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The reader is invited to help Dr. Quicksolve and his son, Junior, solve forty mini-mysteries. Includes solutions.
Professor of Criminology Dr. Quicksolve and his son Junior bust crimes wide open by simply. . .paying attention! Join them as they visit over 40 crime scenes, and solve each mystery in minutes. Figure out how they did it. Check each clue to see if it's real or just a red herring. The puzzles present robberies, kidnappings, firebombings, prison escapes and more. Sharpen your wits and become a master detective too.
The reader is invited to help Dr. Quicksolve and his son, Junior, solve forty mini-mysteries. Includes solutions.
Presents more than twenty mystery stories with clues to solve the crimes.
Dr. Quicksolve can crack any crime in record time, and his son Junior is following in his footsteps. Learn how they rapidly solve robberies, identify forgeries, capture crazed fans, and track down other criminals--like the bad guys who poisoned the ink in the pen used to sign a merger, or the thieves who carried out the cookie jar caper. Figure out the fun tricks, too, like the one Junior's twin cousins Flora and Fauna like to play on him whenever they get the chance. Remember that things aren't always what they seem, so think carefully and work quickly if you want to keep up with these smart pros!
1.25 8-6-01 Hastings.
Describes forty-three crime puzzles, which the reader tries to solve with the aid of clues, codes, alibis, and other evidence.
How does Sherman Oliver Holmes succeed in finding and solving every crime? It's elementary--he's the great-great-grandson of Sherlock, with the same finely honed powers of deduction! Sherman just showed up in Capital City one day, wearing a deerstalker cap; though Police Sergeant Gunter Watson didn't quite believe the outlandish tale, he quickly learned to trust the newcomer's instincts. Come along and watch Sherman's sixth sense in action as he uncovers thieves, murderers, and all-around bad guys and test your own detective skills against this modern master of sleuthing. * Someone snatched a million-dollar painting! Who was it? * A man is slain while wandering through a maze. Can you find your way through the thicket of suspects and name the killer? * It's foul ball when some young baseball players discover a burglary...or did one of them commit the crime himself? And, in case Holmes has you stumped, the answers appear at the end.
Presents seventeen short crime stories with sections giving clues and solutions for each.
You have been selected to solve dastardly crimes with Thomas P. Stanwick, the famous amateur logician. Use your great detective skills to come up with the answer to any of over 30 mysteries in just five minutes. Have fun examining the evidence as you sort through the whodunit clues and figure out who had the means, motive and opportunity to commit each one.