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Setting out to explore the remote Outlands of Crutonia are the brave and multifarious crew of the H.M.S. Gwaniimander, under the command of Captain Quenterindy Quirk—a leader whose confidence exceeds his competence by several lengths of his own bushy tail. Quirk’s voyage of discovery is quickly plunged into disaster and mystery, as the expedition encounters carnivorous giants, an unstable sorceress, and a valley of indestructible creatures. With the crew decimated, the ship destroyed, and a malign force plotting worse fortune, can Quirk and his compatriots hold together their royal mission? Vividly illustrated and starring a cunningly designed cast of characters, Robert Christie and Deborah Lang's Into the Outlands is a tale of adventure in a fully-imagined fantasy world ripe for exploration. This first graphic novel of Quirk’s Quest includes an illustrated roster of the important characters, a guide to the intrepid Sxervian Frog Brigade, and mission map of the Outlands.
Vividly illustrated and starring a cunningly designed cast of characters, Into the Outlands is a tale of adventure in a fully-imagined fantasy world ripe for exploration. This first book of Quirk s Quest includes an illustrated roster of the important characters, a guide to the intrepid Sxervian Frog Brigade, and mission map of the Outlands.
Captain Quenterindy Quirk and his entourage discover a highly advanced civilization beneath the surface of Crutonia, but the rulers of this newly discovered world have little use for inept explorers and their quests.
Avani is the odd ball out, but when she's abducted by aliens and enters the Star Scouts, she finally finds a place where she can fit in.
She's fought giants, clobbered dragons, and now Claudette faces her biggest challenge yet... herself! In the final book of the Claudette graphic novel series, Claudette is put to the ultimate test. With her honor on the line will she learn that there's more to a fight than just winning?
Marooned in unknown and exceedingly hostile territory, Captain Quenterindy Quirk and his furry entourage continue their royal quest to explore the uncharted lands of Crutonia. And now they've made a most remarkable discovery: A mysterious and highly advanced civilization lies beneath the surface of the island. But the rulers of this new world have little patience for inept explorers or their royal quests. Vividly illustrated and starring a cunningly designed cast of characters, Quirk's Quest is a tale of adventure in a fully imagined world ripe for exploration. Included in this volume is an illustrated roster of the important characters and a map of the world of Crutonia.
A young girl stumbles into a pitched war between two fairy kingdoms, and the fate of San Francisco hangs in the balance.
The elders chose Elli to be queen, but they chose wrong in this beautifully crafted novel that “fans of Rae Carson’s books and Victoria Areyard’s Red Queen will find much to love in” (VOYA). Sixteen-year-old Elli was a small child when the Elders of Kupari chose her to succeed the Valtia, the queen who wields infinitely powerful ice and fire magic. Since then, Elli has lived in the temple, surrounded by luxury and tutored by priests, as she prepares for the day when the Valtia perishes and the magic finds a new home in her. Elli is destined to be the most powerful Valtia to ever rule. But when the queen dies defending the kingdom from invading warriors, the magic doesn’t enter Elli. It’s nowhere to be found. Disgraced, Elli flees to the outlands, the home of banished criminals—some who would love to see the temple burn with all its priests inside. As she finds her footing in this new world, Elli uncovers devastating new information about the Kupari magic, those who wield it, and the prophecy that foretold her destiny. Torn between the love she has for her people and her growing loyalty to the banished, Elli struggles to understand the true role she was meant to play. But as war looms, she must align with the right side—before the kingdom and its magic are completely destroyed.
The elusive dream of locating the Northwest Passage--an ocean route over the top of North America that promised a shortcut to the fabulous wealth of Asia--obsessed explorers for centuries. Until recently these channels were hopelessly choked by impassible ice. Voyagers faced unimaginable horrors--entire ships crushed, mass starvation, disabling frostbite, even cannibalism--in pursuit of a futile goal. Glyn Williams charts the entire sweep of this extraordinary history, from the tiny, woefully equipped vessels of the first Tudor expeditions to the twentieth-century ventures that finally opened the Passage.
Explore the world of the hit game through the eyes of the lovable robot, Pathfinder, as he chronicles his journey throughout the various environs of the Outlands to interview his fellow Legends -- all in the hope of finally locating his mysterious creator. The rich history of Apex Legends is explained by the characters that helped to shape it, as are their unique bonds of competition and camaraderie.