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The Grand Western Railroad Game By: Robert S. Farnsworth The Grand Western Railroad Game by Robert S. Farnsworth is a fascinatingly detailed story of the historical importance of Western railroads. It has been meticulously written to educate the reader on the intricacies involved in the creation and growth of the Rock Island System over the “Empire Years.” The railroad’s premium passenger train service even inspired the popular song “The Rock Island Line is a Mighty Fine Line.” To quote the author, “I wrote this book, not from just the viewpoint of a rail fan, hundreds of whom have diligently photographically documented the railroad’s passage through time, but from the viewpoint of a former employee and from the insights gained from a broad education in both the university and in the experience of a practiced transportation planner. I hope that the reader will learn from the stories told here that the workers tried valiantly to do their jobs, that the line’s managers were forced to play with the hand that was dealt to them from a less than full deck, and that investors expected to get a reasonable return on the often gigantic sums paid into the corporation. “I hope that the information contained within these covers leads others toward more detailed studies of the railroads and of the conditions in which they survived, if not prospered.”
Discusses the cultural and social effect that the railway had on nineteenth century society in Great Britain
Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.
While board games can appear almost primitive in the digital age, eurogames--also known as German-style board games--have increased in popularity nearly concurrently with the rise of video games. Eurogames have simple rules and short playing times and emphasize strategy over luck and conflict. This book examines the form of eurogames, the hobbyist culture that surrounds them, and the way that hobbyists experience the play of such games. It chronicles the evolution of tabletop hobby gaming and explores why hobbyists play them, how players balance competitive play with the demands of an intimate social gathering, and to what extent the social context of the game encounter shapes the playing experience. Combining history, cultural studies, leisure studies, ludology, and play theory, this innovative work highlights a popular alternative trend in the gaming community.
This is the first serious book wholly devoted to games based on maps. The authors are experts in their respective fields: board games, playing cards and dissected puzzles. They bring an informed historical approach to the development and diffusion of these games up to about the beginning of the twentieth century, including games from Western Europe and America in all their intriguing variety. This book is an essential reference source for those wishing to research this neglected area, while those new to the field will be pleasantly surprised at the interesting and unusual maps that these games exploit.
Now available in paperback, this is the first academic book to study railway enthusiasts in Britain. Far from a trivial topic, the post-war train spotting craze swept most boys and some girls into a passion for railways, and for many, ignited a lifetime’s interest. British railway enthusiasm traces this post-war cohort, and those which followed, as they invigorated different sectors in the world of railway enthusiasm – train spotting, railway modelling, collecting railway relics – and then, in response to the demise of main line steam traction, Britain’s now-huge preserved railway industry. Today this industry finds itself riven by tensions between preserving a loved past which ever fewer people can remember and earning money from tourist visitors. The widespread and enduring significance of railway enthusiasm will ensure that this groundbreaking text remains a key work in transport studies, and will appeal to enthusiasts as much as to students and scholars of transport and cultural history.
The revolution in tabletop gaming revealed and reviewed, in this entertaining and informative look at over 40 years of award-winning games. The annual Spiel des Jahres (Game of the Year) Awards are like the Oscars of the tabletop. Acclaimed British author and games expert James Wallis investigates the winners and losers of each year’s contest to track the incredible explosion in amazing new board games. From modern classics like CATAN, Ticket to Ride, and Dixit to once-lauded games that have now been forgotten (not to mention several popular hits that somehow missed a nomination), this is a comprehensive yet hugely readable study of the best board games ever made, penned by one of the most knowledgeable commentators on the hobby.
This new study brings together leading experts to show how the modern world began with the coming of the railway. They clearly explain why it had a greater impact than any other technical or industrial innovation before and completely redefined the limits of the civilized world. While the effect of railways on economic development is self-evident, little attention has been paid to their impact on international relations. This is unfortunate, for in the period from 1848 to 1945, railways were an important element in the struggle between the Great Powers. This took many forms. Often, as in East Asia, the competition for railway concessions reflected the clash of rival imperial interests. The success or failure of this competition could determine which of the European Powers was to dominate and exploit the markets of China and Siam. Just as often, railways were linked with military matters. Prussia’s success in the wars of German unification depended on its strategic railways just as much as on the strength of its armies, and the rail links remained a vital aspect of German military thinking before the First World War. So, too, did they for the Russians, whose vast Empire required rail links capable of moving the Tsarist army quickly and competently. Just as importantly, railways could be vital for Imperial defence, as the British discovered on the North-West frontier of India. This book will be of much interest to students of international history, military history and strategic studies.