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This manual explores the second level of the Way of the Raven Impact Weapons Combatives System.
A Pro-Systems and Raven Tactical manual on how to defend agains sticks, clubs, knives and pistols. Techniques and tactics adaptable to any current training system.
Kathy Masters never expected to journey to the stars. When she does, she experiences the adventure of a lifetime. That all changes when she is selected by the prestigious Galactic Geographic Society to photograph and record the flora and fauna of a newly discovered class M planet. Filled with hope and enthusiasm, she boards the S.S. America for the trip to Beta 3 Epsilon to begin her new project. On the way she is abducted and brought aboard the privateer Rapier. Going from captive, to slave, to induction into the infamous Brotherhood, Kathy finds herself raising the adopted daughter of the crew of the Rapier. Given the responsibility to raise their princess, Cindy, they travel among the stars preying on merchant ships, dodging Chinese warships, fighting pirates, visiting strange worlds, and encountering fantastic creatures, all under the watchful eyes of Commodore James Ulysses Black. Trying to raise a young girl among gunfights, swordfights, ship-to-ship battles, slave trades, deals, and some of the most feared raiders in human space is no small challenge. The only question is, Is Kathy up to the task?
This is a story will inspire you with his struggle and his indomitable spirit. Raven's journey through some of life's trials and tribulations will prove to you that regardless of one's position in life, education, family history or upbringing that anything is possible. This is a story about a survivor who went from desperation to achieving all of his dreams. In a way this book is like a treasure map, at the end if one follows the example one can achieve a greater happiness and appreciation for life. There is nothing more valuable than learning from someone who has already been through hell and knows the way out. This book will inspire, motivate, and ignite a passion for your own personal dreams.
The Atlantean war has started! Ayanna, Mike and Section Seven can no longer hide from the world. E.V.E. The Artifi cial Intelligence that controls the 25 million year old base Avalon Prime. The Octagon shaped base, which is the size of Alaska, has appeared in the middle, of the Atlantic Ocean. E.V.E has up graded three billion humans with the Sentinel Program that is ten thousand years ahead of earth technology. With this new upgrade, will come advanced strength, speed and agility. Earth will be told of its true origins. New allies and old foes will show their true colors. The Great War will cover 10 galaxies! New technology that will change the face of the universe. Old secrets will be revealed. The fourth age of man is now!
A matchless warrior is pitted against a near-God in the second epic installment of the Raven’s Blade series. It has long been our lot in life, brother, to do what others can’t. Vaelin Al Sorna was known across the realm as the greatest of warriors, but he thought battles were behind him. He was wrong. Prophecy and rumor led him across the sea to find a woman he once loved, and drew him into a war waged by the Darkblade, a man who believes himself a god—and one who has gathered a fanatical army that threatens all of the known world. After a costly defeat by the Darkblade, Vaelin’s forces are shattered, while the self-proclaimed immortal and his army continue their terrible march. But during the clash, Vaelin regained some of the dark magic that once gave him unrivaled skill in battle. And though the fight he has been drawn into seems near unwinnable, the song that drives him now desires the blood of his enemy above all else…
Andea is a land where humans have learned to harness the life essence in all living beings to magically shape the world around them. It is a place where warrior-priests called dahkshari keep order by serving as judge, jury, and executioner. And where common Andeans called heretics strike out into the monster-haunted frontier to escape the dogmas of Andea’s cleric lords. Raven Byrne is a novice dahkshari hunting heretic criminals when he discovers that an Andean war hero wants to use an ancient magic called the Reaping Key to avenge the deaths of his family during Andea's recent war with Loquath. The souls of every Loquathi man, woman, and child are at stake. Raven finds an unlikely ally in a young Andean noblewoman, Seala Mesalek. Together, they embark on a journey across Andea's dangerous frontier to stop a genocide. Can Raven put aside his prejudice against heretics and his doubts in himself to become the honorable dahkshari Andea needs?
Exchanging their bodies for machines, these teens will defy expectations, brave danger, and defend civilization. They are The Six. Adam's muscular dystrophy has stolen his mobility, his friends, and in less than a year it will take his life. Virtual reality games are Adam's only escape from his wheelchair. In his alternate world, he can defeat anyone. Running, jumping, scoring touchdowns: Adam is always the hero. Then an artificial intelligence program hacks into Adam's game. Created by Adam's computer-genius father, Sigma has gone rogue, threatening to kill Adam—and the entire human race. Their one chance to stop Sigma is using the technology Adam's dad developed to digitally preserve the mind of his dying son. Along with a select group of other terminally ill teens, Adam becomes one of the Six who have forfeited their failing bodies to inhabit weaponized robots. But with time running short, the Six must learn to manipulate their new mechanical forms and work together to train for epic combat...before Sigma destroys humanity. "Adam is an unusual hero—and he faces a frightening question: Computers can't kill—CAN they? I'm still shaken by the answer. Will the near-future really be this terrifying?"—R.L. Stine, bestselling author of the Fear Street series. Visit Mark at markalpert.com.