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This new D&D sourcebook details various races that dwell in the wilderness, offering Dungeons & Dragons( players extensive information on the classic races of elves and halflings, new rules, information for interaction, new spells, and new magic items attuned to each race.
Heroes Assemble! From the seas below to the skies above, from the land to the stars, heroes are all around us, and they come in many different forms. Now you can go beyond the common races and play a member of these 12 imaginative races in your game. Delve into each race's culture and see the world from their unique point of view. Play a character that you have always dreamed of playing, with all-new specific character options tailored to each race's flavor. Expand your horizons and your gaming experience with these Advanced Races today! The Book of Heroic Races: Advanced Compendium is the essential guide for playing untold numbers of characters. This 252-page supplement features: Racial Traits to play 12 different races, plus 60 Alternate Racial Traits and 49 Character Traits to customize your character for your desired unique play experience 125 New Character Class Options, including archetypes, sorcerer and bloodrager bloodlines, oracle mysteries and shaman spirits, cavalier orders, cleric domains and subdomains, rogue talents, alchemist discoveries, familiars and animal companions, time thief temporal talents, soulknife blade skills, and much more 93 New Feats, including martial arts styles, metamagic feats, combat feats, and feats to enhance your chosen racial traits 84 New Magic Items, Mundane Items, and Technological Items 61 New Spells and Psionic Powers 23 New Deities and Philosophies, reflecting the unique viewpoints and values of each race Details for crafting your unique adventurer, as well as suggestions for GMs on how to incorporate each of these races into your campaign world Be Heroic With These Advanced Races Today!
Through words and illustrations, this book previews some of the iconic races and classes of the new edition. Features essays and insights from the game's designers, developers, and editors.
Pulitzer Prize-winning journalist and author Richard A. Serrano's new book American Endurance: Buffalo Bill, the Great Cowboy Race of 1893, and the Vanishing Wild West is history, mystery, and Western all rolled into one. In June 1893, nine cowboys raced across a thousand miles of American prairie to the Chicago World's Fair. For two weeks they thundered past angry sheriffs, governors, and Humane Society inspectors intent on halting their race. Waiting for them at the finish line was Buffalo Bill Cody, who had set up his Wild West Show right next to the World's Fair that had refused to allow his exhibition at the fair. The Great Cowboy Race occurred at a pivotal moment in our nation's history: many believed the frontier was settled and the West was no more. The Chicago World's Fair represented the triumph of modernity and the end of the cowboy age. Except no one told the cowboys. Racing toward Buffalo Bill Cody and the gold-plated Colt revolver he promised to the first to reach his arena, nine men went on a Wild West stampede from tiny Chadron, Nebraska, to bustling Chicago. But at the first thud of hooves pounding on Chicago's brick pavement, the race devolved into chaos. Some of the cowboys shipped their horses part of the way by rail, or hired private buggies. One had the unfair advantage of having helped plan the route map in the first place. It took three days, numerous allegations, and a good old Western showdown to sort out who was first to Chicago, and who won the Great Cowboy Race.
Rift in the Races (Book 2 of The Galactic Mage series) follows the continuing story of powerful Prosperion sorcerer Altin Meade and feisty Earth-fleet officer Orli Pewter in the fight against the mysterious alien Hostiles. The Earth fleet is now moving to take advantage of its recent victory. With better combat strategies and Prosperion wizards only a blink away, the time has come to finish the job they set out to do: destroying the Hostiles. But complications arise. Altin's discovery of space-traveling humans from distant Earth has threatened ancient and foundational beliefs for the people of his world. The shockwaves from this revelation begin to unravel a long-standing but precarious balance of power. With her eyes to the sky and all its galactic possibilities, Prosperion's War Queen soon finds her realm on the brink of chaos. Together, Altin and Orli must once again find a way to mediate the forces of pride, frustration and fear between their two peoples, or both planets will be destroyed. What ensues is an action-packed, laser-blasting magic ride through space, war, romance and conspiracy--a thrilling tale of alliances and alien hostility. Unfortunately, sometimes "alien hostility" is a matter of perspective. *** Rift in the Races is the second book in The Galactic Mage series. Book 1, The Galactic Mage, and Book 3, Hostiles, are now available. Book 4, Alien Arrivals, is underway and expected in summer 2014 and a prequel, Ilbei Spadebreaker and the Harpy's Wild, is expected in March 2014.
More than anything, Steve Duncan dreams of racing his huge, wild stallion, Flame. The horse is untrained, but incredibly fast and Steve just wants to show him off. When two strangers show up and offer to make Steve’s dream a reality, Steve cannot believe his luck. But soon he realizes that a professional racetrack is no place for an unbroken stallion.
The Wild Beyond the Witchlight is D&D's next big adventure storyline that brings the wicked whimsy of the Feywild to fifth edition for the first time. Tune into D&D Live 2021 presented by G4 on July 16 and 17 for details including new characters, monsters, mechanics, and story hooks suitable for players of all ages and experience levels. The Wild Beyond the Witchlight is D&D's next big adventure storyline that brings the wicked whimsy of the Feywild to fifth edition for the first time. Tune into D&D Live 2021 presented by G4 on July 16 and 17 for details including new characters, monsters, mechanics, and story hooks suitable for players of all ages and experience levels.
Boff Whalley just likes running - the places it takes him, the moments of exhilaration and snapshots of natural beauty that he adds to his mental album. This is not a man who signs up to big city marathons and pounds the pavements. With his down to earth voice and a great sense of humour, Boff writes about how running brings a real world of discovery and adventure, from reaching the top of a mountain with the sun at your back and moon in front creating two shadows to running up Mt Fuji on a break from work. For Boff, running is about freedom, experiencing of the world, your place in it and generally just enjoying yourself. Running is a way to get back to that simplest of relationships - the one between our feet and the earth.
THE FIRST NOVEL IN THE NEW YORK TIMES BESTSELLING ELDER RACES SERIES! Half-human and half-wyr, Pia Giovanni spent her life keeping a low profile among the wyrkind and avoiding the continuing conflict between them and their Dark Fae enemies. But after being blackmailed into stealing a coin from the hoard of a dragon, Pia finds herself targeted by one of the most powerful—and passionate—of the Elder races. As the most feared and respected of the wyrkind, Dragos Cuelebre cannot believe someone had the audacity to steal from him, much less succeed. And when he catches the thief, Dragos spares her life, claiming her as his own to further explore the desire they’ve ignited in each other. Pia knows she must repay Dragos for her trespass, but refuses to become his slave—although she cannot deny wanting him, body and soul...