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"Based on the time-amplified blockbuster game"--Jacket.
From Remedy Entertainment, the masters of cinematic action games such as Max Payne and Alan Wake, comes a gripping novelization of this time-amplified suspenseful blockbuster. The Quantum Break experience is part game, part show—where decisions in one dramatically affect the other. Both experiences share the same incredible cast of actors who have played leading roles in Lost, X-Men, Game of Thrones and more. The novel, Quantum Break: Zero State, is the story of the game’s hero, Jack Joyce, who, with his newly gained superpowers, fights the nefarious Monarch corporation to stop the end of time. Epic moments of destruction, frozen in chaotic “time stutters,” become playgrounds for intense combat and gripping story. The novel greatly expands on the game’s narrative, offering intriguing new timelines and characters to explore! At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Quantum Break: The Secret History of Time Travel includes... History of Remedy: A behind-the-scenes look at Remedy Entertainment, creators of Max Payne, Alan Wake, and other groundbreaking games--including a foreword by Sam Lake, Creative Director at Remedy, and personal commentary from the designers. Early Development Concept Art Gallery: We showcase the concepts and prototypes from the game's early years of development. Our visual tour of this never-before-seen artwork reveals how these ideas evolved into Quantum Break. Full Strategy Guide: Comprehensive coverage of Quantum Break--including an act by act synopsis, a full breakdown of story branching and its unique consequences, cast and character backgrounds, and tactical essentials. Exclusive Extras: We reveal how the amazing visuals for this game were created, explore the science of Monarch's experimental Chronon technology, and unveil a wealth of materials that were left on the cutting room floor. Free Mobile-Friendly eGuide: Includes a code to access the eGuide, a web-access version of the complete guide optimized for a second-screen experience. This limited edition product will only be printed once. When they are sold out, they will be gone forever!
Welcome to Bright Falls-a seemingly idyllic small town in the Pacific Northwest. The perfect place for Alan Wake, a bestselling crime novelist, and his wife, Alice, to relax for a few weeks. Maybe a second honeymoon and the fresh air will cure Wake of his writer's block. But when Alice goes missing under mysterious circumstances, Wake's desperate search for her leads him into a hell only he could imagine. In the depths of nearby Cauldron Lake, a dark and malevolent presence has awakened from a long slumber. It's reaching out now, turning the townsfolk into mindless killers. Sheathed in shadows, vulnerable only to light, they are Taken. Wake's journey will lead him to the very edge of madness, and deep within the dark woods, he will come face-to-face with a story he has no recollection of ever writing.
* Full-color, fully-annotated maps to light the way. With ammunition, supplies, collectibles, weapons, Safe Havens, and much more labeled on every one to assure a complete tour through the horrors of Bright Falls. * Every Achievement is listed, showing the name, the description before and after you succeed, plus details on how to achieve each one. * All six Episodes are given a complete and incredibly detailed walkthrough written in a narrative style. The most important parts are highlighted so you can skip to the "good bits" or read the story completely through. * There are over 300 collectibles, Achievements, Easter eggs, and encounters to tally up while playing. The guide has comprehensive lists for all of them, including locations and the Episodes where (and when) each one can be found.
Jimmy is a stereotypical geek who works at the library in Oakland, California, and is trapped in his own torpidity. Sara is his best friend, but she wants to get a life (translation: an apartment in Brooklyn and a publishing internship). When Sara moves to New York City, Jimmy is rattled. Then lonely. Then desperate. He screws up his courage, writes Sara a letter about his true feelings, and asks her to meet him at the top of the Empire State Building (a nod to their ongoing debate about Sleepless in Seattle). Jimmy's cross-country bus trip to Manhattan is as hapless and funny as Jimmy himself. When he arrives in the city he's thought of as "a festering hellhole," he's surprised by how exciting he finds New York, and how heartbreaking—he discovers Sara has a boyfriend! Jason Shiga's bold visual storytelling, sly pokes at popular culture, and subtle text work together seamlessly in Empire State, creating a quirky graphic novel comedy about the vagaries of love and friendship. Praise for Empire State: "He [Shiga] displays a wicked sense of comic timing." -Publishers Weekly "Empire State: A Love Story (Or Not) is funny, sweet, geeky and affecting, and definitely worth a read." -Wired.com "Shiga's illustrations . . . are unique and endearing, and his images of NYC are instantly recognizable." -am New York "If Woody Allen grew up in Oakland rather than Manhattan, he'd most likely see the world, and especially New York City, as Jason Shiga does in Empire State." -Big Think.com
- Created by Microsoft Games Studios, this collectible hardcover is an in-depth examination of "Alan Wake"'s creation, from conception to the final game. - Production art and stills take you on a tour through the inspirations for Bright Falls and the horror that lurks within it. - The history of Remedy, the game's developer: Where they came from and how they grew to become the creators of "Alan Wake," one of the most highly-anticipated games ever. - This stand-alone book, "Alan Wake Illuminated, " is identical to the hardcover book sold in "Prima's Official Alan Wake Collector's Edition" bundle.
