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"Playing a role-playing game is a delicate dance. If everything runs smoothly, it feels like you and your friends are able to maneuver effortlessly through dramatic, epic, and uproariously silly scenes where everyone gets a chance to shine. And yet, other times it just doesn't come together. Combat slows to a repetitive grind, the Game Master runs out of good Non-Player Character (NPC) ideas, or after twenty-six rounds maybe even the most beautifully designed encounter just gets a bit stale. Sure, you could prep an absolute powerhouse of an all-killer-no filler role-playing session. Spend time getting fun character voices ready for every NPC. But that sounds like way too much work. This is the book you turn to for help. It's a big book of ideas designed to slot right into your existing campaign, organized into neat little tables. If you salivate at chaos magic effect tables and daydream about wild, unexpected die results, you already know it can also be fun to throw caution to the wind and let randomness determine as much as possible. Even the most organized GMs and the tightest adventure modules benefit from a little spice!"--
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.
Adrienne I'm both terrified and thrilled to be the new artist for the hottest coming soon game in the industry--double entendre intended. The start-up gaming company I work for likes to push boundaries, including adult ratings, no limit on in-game partners, and some moderately graphic depictions of all the different ways to get down and dirty with two or more people. Given that I’m inching my way toward forty and my experience in the bedroom is limited to a couple of less than attentive ex-boyfriends, I'm not sure I can pull off the realistic designs that are expected of me. Two sexy men have got my back... and my front... and every bit of me from head to toe. Because they're going to help me work through the various positions the game is supposed to portray. In front of a camera. For drawing reference, of course. And as long as I remember this is all for purely research purposes, I'll be fine. I can remember that, right? Other Books By Allyson Lindt Valkyrie's Legacy Series (Urban Fantasy) Valkyrie Reborn Valkyrie Hunted Valkyrie Concealed Valkyrie Crowned Three Player Co-op (Ménage Romance) Looking For It Waiting For It Asking For It Running For It Fighting For It Game for Cookies Series (Ménage Romance) Seduction Games Control Games Two Plus One (Ménage Romance) Their Nerd Their Matchmaker 3d20 Series (Ménage Romance) Roll Against Trust Roll Against Regret Roll Against Discovery Roll Against Betrayal Subscribe, Live, Love Series (Ménage Romance) Red Hunted Red Consumed Beauty Claimed Beauty Awakened Ubiquity Series (Urban Fantasy Reverse Harem) Seductive Soul Soul Reaper Soul Betrayer Truth's Harem Series (Urban Fantasy Reverse Harem) Fate's Illusion Innovation's Muse Apathy's Hero Ridden Hard (M/F Contemporary Romance) Hard Flip Hard Pack Riding the Wave Drive Me Wild Love Equation (Contemporary Romance) Rival Charmed by the Geeks Regret Restraint Love Games (M/F Contemporary Romance) His Reputation Her Airman His Cosplayer Love Hack (M/F Contemporary Romance) His Hacker His Infatuation Her Surrender Hacking Wonderland (Suspense) Reagan through the Looking Glass The Hatter and the Hare Painting the Roses Red Reigning Hearts Null Equation (Dystopian Romance) Over Exposed Over Stimulated Over Shared Stand Alone Titles Seeking More (M/F New Adult Romance) Destined for Temptation (Paranormal Romance)
From the #1 Best-Selling author, Jeff Ashworth, comes the latest addition to The Game Master series, with more than 500 NPCs ready to populate your campaign whenever you need them! As is often the case in tabletop roleplaying games, players often venture into locales or look for answers in places and among people busy Game Masters simply didn’t anticipate. Or, just as often, an adventure won't have fully fleshed out characters in place for the locations and encounters outlined for gameplay. The Game Master's Book of Non-Player Characters solves these issues and more by providing Game Masters with the information they need to “fill in the holes” in their campaign play. It will enable GMs to instantly add depth, color, motivation and unique physical characteristics at a moment's notice to unexpected or underwritten characters as they pop up during gameplay, ensuring every session is a memorable one for players and GMs alike. This edition also includes more than 50 hand-drawn illustrations of select NPCs detailed in the book, 3 bonus one-shot adventures, and a foreword by online influencer Jasmine Bhullar.
Selected as One of the Best Books of the 21st Century by The New York Times Set amid the havoc of the War on Drugs, this New York Times bestseller is an "astonishingly intimate" (New York magazine) chronicle of one family’s triumphs and trials in the South Bronx of the 1990s. “Unmatched in depth and power and grace. A profound, achingly beautiful work of narrative nonfiction…The standard-bearer of embedded reportage.” —Matthew Desmond, author of Evicted In her classic bestseller, journalist Adrian Nicole LeBlanc immerses readers in the world of one family with roots in the Bronx, New York. In 1989, LeBlanc approached Jessica, a young mother whose encounter with the carceral state is about to forever change the direction of her life. This meeting redirected LeBlanc’s reporting, taking her past the perennial stories of crime and violence into the community of women and children who bear the brunt of the insidious violence of poverty. Her book bears witness to the teetering highs and devastating lows in the daily lives of Jessica, her family, and her expanding circle of friends. Set at the height of the War on Drugs, Random Family is a love story—an ode to the families that form us and the families we create for ourselves. Charting the tumultuous struggle of hope against deprivation over three generations, LeBlanc slips behind the statistics and comes back with a riveting, haunting, and distinctly American true story.
“Smart and funny, with characters so real and vulnerable, you want to send them care packages. I loved this book.” —Rainbow Rowell From debut author Mary H.K. Choi comes a compulsively readable novel that shows young love in all its awkward glory—perfect for fans of Eleanor & Park and To All the Boys I’ve Loved Before. For Penny Lee, high school was a total nonevent. Her friends were okay, her grades were fine, and while she’d somehow landed a boyfriend, they never managed to know much about each other. Now Penny is heading to college in Austin, Texas, to learn how to become a writer. It’s seventy-nine miles and a zillion light years away from everything she can’t wait to leave behind. Sam’s stuck. Literally, figuratively, emotionally, financially. He works at a café and sleeps there too, on a mattress on the floor of an empty storage room upstairs. He knows that this is the god-awful chapter of his life that will serve as inspiration for when he’s a famous movie director but right this second the seventeen bucks in his checking account and his dying laptop are really testing him. When Sam and Penny cross paths it’s less meet-cute and more a collision of unbearable awkwardness. Still, they swap numbers and stay in touch—via text—and soon become digitally inseparable, sharing their deepest anxieties and secret dreams without the humiliating weirdness of having to, you know, see each other.
A rigorous introduction to the basic theory of random matrices designed for graduate students with a background in probability theory.
An examination of the artistic development of Robert Rauschenberg, focusing on his relationship with John Cage and his role in the making of the American neo-avant-garde.
An idea book for Fantasy Roleplaying Games offering answers to such eternal questions as "What's in the Giant's Lunchbox?" and "Why is there an Underworld?" The Dungeon Dozen provides over 200 system-agnostic random tables designed to fuel game ideas for GMs and players of fantasy role playing games. These tables run the gamut from quick monster generators, encounter tables, strange treasures, weird hirelings, and solutions to at-the-table quandaries for when the players take an unanticipated turn.Loaded with black and white old school dungeon art calculated to spur on the imagination, the PDF is thoroughly book-marked and has a quick-reference guide and full index.