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Welcome to second edition QUERP, the game of Quick Easy Role Playing. Featured in the book are: All the rules you need to play: Advice for Gamesmasters; A special solo adventure; A group adventure designed for beginners. Perfect for first-time role players or those looking for a quick 'pick-up' game without any complicated rules to learn, QUERP provides a complete system suitable for anyone of any age. The game mechanic uses 2d6 to resolve each outcome (The QUERP Game System)
Welcome to QUERP: The Gamemaster's Guide. This tome is the fifth book in the QUERP series and is part of core rule books along with: The Second Edition Rule Book, The Player's Companion and The Bestiary. This book has been written to introduce new Gamesmasters to QUERP but could be adapted to introduce a budding Gamesmaster to any game system. Within these pages you will find: Creating a Game World Creating and Adventure (both campaign and single session) City Generator New Monsters The Complete list of Spells Magic Items Realms of the Ice Giants: pt 1 of an adventure
Welcome to QUERP SPACE, the latest edition to the quick easy role playing series that is set in the, not so distant future. A space ship has arrived out of nowhere and taken up orbit around earth providing conclusive proof that we are not alone in the universe.After months of trying to communicate with our 'visitor', the world leaders organise a team to send into orbit to investigate the silence. They find the reason: the 5 mile long space craft is deserted! this rule book contains Everything you need to run a sci-fi adventure for first time role players or experienced gamers that want to play a light rules evening
QUERP MODERN - QUICK EASY ROLE PLAY IN A MODERN WORLD.YOU WILL NOT FIND ORCS AND GOBLINS HERE! BUT YOU WILL FINDmodern warfare, crime bosses, guns and explosives.in this book is Everything you need to run a modern adventure for first time role players or experienced games who want a lite rules evening. this book includes: 5 new character typeslots of baddiesnew special skillsmodern firearm rulesand a topical adventure set in Afghanistan to get you started.
The world is in peril and only you and your fellow Superheroes can save the day! Welcome to QUERP Heroes. Welcome to a world much like your own, where people live out their daily lives, caring for family, going to work and partying with friends. Welcome to a world where crime, war, failing economies and widespread famine influence the lives of millions every day. What is the main difference between this world and yours? You have incredible powers. QUERP Heroes allows you to become one of a rare group of individuals from across the globe that have been gifted with rare and fantastic capabilities; superpowers. Together, you and your super-powered friends will become heroes straight out of the comic books, busting heads, taking names, fighting crime and tracking down evil wherever it lurks. Along the way you will face petty street thugs, giant monsters, supernatural beasts, mighty villains and evil masterminds, growing in strength, reputation and power and earning that title of Superhero.
The first thing you remember is waking up in the back of a van. There are people with you, also in restraints. Men in white suits are driving you to an unknown location. Then you pass a sign post. Who are you? How did you get here? Why are you here? Who are these people with you? Why are they treating you like this? Welcome to Hofas Asylum - your own personal hell. This adventure introduces new character types, special skills, equipment and new rules on madness and insanity. This is not a stand-alone product. This adventure requires the QUERP Modern rule book, published by Greywood Publishing.
Take your QUERP game to a new world, a world of Goblins, Orcs and Trolls. Except this time, YOU are the Goblin. Take your lowly Greenskin character from his corner of the Dungeon and who know what he may become. This volume contains rules for 6 Greenskin races, new professions, new monsters and new spells. There are descriptions of Greenskin society and even a whole setting complete with maps, history and Gazeteer. Ideal for campaigns from a Greenskin point of view or for ideas to enhance your normal QUERP game. This supplement requires a copy of the QUERP rule book as published by Greywood Publishing.
Welcome to Modern QUick Easy Role Playing in the Wild West. Researched and written based on The Wild West of the United States. This, the latest QMod release, has everything that you need to run a 'rootin - tootin' gun slinging games evening. This book includes over 10 new character types New Special Skills: Gambling rules for Poker and Roulette (QUERP-style) an anventure to get you started.
The GreenSkins book offered up a new take on the QUERP RPG, allowing the players to be crafty Goblins, brutal Orcs or massive Trolls. It is inevitable of course that before long the players will start asking about other, different playable races and more options. So we have bought you the GreenSkins Extra book, just to meet that need. Here you will find new races, new magic, new equipment and new monsters. All of this new material can easily be dropped into an existing GreenSkins campaign, or used as the basis for a new story arc. Either way, we hope that you enjoy this new material, and it makes your QUERP GreenSkins game even better
LARGER THAN LIFE, RICHER THAN SIN LAW AND DISORDER - GOODFELLAS tells you everything you need to know about the mafia. First the facts: Mob history and organised crime, the codes and initiations, the families and infamous personalities, as well as all the rackets and all the crimes. The rules: how to become a Made Man, how to run a mob crew, how to rise through the Mafia ranks, and how to stay ahead of the law and out of jail.