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Two young lovers leave their almost perfect world because of three laws they couln't cope with, searched for their own perfect world. The land on Earth and soon find it's far from perfect. For the first time, they face fear, wa, terro, physical attacks, natural disasters, pain, disease, suffering and death. The starship is inoperable, so they have to find a way to survive their new terror-filled world and hope to be rescued.
From master bread baker and pizza fanatic Peter Reinhart comes this exuberant celebration of the best pizzas in the country—with recipes that pay tribute to the most delicious pizzas from the most exciting innovators in the pizza world today. Peter Reinhart is on a never-ending quest to find the best pizza in the world. This lifelong adventure has led him to working with the most inventive pizza restaurants, creating a critically acclaimed pizza webseries, judging pizzas at the International Pizza Expo, and writing three books on the subject. In Pizza Quest, he profiles the most exciting pizzaiolos working today and their signature pies, sharing over 35 tribute recipes that will give readers a taste of the best of what the pizza world has to offer. From classic New York Style to Detroit Style to Bar Pies, these pizza recipes will take you on a journey around the pizza world—a delicious travelogue that will kickstart your own pizza quest at home.
Some have suggested that the turmoil in the eurozone "proves" the deficiencies in the welfare state. This book argues that the superior performance of the Scandinavian countries arises from their superior systems of social protection, which allow their citizens to undertake greater risk and more actively participate in globalization. Others suggest that we can address terrorism or transnational crimes through the strengthening of borders or long distance wars. This book develops the proposition that such approaches have the opposite effect and that only through spreading the kind of human security experienced in well-ordered societies can these dangers be managed. This book also examines how these global changes play out not only in the relations among countries and the management of globalization but at every level of our society--
Follow the ultimate coffee geeks on their worldwide hunt for the best beans. Can a cup of coffee reveal the face of God? Can it become the holy grail of modern-day knights errant who brave hardship and peril in a relentless quest for perfection? Can it change the world? These questions are not rhetorical. When highly prized coffee beans sell at auction for $50, $100, or $150 a pound wholesale (and potentially twice that at retail), anything can happen. In God in a Cup, journalist and late-blooming adventurer Michaele Weissman treks into an exotic and paradoxical realm of specialty coffee where the successful traveler must be part passionate coffee connoisseur, part ambitious entrepreneur, part activist, and part Indiana Jones. Her guides on the journey are the nation’s most heralded coffee business hotshots: Counter Culture’s Peter Giuliano, Intelligentsia’s Geoff Watts, and Stumptown’s Duane Sorenson. With their obsessive standards and fiercely competitive baristas, these roasters are creating a new culture of coffee connoisseurship in America—a culture in which $10 lattes are both a purist’s pleasure and a way to improve the lives of third-world farmers. If you love a good cup of coffee—or a great adventure story—you’ll love this unprecedented up-close look at the people and passions behind today’s best beans. “Weissman illustrates how the origin, flavor compounds and socioeconomic impact of a cup of coffee are relevant now more than ever. . . . Tagging along behind the main characters in today’s specialty coffee scene, [she] travels from the exotic to the expected to artfully deconstruct the connoisseur’s cup of coffee.” —Publishers Weekly
What do we do to make our life a bit more interesting? We simply get lost, isn't it? We get lost deep down our thoughts to fantasize ourselves riding and running the imaginary, utopian world as constructed by our conscious mind. This book, titled, 'El Dorado', presented by Souvik Sengupta pursuits to unveil the tales of those mysterious and imaginary worlds yet utopian. This book is compiled by Madhura Biswas, a literary enthusiast in association with multiple co-authors. This book is a collection of both prose and poetry. The admixture of the genres makes the book more astonishing and will surely seize the reader's conscious mind to a subconscious state dwelt by the unknown mysteries.
From the icebound city of the dragons to a desert planet to the London Underground, the whirlwind action travels through myriad unique settings, in this marvelous mix of fantasy, adventure, and comedy.
"In a global tour de force, Weighing the World recounts the 100-year quest to discover the enigmatic natural energy - the curious capability that mountains have to bend gravity - and of an extraordinary experiment that transformed our understanding of the world. Written to appeal to general readers interested in popular science and geographical intrigues, this book will also be greeted enthusiastically by surveyors, historians of science, physicists, teachers, and other specialist audiences."--BOOK JACKET.
Audisee® eBooks with Audio combine professional narration and sentence highlighting to engage reluctant readers! From three-pointers to slam dunks, Swish: The Quest for Basketball’s Perfect Shot goes beyond the record books and explores all aspects of making a basket. This book features amazing shots, player profiles, and tons of trivia. Authors Mark Stewart and Mike Kennedy cover basketball from the late 1800s to modern times, showcasing top male and female players both at the college level and in the pros.
Not long ago, two friends Jean Baudrillard and Enrique Valiente Noailles the one having come from Buenos Aires, the other from nowhere, met in Paris. They had a long discussion without any precise aim. It was, rather, a way of rubbing up against metaphysics without risk of contagion. They called it Exiles from Dialogue as a mirrored homage to Bertolt Brecht and shortly afterwards they parted company and went their separate ways. In this remarkable new book based on this gnomic meeting, Baudrillard and Noailles range over the entirety of philosophy and thought underpinning Baudrillards unique work, from In the Shadow of the Silent Majorities (1983) to his recent writings on 9/11. Philosophically, the book takes in its breadth Heraclitus to Wittgenstein by way of Plato, Aristotle, Kant, Hegel, Kierkegaard and Nietzche. Its literary sources are diverse: Gracian and Saul Bellow, Hlderlin and Stanislaw Lec; and the theories of Fukuyama, Barthes and Kristeva are weighed, considered and analysed. With his usual incandescent brilliance, Baudrillard discusses the central themes of his writing: thought as (non-prophetic) anticipation; tragic acceptance of the world; the disappearance of the world into simulation; the death of the social (and with it the Left). Vitally, Baudrillard corrects some of the misconceptions that plague his work (about his fatal strategies, for example), qualifies some of his bolder pronouncements (notably softening his position on the question of the virtual) and pushes other lines of thinking further than ever before. Razor-sharp, volatile and capacious, this book will be essential reading for students and scholars of Baudrillard and those interested in the theories and philosophies that currently abound and rebound in the social sciences and humanities.
When trainers use games, learners win big. As a trainer interested in game design, you know that games are more effective than lectures. You've seen firsthand how immersive games hold learners' interest, helping them explore new skills and experience different points of view. But how do you become the Milton Bradley of learning games? Play to Learn is here to help. This book bridges the gap between instructional design and game design; it's written to grow your game literacy and strengthen crucial game design skills. Experts Sharon Boller and Karl Kapp share real examples of in-person and online games, and offer an online game for you to try as you read. They walk you through evaluating entertainment and learning games, so you can apply the best to your own designs. Play to Learn will also show you how to: Link game design to your business needs and learning objectives. Test your prototype and refine your design. Deploy your game to motivated and excited learners. So don't just play around. Think big, design well, and use Play to Learn as your guide.