“Dark, disturbing, and filled with moments of real charm and magic, The Music of Razors is the best first novel I’ve seen this year.”—Locus In nineteenth-century Boston, a young doctor on the run from the law falls in with a British confidence artist. Together—and with dire consequences—they bring back to the light something meant to be forgotten. A world away in London, an absent father, haunted by the voice of a banished angel, presents his daughter with an impossible friend—a clockwork ballerina. For two centuries, a bullet-removal specialist has wielded instruments of angel bone in service to a forgotten power . . . and now he vows to find someone else to shoulder the burden, someone with a conscience of their own, a strong mind, and a broken will. For a hundred years he has searched for the perfect contender, and now he has found two: a brother and a sister. Walter and Hope. Either will do. Last night something stepped from little Walter’s closet and he never woke up. Now he travels the dark road between worlds, no longer entirely boy nor wholly beast, but with one goal in mind: to prevent his sister from suffering the same fate as he. Only the creature he has become can save Hope. But is it too late to save himself? Praise for The Music of Razors “A nightmarishly imaginative debut from a writer of real assurance and vision . . . Cameron Rogers is going to go places.”—Neil Gaiman “An exceedingly fine novel . . . You feel this book is true and the characters are real. The Music of Razors tells a beautiful and deeply affecting story, full of wonder, strangeness, pain, and love.”—K. J. Bishop, author of The Etched City “This was an impressive first novel. In The Music of Razors, Cameron Rogers weaves a thought-provoking and compelling dark fantasy from the mythology of religion.”—Jeff Ford, author of The Girl in the Glass “Slippery and quick with a bite that won’t let go long after you turn the final page.”—Sean Williams, author of The Crooked Letter “Jam-packed with enough extraordinary ideas to fill a dozen novels. Never was fantasy darker or more disturbing. The novelistic equivalent of Twin Peaks.”—Richard Harland, author of Ferren and the Angel “This is a great book. Alice meets Freddy Krueger in Wonderland!”—Paul Collins, author of Cyberskin
A brilliant, unforgettable novel from bestselling author Ruth Ozeki, author of The Book of Form and Emptiness Finalist for the Booker Prize and the National Book Critics Circle Award “A time being is someone who lives in time, and that means you, and me, and every one of us who is, or was, or ever will be.” In Tokyo, sixteen-year-old Nao has decided there’s only one escape from her aching loneliness and her classmates’ bullying. But before she ends it all, Nao first plans to document the life of her great grandmother, a Buddhist nun who’s lived more than a century. A diary is Nao’s only solace—and will touch lives in ways she can scarcely imagine. Across the Pacific, we meet Ruth, a novelist living on a remote island who discovers a collection of artifacts washed ashore in a Hello Kitty lunchbox—possibly debris from the devastating 2011 tsunami. As the mystery of its contents unfolds, Ruth is pulled into the past, into Nao’s drama and her unknown fate, and forward into her own future. Full of Ozeki’s signature humor and deeply engaged with the relationship between writer and reader, past and present, fact and fiction, quantum physics, history, and myth, A Tale for the Time Being is a brilliantly inventive, beguiling story of our shared humanity and the search for home.
Named one of Vulture’s Top 10 Best Books of 2020! Leftist firebrand Fredrik deBoer exposes the lie at the heart of our educational system and demands top-to-bottom reform. Everyone agrees that education is the key to creating a more just and equal world, and that our schools are broken and failing. Proposed reforms variously target incompetent teachers, corrupt union practices, or outdated curricula, but no one acknowledges a scientifically-proven fact that we all understand intuitively: Academic potential varies between individuals, and cannot be dramatically improved. In The Cult of Smart, educator and outspoken leftist Fredrik deBoer exposes this omission as the central flaw of our entire society, which has created and perpetuated an unjust class structure based on intellectual ability. Since cognitive talent varies from person to person, our education system can never create equal opportunity for all. Instead, it teaches our children that hierarchy and competition are natural, and that human value should be based on intelligence. These ideas are counter to everything that the left believes, but until they acknowledge the existence of individual cognitive differences, progressives remain complicit in keeping the status quo in place. This passionate, voice-driven manifesto demands that we embrace a new goal for education: equality of outcomes. We must create a world that has a place for everyone, not just the academically talented. But we’ll never achieve this dream until the Cult of Smart is destroyed.