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Fate of the Fallen is the start of a brand new adventure from New York Times bestselling author Kel Kade Not all stories have happy endings. Everyone loves Mathias. Naturally, when he discovers it’s his destiny to save the world, he dives in head first, pulling his best friend Aaslo along for the ride. However, saving the world isn’t as easy, or exciting, as it sounds in the stories. The going gets rough and folks start to believe their best chance for survival is to surrender to the forces of evil, which isn’t how the prophecy goes. At all. As the list of allies grows thin, and the friends find themselves staring death in the face they must decide how to become the heroes they were destined to be or, failing that, how to survive. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Three sexy dragonborn princes. An assassin with an erased past. And the impossible mission of assassinating the dragon emperor. I have spent my whole life training to be an assassin of Linmoor Valley, an underground gild of the world’s most lethal merceneries. My past is a blank, my master merciless. I kill on command, no questions asked. Life changes after the day I’m sent to the town’s brothel to make a kill. The people who ordered the killing now want me to execute the greatest assassination of our time. Their mission is simple: Kill the tyrant dragon emperor and bring peace to the four kingdoms. A wiser assassin would refuse the impossible. But I can’t. From the moment I see the three dragon born princes, I know I belong to them. And they, to me. Assassinating the emperor is no longer my only mission. I must protect the three princes, for they are the only hope of reviving the four kingdoms. My tasks seem impossible, but I am determined to carry them out if only for a chance to be with the men who make my frozen heart throb and bleed. Assassin’s Fate is the first book in an intrigue-filled whychoose fantasy romance that support’s our heroine’s right to choose more than one mate. Get ready for this captivating tale full of heart-pounding romance and edge-of-your-seat action. Note: The Assassin and Her Dragon Princes is a reverse harem series meant for mature readers who enjoy their fantasy fiction with no restraint to language, violence and a few heated scenes. The Assassin and Her Dragon Princess is now a completed series. Book 1: Assassin’s Fate Book 2: Assassin’s Past Book 3: Assassin’s Crown Book 4: Assassin’s Reign
NEW YORK TIMES BESTSELLER • The stunning conclusion to Robin Hobb’s Fitz and the Fool trilogy, which began with Fool’s Assassin and Fool’s Quest “Every new Robin Hobb novel is a cause for celebration. Along with millions of her other fans, I delight in every visit to the Six Duchies, the Rain Wilds, and the Out Islands, and can’t wait to see where she’ll take me next.”—George R. R. Martin More than twenty years ago, the first epic fantasy novel featuring FitzChivalry Farseer and his mysterious, often maddening friend the Fool struck like a bolt of brilliant lightning. Now New York Times bestselling author Robin Hobb brings to a momentous close the third trilogy featuring these beloved characters in a novel of unsurpassed artistry that is sure to endure as one of the great masterworks of the genre. Fitz’s young daughter, Bee, has been kidnapped by the Servants, a secret society whose members not only dream of possible futures but use their prophecies to add to their wealth and influence. Bee plays a crucial part in these dreams—but just what part remains uncertain. As Bee is dragged by her sadistic captors across half the world, Fitz and the Fool, believing her dead, embark on a mission of revenge that will take them to the distant island where the Servants reside—a place the Fool once called home and later called prison. It was a hell the Fool escaped, maimed and blinded, swearing never to return. For all his injuries, however, the Fool is not as helpless as he seems. He is a dreamer too, able to shape the future. And though Fitz is no longer the peerless assassin of his youth, he remains a man to be reckoned with—deadly with blades and poison, and adept in Farseer magic. And their goal is simple: to make sure not a single Servant survives their scourge.
Bestselling author Alberto Villoldo presents ways to heal yourself from past and future events through soul retrieval. This fascinating book by best-selling author, psychologist, and medical anthropologist Alberto Villoldo explains the practices for healing outside of ordinary time and space. It shows you how to enter the timeless now to heal events that occurred in the past, and to correct the course of destiny. Dr. Villoldo discusses ways in which you can heal yourself and your loved ones by employing intention through practices used by shamans of the Americas—which, until now, have been inaccessible to most of the world. The shamans of old called this journeying. In this book, you’ll discover that you have a four-chambered heart in the same way you have a four-chambered soul. In the first chamber, you store away the memory of a wound that derailed your destiny. In the second, you keep the limiting beliefs and soul contracts that you entered into at the time of your loss. In the third, you recover the grace and trust that will make you whole again; and in the fourth, you remember the calling and mission that you choose to unfold in this lifetime. “While everyone has a future,” Villoldo says, “only certain people have a destiny.” This book shows you how to find and manifest yours.
A dungeon quest and a dangerous treasure hunt... The reader must take on the role of an adventurer, travelling to find the treasure chest belonging to a powerful Warlock, deep within Firetop Mountain. This chest is guarded by a succession of terrifying monsters...
“An enthralling conclusion to this superb trilogy, displaying an exceptional combination of originality, magic, adventure, character, and drama.”—Kirkus Reviews (starred review) King Shrewd is dead at the hands of his son Regal. As is Fitz—or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest—perhaps to death. Only Verity’s return—or the heir his princess carries—can save the Six Duchies. But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him—currents that will either drown him or make him something more than he was. Praise for Robin Hobb and Assassin’s Quest “Fantasy as it ought to be written . . . Robin Hobb’s books are diamonds in a sea of zircons.”—George R. R. Martin “Superbly written, wholly satisfying, unforgettable: better than any fantasy trilogy in print—including mine!”—Melanie Rawn
You have no memory of your past. With only a sword and a backpack to your name, you must discover your destiny in an unfamiliar world full of monsters and magic. As you guide your hero through this epic adventure, you will be choosing the danger that they face, the monsters that they fight and the treasures that they find. Every decision that you make will have an impact on the story - and, ultimately, the fate of your hero. With hundreds of special items to discover in each book, you can completely customise your hero. You can choose their weapons, their armour, their special abilities - even the boots on their feet and the cloak on their back! No two heroes will ever be alike, which means your hero will always be unique to you. Welcome to a new world. Welcome to Valeron. Welcome to DestinyQuest.
Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design. The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design: • level design • quest item creation • NPC and dialogue construction • scripting This book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way. The companion website includes lecture and workshop slides, and can be accessed at: www.designingquests.com
Featuring scripts for well known classical fantasy stories, as well as more current entries into the genre, Wings of Fancy addresses subgenres such as: Fairies and Enchanted Creatures; Fantastic Beasts and Talking Animals. Each script offers a summary of the story with background information on the author and story, plus suggested further readings. Staging and presentation directions are included, as is a glossary of new and unfamiliar terms. Unlike most other books of this type, lesson plans and project ideas are also included for each story. Grades 4-8 The Readers Theatre series presents original scripts written for the purpose of teaching a specific literary genre. Each book is composed of 24-28 scripts, keyed to published books, plays, poems or stories in that genre, encouraging students to read the originals to accomplish the correlated project. Staging and presentation directions are included. Two-leveled (lower and higher level) projects with all needed lesson plans, forms and discussion are also provided for each script.