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He called himself by the name of the father he had never known, Vazkor, king of a forgotten land. In his veins were mingled the blood of that regal warrior and that of his witch mother, the silver-masked, snowy-haired survivor of the hated Old Race. He had sworn that she would die at his hands in the name of his father and all that his world had become. Across that barbaric and age-haunted planet his quest went relentlessly on. As he searched, so grew his own powers, his fearful heritage. Across wide seas, in conquered cities, and among haunted mountains, the hunt took him. And as he drew closer to his objective, the clearer became the way she must be slain, the more certain his ability to sunder all her witchcraft and ancient science to rid the world once and for all of his creator - the white witch from the volcano.
Tells the story of "The Lion, the Witch and the Wardrobe" from the perspective of Lucy, one of the four Pevensie heroes, whose simple game of hide-and-seek turns into an adventure to the land of Narnia.
Narnia has been waiting for the Pevensie children. According to the prophecy, Peter, Susan, Edmund and Lucy are destined to find Aslan, the Great Lion, and help rid Narnia of the White Witch. On their journey through this magical world, they meet many enemies but also many friends. Join the Pevensies on their dangerous quest through a land where Fauns drink tea, animals talk and trees come to life.
C. S. Lewis was a British author, lay theologian, and contemporary of J.R.R. Tolkien. The Lion, the Witch, and the Wardrobe is the first book in The Chronicles of Narnia.
Despite the great diversity of settings in Tanith Lee's novels--from the pre-historic origins of Christianity to robot-dominated futurescapes--certain underlying thoughts and references appear consistently. While adhering formally to many of the writing conventions of the fantasy, science fiction and horror genres, Lee also engages the meaning of myths of the Greeks (particularly Dionysos), Egyptians, Persians and Indians. The dynamics of magic, alchemy, shamanism, Gnosticism and reincarnation also surface frequently. This critical work examines Lee's highly original applications of such themes and subtexts. Less prominent themes are also covered, as well as her insights into human nature, her humor, her numerous tributes to literature, her comments on writing, her games with space, time and language, and her preoccupation with detail and background. Also included is an interview with Tanith Lee, a bibliography of Lee's work, a general bibliography, and an index.
I saw her, hanging in the sky like a flake of the moon. A woman, her face masked by a black shireen, her body by a black shift, but her white arms spread, and her white, white, bone-white hair blowing all around her like a flame composed of smoke. Recognition was immediate. It was my mother. I shouted at her. It was crystal clear to me, what he had meant for me, my father, Vazkor, what she had robbed me of. And I drew from my belt my hunting knife and threw it at her heart.
A guide to series fiction lists popular series, identifies novels by character, and offers guidance on the order in which to read unnumbered series.
From bestselling author Josephine Angelini comes a whimsical cozy read that gives new meaning to getting lost in your favorite book. Perfect for fans of Legends & Lattes. Ever wish you could travel inside your favorite book and become the main character? Of course you have. Everyone has. But if you ever manage to pull it off, here’s a tip. Timing is everything... Take Holly for example, who after saying a spell is transported inside a fairytale called The Chronicles of Lucitopia, a magical world infested with grifter grandmas, halitosis-riddled bandits, and devoid of any functioning toilets. Holly becomes Princess Pleasant exactly as she wished, but she gets there too late, right after an evil sorcerer turns Lucitopia into a tetanus-ridden hellhole. And now, it’s up to Holly to make things right. With the help of a freakishly handsome, yet frustratingly virtuous knight, Holly sets out to fix her story, but she only has fifteen days left to do so or she risks being stuck in Lucitopia for the rest of her life, which may prove to be a short one considering she’s overdue for her shots.