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Chapters have such headings as: Stories, Science, Technology, Evolution, and Ethics.
Immersive Storytelling for Real and Imagined Worlds guides writers through the entire creative process, starting with the blue sky/concept phase and ending with the production/installation of their experience. This thorough, well-illustrated book:Describes the artistic, inspirational, and practical skills writers bring to the project;Defines and discusses writing terms, tips, best practices, and processes;Reveals how writers approach storytelling and develop an immersive experience;Details the process from asking the big questions of storytelling to constructing a creative guide for the team;Shares case studies and examples of exemplary immersive storytelling from around the world;Breaks down the unique process of creating a memorable and emotionally-compelling immersive experience;Provides useful tools, checklists, tables, and worksheets to help writers in all stages of the process.
In this new and updated edition, Patrice Baldwin brings together key findings from brain research and best practice to highlight the benefits that drama and imagined experience can have on learning, creativity, motivation and self-esteem, and explains why and how drama supports learning. The book offers sound advice on planning and managing drama across the curriculum from ages 5-14, and provides carefully annotated schemes of work complete with photocopiable resource sheets and online templates. Both experienced teachers of drama and non-specialists will appreciate the up-to-date research, new pedagogic examples, multisensory drama techniques and links to contemporary developments in education, such as play-based learning, learning outside the classroom and Philosophy for Children (P4C). With Drama in Mind is an invaluable source of inspiration for revitalising your teaching and stimulating pupils' imaginations.
In this book a distinguished historian explores the novels of Jane Austen, showing how they illuminate English history in the quarter century before 1792 and 1817 and how, in turn, an appreciation of this period in history enriches our reading of the novels. Oliver MacDonagh paints a picture of Jane Austen's life and personality and of the social and political worlds she inhabited during and immediately after the Napoleonic Wars. Analyzing her letters as well as her novels, he shows how Austen's experiences and her reactions to events were woven into her fiction. Each chapter combines an examination of Jane Austen's ideas and conduct in a particular field with a consideration of her treatment of the same subject in one or more of her works. MacDonagh compares the place of the Anglican Church in her life to the role of the Church of England in Mansfield Park, juxtaposes her own family relations to those of the Elliots, Musgroves, and Crofts in Persuasion, and shows how her economic vicissitudes are reflected in the use of money as the moving force in Sense and Sensibility. In the same way, other chapters tackle the themes of girlhood and education, marriage and the contemporary female economy, and local society. In every case Austen's real and imagined worlds richly illuminate on another, providing new insights for all readers of her work.
A groundbreaking, highly practical book for drama specialists and non-specialists alike >
An unrivaled visual guide to the cityscapes and buildings of the most celebrated and influential anime movies. Anime has been influencing cinema, literature, comic books, and video games around the world for decades. Part of what makes anime so popular are the memorable and breathtakingly detailed worlds designed by the creators, from futuristic cities of steel to romantic rural locales. Anime Architecture presents the fantastic environments created by the most important and revered directors and illustrators of Japanese animated films, such as Hideaki Anno, Koji Morimoto, and Mamoru Oshii. Unprecedented access to vast studio archives of original background paintings, storyboards, drafts, and film excerpts offers readers a privileged view into the earliest stages of conception, development, and finished versions of iconic scenes from critically acclaimed movies such as Akira, Ghost in the Shell, Metropolis, and more. Revealing the secret creative processes of these major anime studios, Anime Architecture is perfect for anyone touched by the beauty and imagination of classic anime, offering inspiration for artists, illustrators, architects, designers, video game makers, and dreamers.
"There is no end to the diverse and unique creatures that Terryl Whitlatch creates for us with her solid knowledge of anatomy and boundless imagination. Especially intriguing are the hundreds of anatomical notes that are dispersed among her sketches, educating and enlightening us to the foundation of living bodies and their mechanics."--The publisher.
Scholarship on utopias in film has so far focused exclusively on dystopias – but utopias are about criticizing the present rather than telling a gripping story Utopia and Reality looks into propaganda and documentary films for depictions of better worlds. This volume brings together researchers from two fields that have so far seen little exchange – documentary studies and utopian scholarship Covers a wide range of films from Soviet avant-garde to propaganda videos for the terror organisation ISIS, and from political-activist to ecofeminist and interactive documentaries.
First published in 1993. Routledge is an imprint of Taylor & Francis, an informa company.