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Craig has reached his junior year at Buckton High, a small school in West Virginia, without making a single friend. But when a smart, rich kid named Quinton moves to Buckton from California, he reaches out to Craig. It seems too good to be true, that the most popular student at Buckton would befriend a troubled, shy nerd. Quinton is exotic by Buckton standards, but there is something that cannot be explained by his California cool. Craig learns that Quinton can seemingly predict future events. Quinton reveals to Craig that he has a supernatural ability to save and load his life like a video game. He is bouncing back and forth in time in an effort to date the prettiest girl in Buckton. Craig does not know it yet, but events are about to unfold at Buckton that will produce an unlikely hero and prove there are limits to Quinton's power.
Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating Has the ability to manipulate video game timelines altered our cultural conceptions of time? Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls "game time." Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. When compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates that the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time Featuring comparative analysis of key video games titles—including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room.
The first novel-writing guide from the best-selling Save the Cat! story-structure series, which reveals the 15 essential plot points needed to make any novel a success. Novelist Jessica Brody presents a comprehensive story-structure guide for novelists that applies the famed Save the Cat! screenwriting methodology to the world of novel writing. Revealing the 15 "beats" (plot points) that comprise a successful story--from the opening image to the finale--this book lays out the Ten Story Genres (Monster in the House; Whydunit; Dude with a Problem) alongside quirky, original insights (Save the Cat; Shard of Glass) to help novelists craft a plot that will captivate--and a novel that will sell.
Microsoft Excel is featured under the Microsoft Office Suite programs that include Microsoft Word, Microsoft PowerPoint and Microsoft Outlook. The Microsoft Excel software was launched in the 1980s and is now one of the most popular spreadsheet programs to date. It has been designed to allow users to develop formulas, create graphs and tables from data entered and calculate figures. It has been updated since its previous version was released to include a new OLED connector, Lasso Select, support of percentage data entry as well as the option of working with a Surface pen on a touch-enabled device. Features such as Function Authoring and OData connector as well as others have been greatly improved in the Microsoft Excel 2018 version.
A practical guide which will help to discover how to setup and configure the Salesforce CRM application. It offers solutions and practical examples on how to further improve and maintain its functionality with clear systematic instructions. Being highly organized and compact, this book contains detailed instructions with screenshots, diagrams, and tips that clearly describe how you can administer and configure complex Salesforce CRM functionality with absolute ease.This book is for administrators who want to develop and strengthen their Salesforce CRM skills in the areas of configuration and system management. Whether you are a novice or a more experienced admin, this book aims to enhance your knowledge and understanding of the Salesforce CRM platform and by the end of the book, you should be ready to administer Salesforce CRM in a real-world environment.
SEE IT DONE. DO IT YOURSELF. It’s that Easy! Easy Microsoft Word 2010 teaches you all the fundamentals of working with Microsoft’s newest version of Word. Fully illustrated steps with simple instructions guide you through every task, building the skills you need to learn Word 2010 with ease. No need to feel intimidated—we’ll hold your hand every step of the way. Learn how to… Make the most of Word 2010’s best new features Find the right Word tool for the job—instantly! Enter and format text faster and more efficiently Create great-looking documents with new layouts and themes Use tables to quickly organize your content Insert automated footnotes, captions, references, and tables of contents Easily manage changes from everyone who reviews your documents Print documents and create easy-to-share PDFs Store, work with, and share your documents on the Web
This book is your AutoCAD 2021 Instructor. The objective of this book is to provide you with extensive knowledge of AutoCAD, whether you are taking an instructor-led course or learning on your own. AutoCAD 2021 Instructor maintains the pedagogy and in-depth coverage that have always been the hallmark of the Leach texts. As the top-selling university textbook for almost a decade, the AutoCAD Instructor series continues to deliver broad coverage of AutoCAD in a structured, easy-to-comprehend manner. AutoCAD 2021 Instructor is command-oriented, just like AutoCAD. Chapters are structured around related commands, similar to the organization of AutoCAD’s menu system. The sequence of chapters starts with fundamental drawing commands and skills and then progresses to more elaborate procedures and specialized applications. The writing style introduces small pieces of information explained in simple form, and then builds on that knowledge to deliver more complex drawing strategies, requiring a synthesis of earlier concepts. Over 2000 figures illustrate the commands, features, and ideas. AutoCAD 2021 Instructor is an ideal reference guide, unlike tutorial-oriented books where specific information is hard to relocate. Because these chapters focus on related commands, and complete coverage for each command is given in one place, the commands, procedures, and applications are easy to reference. Tabbed pages help locate tables, lists, appendices, and the comprehensive index. What makes this book unique? • In depth coverage of AutoCAD 2021 commands and features • Command Tables indicate where to locate and how to start each command • TIP markers in the margin provide important tips, notes, reminders, short-cuts and identify what's new • Complete chapter exercises with many multi-chapter “REUSE” problems • Well suited for a two or three course sequence
The fourth edition of Game Development Essentials: An Introduction takes readers on a fascinating journey through the game development process and the industry itself. This thoroughly updated, highly anticipated new edition includes 12 chapters divided into three parts: The chapters in Part I explore game development history, platforms, genres, and player stats. Part II delves into content creation and concepts behind story and character development, gameplay, level design, interface design, and audio. Finally, Part III focuses on team roles, production, management, and marketing. All the current industry trends and technologies are covered-including: next-generation platforms PlayStation 5 and Xbox Series X/S; usability and accessibility; virtual, mixed, and augmented reality; and development tools and techniques. Game Development Essentials: An Introduction is the starting point for anyone who's interested in learning everything there is to know about the thriving, fast-moving game industry. • High-impact game screenshots, photos, diagrams, and illustrations. • Revealing case studies, profiles, quotes, and tips contributed by industry experts. • Insightful objectives, exercises, notes, and sidebars that help readers hone their critical thinking skills.
To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade
This text approaches computer skills for adult learners with basic or no prior knowledge of computers. It covers basic computer concepts and computer skills in plain English, including word processing, using e-mail, and spreadsheets in addition to everyday applications of computer use.