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The Raven: six men and an elf, sword for hire in the wars that have torn apart Balaia. For years their loyalty has been only to themselves and their code. But, that time is over. The Wytch Lords have escaped and The Raven find themselves fighting for the Dark College of magic, searching for the location of Dawnthief. It is a spell created to end the world, and it must be cast if any of them are to survive. Dawnthief is a fast paced epic about a band of all-too-human heroes. From the Trade Paperback edition.
Described as the X-Files meets Mission Impossible, a unique team of operatives, led by the mysterious Edgar Allan Raven, under the auspices of the organization called Raven, Inc., are brought together to investigate any and all cases of paranormal activity. Formed of both skeptics and believers alike, the team is often called in by local or government authorities when cases prove to be too bizarre, too unusual, or just plain unsolvable. Covering the entire spectrum of the unknown, from the supernatural to the dark side of man, Raven, Inc., searches for answers in areas that most people refuse to acknowledge even exists. This volume collects issues 1-4 and features the cases of "The Bloodfire", "The Landing Zone", "The Rain People", and "Heartstopper". “I don’t think Caliber has published a weak issue to date...I think you’ll be sticking with The Raven Chronicles for the long haul.” - Tony Isabella, Tony’s Tips, Comic Book Guide.
Lady Selene is the heir to the Great House of Ravenwood and the secret family gift of dreamwalking. As a dreamwalker, she can enter a person's dreams and manipulate their greatest fears or desires. For the last hundred years, the Ravenwood women have used their gift of dreaming for hire to gather information or to assassinate. As she discovers her family's dark secret, Selene is torn between upholding her family's legacy--a legacy that supports her people--or seeking the true reason behind her family's gift. Her dilemma comes to a head when she is tasked with assassinating the one man who can bring peace to the nations, but who will also bring about the downfall of her own house. One path holds glory and power, and will solidify her position as Lady of Ravenwood. The other path holds shame and execution. Which will she choose? And is she willing to pay the price for the path chosen?
My name is Beatrice. When I was born, I was blessed with the Sight, an ability to see into the future. I was immediately removed from my parents and enrolled in the Institution, where all Seers are raised and trained. At the age of twelve, I had my first true vision, earning the mark of the raven's wings tattooed by my eyes. And when I turned seventeen, one of my Visions came true. Things haven't been the same since.The Institution now depends on me to keep the City safe from our enemies, the Dreamcatchers, but I'm keeping a secret from everyone. It is a secret that could put us all in danger. A secret that could kill me and everyone close to me...
This omnibus edition of The Replacement Chronicles contains Raven's Choice, Journeys of Choice, and Choices that Cut.Two Lives... separated by millennia but nevertheless linked irrevocably.What possible link could Mark Hayek, an introverted twenty-first century research scientist, have to Raven, a young healer who lived during the late Pleistocene? It has everything to do with an injured Neanderthal man taken captive by Raven's band while he and his brothers were hunting bison.After Raven heals the captive, he leaves for his tribe, and she tries to forget him as she struggles to remain within the band. But it's not possible to stay when several band members make her life with the group untenable. Seeking the Neanderthal man she'd helped and facing her fear of being alone on the dangerous steppes, she begins crossing that grassy land-but a woman like Raven isn't destined to be by herself for long. In the future, Mark Hayek is forced into making his own journey when his uncle dies in the Levant. His travels place him firmly in the footsteps of his Neanderthal and Early Modern Human ancestors, crossing the same ancient lands as he struggles against the fate a wayward kinsman has imposed. He's been made a pawn in a cruel game, but when he encounters a woman being held prisoner in a cave, he seeks a way to save her. Help arrives for the pair, flowing from an unexpected, ancient source, igniting a struggle deep within Mark to accept that the illogical as well as the logical make up existence.Peoples come and go, one group replacing another over time, and echoes from ancient events have always affected the future, but Mark and Raven discover that in certain environments echoes are able to bounce back and forth, blurring their origins.
Chronicles of the Raven: Two AN ANCIENT EVIL HAS BEEN BANISHED - NOW THE PRICE MUST BE PAID ... Balaia is torn by war, and now suffering the consequences of an apocalyptic spell too. The Dawnthief - designed to destroy the world, but cast in desperation to save it - has ripped a hole in the sky ... ... which becomes a pathway to a dragon dimension, through which unfriendly eyes are already turning to Balaia. But with war already sweeping the land, there are no armies to send against the dragons. Only a band of tiny, but legendary, mercenaries: The Raven.
Kress and Brohn, a young Emergent couple with techno-genetically enhanced abilities, embark on a quest to infiltrate the Cult of the Devoted in the skyscraping arcology in the middle of what's left of Denver, Colorado. When Brohn mysteriously vanishes early in their mission, Kress-accompanied by Render, her psychically-connected raven companion-is forced to undertake a perilous journey through a danger-filled, post-apocalyptic city to find him and get him back. In this high-stakes adventure, inspired by Homer's epic The Odyssey, Kress must battle manipulators, gangsters, giants, and ghosts, and will literally go through Hell to find the man she loves.
Described as the X-Files meets Mission Impossible, a unique team of operatives, led by the mysterious Edgar Allan Raven, under the auspices of the organization called Raven, Inc., are brought together to investigate any and all cases of paranormal activity. Formed of both skeptics and believers alike, the team is often called in by local or government authorities when cases prove to be too bizarre, too unusual, or just plain unsolvable. Covering the entire spectrum of the unknown, from the supernatural to the dark side of man, Raven, Inc., searches for answers in areas that most people refuse to acknowledge even exists. This volume collects issues 9-12 and features the cases of "Wolf Country", "The Ghost of Alonzo Mann", "Deadlands", and "The Compensators". “...Raven Chronicles is one of my favorite comics I like to read. It is like the X-Files, but more cutting edgy.” - BuckSatan, CompuServe Forum.
Described as the X-Files meets Mission Impossible, a unique team of operatives, led by the mysterious Edgar Allan Raven, under the auspices of the organization called Raven, Inc., are brought together to investigate any and all cases of paranormal activity. Formed of both skeptics and believers alike, the team is often called in by local or government authorities when cases prove to be too bizarre, too unusual, or just plain unsolvable. Covering the entire spectrum of the unknown, from the supernatural to the dark side of man, Raven, Inc., searches for answers in areas that most people refuse to acknowledge even exists. This volume collects issues 5-8 and features the cases of "Triad", "The Healer", "Ghost in the Machine", and "The Man with no Face". “Top Ten!” - Comic Shop News.
Described as the X-Files meets Mission Impossible, a unique team of operatives, led by the mysterious Edgar Allan Raven, under the auspices of the organization called Raven, Inc., are brought together to investigate any and all cases of paranormal activity. Formed of both skeptics and believers alike, the team is often called in by local or government authorities when cases prove to be too bizarre, too unusual, or just plain unsolvable. Covering the entire spectrum of the unknown, from the supernatural to the dark side of man, Raven, Inc., searches for answers in areas that most people refuse to acknowledge even exists. This volume collects issues 13-16 and features the cases of "Leader of the Pack", "The Miracle Wonderland Carnival Company", "Spoonbenders", and "Heart of the Dragon". “Very impressed with Raven Chronicle....” - Craig T. Powell, freelance reviews.