix Channels to build applications that instantly react to changes and reflect the application's true state. Learn how Elixir and Phoenix make it easy and enjoyable to create real-time applications that scale to a large number of users. Apply system design and development best practices to create applications that are easy to maintain. Gain confidence by learning how to break your applications before your users do. Deploy applications with minimized resource use and maximized performance. Real-time applications come with real challenges - persistent connections, multi-server deployment, and strict performance requirements are just a few. Don't try to solve these challenges by yourself - use a framework that handles them for you. Elixir and Phoenix Channels provide a solid foundation on which to build stable and scalable real-time applications. Build applications that thrive for years to come with the best-practices found in this book. Understand the magic of real-time communication by inspecting the WebSocket protocol in action. Avoid performance pitfalls early in the development lifecycle with a catalog of common problems and their solutions. Leverage GenStage to build a data pipeline that improves scalability. Break your application before your users do and confidently deploy them. Build a real-world project using solid application design and testing practices that help make future changes a breeze. Create distributed apps that can scale to many users with tools like Phoenix Tracker. Deploy and monitor your application with confidence and reduce outages. Deliver an exceptional real-time experience to your users, with easy maintenance, reduced operational costs, and maximized performance, using Elixir and Phoenix Channels. What You Need: You'll need Elixir 1.9+ and Erlang/OTP 22+ installed on a Mac OS X, Linux, or Windows machine.
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009
Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to t
The presence and use of real-time systems is becoming increasingly common. Examples of such systems range from nuclear reactors, to automotive controllers, and also entertainment software such as games and graphics animation. The growing importance of rea.
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.
This book constitutes the thoroughly refereed post-proceedings of the 9th International Conference on Real-Time and Embedded Systems and Applications, RTCSA 2003, held in Tainan, Taiwan, in February 2003. The 28 revised full papers and 9 revised short papers presented were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on scheduling, networking and communication, embedded systems and environments, pervasive and ubiquitous computing, systems and architectures, resource management, file systems and databases, performance analysis, and tools and development.
Digital computers are now used routinely in on-line control systems. As applications become more complex and costs of developing software rise, the need for good software tools becomes vital. This volume presents 14 papers on the most recent developments within real-time programming - languages for real-time programming, software development tools and the application of real-time systems within industry.
From the Foreword: "...the presentation of real-time scheduling is probably the best in terms of clarity I have ever read in the professional literature. Easy to understand, which is important for busy professionals keen to acquire (or refresh) new knowledge without being bogged down in a convoluted narrative and an excessive detail overload. The authors managed to largely avoid theoretical-only presentation of the subject, which frequently affects books on operating systems. ... an indispensable [resource] to gain a thorough understanding of the real-time systems from the operating systems perspective, and to stay up to date with the recent trends and actual developments of the open-source real-time operating systems." —Richard Zurawski, ISA Group, San Francisco, California, USA Real-time embedded systems are integral to the global technological and social space, but references still rarely offer professionals the sufficient mix of theory and practical examples required to meet intensive economic, safety, and other demands on system development. Similarly, instructors have lacked a resource to help students fully understand the field. The information was out there, though often at the abstract level, fragmented and scattered throughout literature from different engineering disciplines and computing sciences. Accounting for readers’ varying practical needs and experience levels, Real Time Embedded Systems: Open-Source Operating Systems Perspective offers a holistic overview from the operating-systems perspective. It provides a long-awaited reference on real-time operating systems and their almost boundless application potential in the embedded system domain. Balancing the already abundant coverage of operating systems with the largely ignored real-time aspects, or "physicality," the authors analyze several realistic case studies to introduce vital theoretical material. They also discuss popular open-source operating systems—Linux and FreRTOS, in particular—to help embedded-system designers identify the benefits and weaknesses in deciding whether or not to adopt more traditional, less powerful, techniques for a project.
We study the properties of the IMF-WEO estimates of real-time output gaps for countries in the euro area as well as the determinants of their revisions over 1994-2017. The analysis shows that staff typically saw economies as operating below their potential. In real time, output gaps tend to have large and negative averages that are largely revised away in later vintages. Most of the mis-measurement in real time can be explained by the difficulty in predicting recessions and by overestimation of the economy’s potential capacity. We also find, in line with earlier literature, that real-time output gaps are not useful for predicting inflation. In addition, countries where slack (and potential growth) is overestimated to a larger extent primary fiscal balances tend to be lower and public debt ratios are higher and increase faster than projected. Previous research suggests that national authorities’ real-time output gaps suffer from a similar bias. To the extent these estimates play a role in calibrating fiscal policy, over-optimism about long-term growth could contribute to excessive deficits and debt buildup.