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Contrasting London with Hong Kong, this book tells the story of the two cities’ public and private sector forms of public space governance. The authors consider the challenges and impacts that different forms of provision have on those with a stake in them, and on the cities as a whole.
This book provides an empirical analysis of the concept of play as a form of spatial practice in urban public spaces. The introduced City–Play–Framework (CPF) is a practical urban analysis tool that allows urban designers, landscape architects and researchers to develop a shared awareness when opening up this window of possibility for adventure. Two case studies substantiate and illustrate the development process and testing of the framework in Canberra, Australia, and Potsdam, Germany. The appropriation of public spaces that transcend boundaries can facilitate an intrinsic connection between people and their immediate environment, towards a more joyful ontological state of human existence in which imagination, co-creation and a sense of agency are key elements of the design approach. The framework presents an alternative understanding of public spaces and public life, reflecting on theory and its implications for practice in a post-pandemic world in dense urban centres. A bridge between theory and practice, this book explores possibilities on what future design ought to be when openness and ambiguity are consciously integrated parts of practice and process. The book presents a valuable discussion on public space and play for academic audiences across a wide range of disciplines such as landscape architecture, urban design, planning, architecture and urban sociology, which is informative for future practice.
A revised and updated edition of an acknowledged classic of the Organizational Development literature. Over 30,000 of first and second editions sold.
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The Real and Virtual Worlds of Spatial Planning brings together contributions from leaders in landscape, transportation, and urban planning. They present case studies - from North America, Europe, Australia, Asia and Africa - that ground the exploration of ideas in the realities of sustainable urban and regional planning, landscape planning and present the prospects for using virtual worlds for modeling spatial environments and their application in planning. The first part explores the challenges for planning in the real world that are caused by the dynamics of socio-spatial systems as well as by the contradictions of their evolutionary trends related to their spatial layout. The second part presents diverse concepts to model, analyze, visualize, monitor and control socio-spatial systems by using virtual worlds