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Gerrard’s Legacy A collection of powerful magical artifacts is the only defense against the forces of evil that are arrayed against Dominaria. Gerrard, the heir to the Legacy, together with Sisay, captain of the flying ship Weatherlight, has sought out many parts of the Legacy. Gerrard’s Quest Sisay has been kidnapped by Volrath, ruler of the plane of Rath. Gerrard stands at a crossroads. His companion is in danger, the Legacy may be lost forever. Only he—with the loyal crew of the Weatherlight— can rescue Sisay and recover the Legacy.
Before the Brothers’ War. Before the five colors of magic. Before history itself, the plane of Dominaria was ruled by the Thran. They built machines and artifacts, the likes of which have never since been seen. But amid this civilization, a shadow took root, one that would stretch its arms across space and time. The hideous evil of Phyrexia was born.
The Myth. The Magic. Dominarian legends speak of a mighty conflict, obscured by the mists of history. Of a conflict between the brothers Urza and Mishra for supremacy on the continent of Terisiare. Of titantic engines that scarred and twisted the very planet. Of a final battle that sank continents and shook the skies. The saga of the Brothers’ War.
Blood has been spilled. Battle lines have been drawn. Time is getting short as Tolaria races to find the one who will wield the power of the Legacy. Deep in the inner circle, the dark lord Yawgmoth sends out an edict: Kill Urza Planeswalker. From the bloodlines of the Benalish plains, a hero is born.
On the artificial plane of Rath, staging ground for invasion, the Phyrexians prepare to stop their greatest enemy. A "Magic: The Gathering" novel.
Gabriel Mathis, a twenty-three-year-old aspiring fantasy writer and reluctant Russophile, travels to Ukraine to teach English and meets the love of his life: an international arms dealer very much out of his league. Simon—a former Special Forces medic, torn over a warped sense of duty and a child he did not want—returns to the US to pursue his dream of becoming a mixed martial artist. After spending his adolescence defending his bisexuality, Michael makes his mark in New York’s fashion industry while nursing resentment for a community that never accepted him. Farria traces the lives of brothers Michael and Gabriel and their friend Simon from adolescence to their mid-twenties, through Oklahoma, Afghanistan, New York, Somalia, Ukraine, and New Orleans. Revolutions of All Colors is a brash, funny, and honest look at the evolution of characters we don’t often see—black nerds and veterans bucking their community’s rigid parameters of permissible expression while reconciling love of their country with the injustice of it. At its core, this is a novel about the uniquely American dilemma of chiseling out an identity in a country still struggling to define itself.
The pieces to a vast, mysterious, and ancient puzzle come together to form the secret society known as the "Circle," but when Cheyne, a young archaeologist, becomes determined to solve the ancient riddle and find the Armageddon clock before the Beast of the Hours awakes. Original.
Describes severe weather with emphasis on tornadoes, and discusses the practice known as storm chasing.
Garrard and the crew of the Weatherlight must brave the awesome power of the battleship Predator and the dark forces of Volrath, ruler of the plane of Rath, to rescue the kidnapped captain of the Weatherlight from his abductors.
When a massive force of Space Marine Iron Warriors invades the planet Hydra Cordatus and lays siege to the Imperial citadel, how long can the defenders possibly hold out, and what do their enemies truly seek? Reissue.