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How does a radio-controlled car work? Author Ed Sobey guides readers as they take apart and rebuild their own radio-controlled car. In the process readers will also learn about radio waves, acceleration, towing capacity, battery voltage, and more! Many experiments include ideas you can use for your own science fair projects.
Have you ever played with a remote control car? Aren’t they awesome? These cool cars are available in various sizes, ranging from miniature toy cars to the size of real cars. RC cars, also known as Remote-Controlled or Radio-Controlled cars, are self-powered cars that can be controlled from a distance. In this book about RC cars, independent readers not only strengthen their reading skills and increase proficiency, but they learn basic scientific principles. This book introduces the relevant scientific principles of technology through the creation of the RC car.
A valuable, one-stop guide to collection development and finding ideal subject-specific activities and projects for children and teens. For busy librarians and educators, finding instructions for projects, activities, sports, and games that children and teens will find interesting is a constant challenge. This guide is a time-saving, one-stop resource for locating this type of information—one that also serves as a valuable collection development tool that identifies the best among thousands of choices, and can be used for program planning, reference and readers' advisory, and curriculum support. Build It, Make It, Do It, Play It! identifies hundreds of books that provide step-by-step instructions for creating arts and crafts, building objects, finding ways to help the disadvantaged, or engaging in other activities ranging from gardening to playing games and sports. Organized by broad subject areas—arts and crafts, recreation and sports (including indoor activities and games), and so forth—the entries are further logically organized by specific subject, ensuring quick and easy use.
Design and build your own robots, RC cars, motors, and more with these prize-winning science fair ideas!
The scope of the symposium covers all major aspects of system identification, experimental modelling, signal processing and adaptive control, ranging from theoretical, methodological and scientific developments to a large variety of (engineering) application areas. It is the intention of the organizers to promote SYSID 2003 as a meeting place where scientists and engineers from several research communities can meet to discuss issues related to these areas. Relevant topics for the symposium program include: Identification of linear and multivariable systems, identification of nonlinear systems, including neural networks, identification of hybrid and distributed systems, Identification for control, experimental modelling in process control, vibration and modal analysis, model validation, monitoring and fault detection, signal processing and communication, parameter estimation and inverse modelling, statistical analysis and uncertainty bounding, adaptive control and data-based controller tuning, learning, data mining and Bayesian approaches, sequential Monte Carlo methods, including particle filtering, applications in process control systems, motion control systems, robotics, aerospace systems, bioengineering and medical systems, physical measurement systems, automotive systems, econometrics, transportation and communication systems *Provides the latest research on System Identification *Contains contributions written by experts in the field *Part of the IFAC Proceedings Series which provides a comprehensive overview of the major topics in control engineering.
You can find motors in countless household devices. Discover how they work as author Ed Sobey guides young readers through the disassembly and rebuilding of a motor. Make your own motor and improve it for different uses. Many unique experiments include ideas for science fair projects.
Help students vizualize what they're learning!
Build your own robot! Learn what makes a robot work. Then design, build, and program your very own robot. The experiments in this book will guide you through the field of robotics. Many experiments include ideas you can use for your own science fair project.
Give renewable energy a try! Solar, wind, and hydropower can be used to offset the use of fossil fuels. The projects in this book teach young readers about solar cells, electricity, and energy. Experiment with simple ways of using renewable energy to power different devices. Many experiments include ideas you can use for your own science fair projects.
Discover all the amazing things you can do with Arduino Arduino is a programmable circuit board that is being used by everyone from scientists, programmers, and hardware hackers to artists, designers, hobbyists, and engineers in order to add interactivity to objects and projects and experiment with programming and electronics. This easy-to-understand book is an ideal place to start if you are interested in learning more about Arduino's vast capabilities. Featuring an array of cool projects, this Arduino beginner guide walks you through every step of each of the featured projects so that you can acquire a clear understanding of the different aspects of the Arduino board. Introduces Arduino basics to provide you with a solid foundation of understanding before you tackle your first project Features a variety of fun projects that show you how to do everything from automating your garden's watering system to constructing a keypad entry system, installing a tweeting cat flap, building a robot car, and much more Provides an easy, hands-on approach to learning more about electronics, programming, and interaction design for Makers of all ages Arduino Projects For Dummies is your guide to turning everyday electronics and plain old projects into incredible innovations. Get Connected! To find out more about Brock Craft and his recent Arduino creations, visit www.facebook.com/ArduinoProjectsForDummies