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Besides being fun, puzzles increase student involvement and can lead to higher scores on problem-solving tests. Each book in this series has over 175 activities divided into four categories: picture, word, number, and logic. The puzzles are for individual students; the games are designed for pairs. Teachers can use them as fill-in activities for early finishers, to spice up homework packets, or as part of a reward system or weekly challenge. Beware! These puzzles can be addictive!
Besides being fun, puzzles increase student involvement and can lead to higher scores on problem-solving tests. Each book in this series has over 175 activities divided into four categories: picture, word, number, and logic. The puzzles are for individual students; the games are designed for pairs. Teachers can use them as fill-in activities for early finishers, to spice up homework packets, or as part of a reward system or weekly challenge. Beware! These puzzles can be addictive!
Besides being fun, puzzles increase student involvement and can lead to higher scores on problem-solving tests. Each book in this series has over 175 activities divided into four categories: picture, word, number, and logic. The puzzles are for individual students; the games are designed for pairs. Teachers can use them as fill-in activities for early finishers, to spice up homework packets, or as part of a reward system or weekly challenge. Beware! These puzzles can be addictive!
Besides being fun, puzzles increase student involvement and can lead to higher scores on problem-solving tests. Each book in this series has over 175 activities divided into four categories: picture, word, number, and logic. The puzzles are for individual students; the games are designed for pairs. Teachers can use them as fill-in activities for early finishers, to spice up homework packets, or as part of a reward system or weekly challenge. Beware! These puzzles can be addictive!
Besides being fun, puzzles increase student involvement and can lead to higher scores on problem-solving tests. Each book in this series has over 175 activities divided into four categories: picture, word, number, and logic. The puzzles are for individual students; the games are designed for pairs. Teachers can use them as fill-in activities for early finishers, to spice up homework packets, or as part of a reward system or weekly challenge. Beware! These puzzles can be addictive!
Besides being fun, puzzles increase student involvement and can lead to higher scores on problem-solving tests. Each book in this series has over 175 activities divided into four categories: picture, word, number, and logic. The puzzles are for individual students; the games are designed for pairs. Teachers can use them as fill-in activities for early finishers, to spice up homework packets, or as part of a reward system or weekly challenge. Beware! These puzzles can be addictive!
Help children of all learning styles and strengths improve their critical thinking skills with these creative, cross-curricular activities. Each engaging activity focuses on skills such as recognizing and recalling, evaluating, and analyzing.
Move beyond the norm in your math classroom and challenge students to think critically with Math Puzzles and Patterns for Kids. Exploring the hottest concept in puzzle solving-math logic puzzles-Math Puzzles and Patterns for Kids teaches students how to use reasoning to solve some of math's biggest conundrums. Grades 4–6
Visually compelling puzzles and games engage children in purposeful problem solving and STEM skill development through grit building challenges. Over 150 developmentally appropriate activities are organized by subject and captivate a wide spectrum of learners. -Spatial Reasoning-Math Puzzles-Logic Problems-Word Games-Activities-Two-Player GamesEach section has a low floor but high ceiling as puzzles grow in difficulty, inspiring children through early success which motivates continued engagement. Beautifully illustrated characters from the 2021 Reader's Favorite gold medal winner for best children's animal book, The Gritty Little Lamb, deliver personality while also providing inspiration and encouragement in spirited rhyme as kids work through meaningful activities to build essential problem solving and critical thinking skills fundamental to all curriculum. Answers are provided in the back of the book and a certificate of achievement is included that can be presented upon completion. 13 pencil and paper two-player games facilitate the direct application of acquired skills and provide the foundation for continued fun and growth after the book is finished.Whether you are looking for activities to develop or entertain, Logic Workbook for Gritty Kids is unmatched. Comprehensive content is most appropriate for kids ages 6-10 but some puzzles and games are entertaining for older kids and adults making this book a great family value.Educational fun. Playful fun. Developmental fun. Engaging fun. Hard fun. Motivating fun. Enduring fun.Fun fun.
Learn from the Engagement Masters Education is a battle for attention. Whether you are a teacher trying to reach a classroom full of students or a parent trying to prepare your child for the world to come, getting our audience to just listen can be a real challenge. When students have access to personalized entertainment sitting in their pockets, anything that doesn't jump out and grab their attention right away is easily drowned out. But there is a place where even today all those modern distractions melt away--Disneyland. When you're there, you're not only in a different world, you're in Walt Disney's world. Whether you are Peter Pan flying over London in Fantasyland or a rebel fighter struggling against the First Order in Galaxy's Edge, you are 100% engaged. Sights, sounds and even smells ensure that your brain is locked into the experience. If we can bring those techniques into our teaching, we can create engaging experiences for our students, grab their attention, and boost their learning. You'll improve your teaching and create a place students want to visit. In this book we'll learn from the world's greatest engagement masters--the Disney Imagineers. Through narrative visits to attractions throughout Disneyland and Disney California Adventure, you'll experience a visit to the park as we share memories and see how the Imagineers make it all work. We'll be guided by Imagineering icon Marty Sklar's Mickey's 10 Commandments of Theme Park Design as we turn our classrooms into the most engaging places on Earth!