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We live in a time of social and cultural change. Old patterns are losing their validity and relevance, new patterns are needed and in demand. We need a new approach which can formulate, generate and engage such patterns. The pattern language approach of Christopher Alexander serves this purpose – the interdisciplinary and participatory building blocks for societal change. The PURPLSOC 2017 conference contributions cover 25 domains – from anthropology and automation to political science and systems science – for a comprehensive perspective of current pattern research and practice.
The international PURPLSOC (In Pursuit of Pattern Languages for Societal Change) platform aims to substantiate the relevance of Christopher Alexander’s pattern language approach in all major domains by showing its broad applicability and richness and bringing best practice examples from outside the scientific community into research. This anthology of 19 papers, proceedings of the PURPLSOC 2015 World Conference held at Danube University Krems in Austria, is the first outcome of this discussion and reflection. The papers bring a manifold and broad overview of the current state of the implementation of Alexander’s ideas in divergent fields. Additionally, PURPLSOC offers a platform for the research and discussion of Alexander’s most recent work: “The Nature of Order: An Essay on the Art of Building and the Nature of the Universe” (2004). The four volumes explore the “living process” with its “15 structure-preserving transformations” applied in the “unfolding of wholeness”.
You can use this book to design a house for yourself with your family; you can use it to work with your neighbors to improve your town and neighborhood; you can use it to design an office, or a workshop, or a public building. And you can use it to guide you in the actual process of construction. After a ten-year silence, Christopher Alexander and his colleagues at the Center for Environmental Structure are now publishing a major statement in the form of three books which will, in their words, "lay the basis for an entirely new approach to architecture, building and planning, which will we hope replace existing ideas and practices entirely." The three books are The Timeless Way of Building, The Oregon Experiment, and this book, A Pattern Language. At the core of these books is the idea that people should design for themselves their own houses, streets, and communities. This idea may be radical (it implies a radical transformation of the architectural profession) but it comes simply from the observation that most of the wonderful places of the world were not made by architects but by the people. At the core of the books, too, is the point that in designing their environments people always rely on certain "languages," which, like the languages we speak, allow them to articulate and communicate an infinite variety of designs within a forma system which gives them coherence. This book provides a language of this kind. It will enable a person to make a design for almost any kind of building, or any part of the built environment. "Patterns," the units of this language, are answers to design problems (How high should a window sill be? How many stories should a building have? How much space in a neighborhood should be devoted to grass and trees?). More than 250 of the patterns in this pattern language are given: each consists of a problem statement, a discussion of the problem with an illustration, and a solution. As the authors say in their introduction, many of the patterns are archetypal, so deeply rooted in the nature of things that it seemly likely that they will be a part of human nature, and human action, as much in five hundred years as they are today.
This handbook brings together diverse domains and technical competences of Model Based Systems Engineering (MBSE) into a single, comprehensive publication. It is intended for researchers, practitioners, and students/educators who require a wide-ranging and authoritative reference on MBSE with a multidisciplinary, global perspective. It is also meant for those who want to develop a sound understanding of the practice of systems engineering and MBSE, and/or who wish to teach both introductory and advanced graduate courses in systems engineering. It is specifically focused on individuals who want to understand what MBSE is, the deficiencies in current practice that MBSE overcomes, where and how it has been successfully applied, its benefits and payoffs, and how it is being deployed in different industries and across multiple applications. MBSE engineering practitioners and educators with expertise in different domains have contributed chapters that address various uses of MBSE and related technologies such as simulation and digital twin in the systems lifecycle. The introductory chapter reviews the current state of practice, discusses the genesis of MBSE and makes the business case. Subsequent chapters present the role of ontologies and meta-models in capturing system interdependencies, reasoning about system behavior with design and operational constraints; the use of formal modeling in system (model) verification and validation; ontology-enabled integration of systems and system-of-systems; digital twin-enabled model-based testing; system model design synthesis; model-based tradespace exploration; design for reuse; human-system integration; and role of simulation and Internet-of-Things (IoT) within MBSE.
This book is a festschrift in honour of Mike Papazoglou’s 65th birthday and retirement. It includes 20 contributions from leading researchers who have worked with Mike in his more than 40 years of academic research. Topics are as varied as Mike’s and include service engineering, service management, services and human, IoT, and data-driven services.
Inspired by the vision and framework outlined in Christopher Alexander's classic 1977 book, A Pattern Language, Schuler presents a pattern language containing 136 patterns designed to meet these challenges. Using this approach, Schuler proposes a new model of social change that integrates theory and practice by showing how information and communication (whether face-to-face, broadcast, or Internet-based) can be used to address urgent social and environmental problems collaboratively. Each of the patterns that form the pattern language (which was developed collaboratively with nearly 100 contributors) is presented consistently; each describes a problem and its context, a discussion, and a solution. The pattern language begins with the most general patterns ("Theory") and proceeds to the most specific ("Tactics"). Each pattern is a template for research as well as action and is linked to other patterns, thus forming a single coherent whole.
This book constitutes the refereed proceedings of the 14th Symposium and Summer School on Service-Oriented Computing, SummerSOC 2020, held in Crete, Greece, in September 2020.* The 9 full and 2 short papers were carefully reviewed and selected from 23 submissions. The papers mainly focus on IoT and cyber-physical systems, advanced application areas, cloud and edge, and service-based applications. *The conference was held virtually due to the COVID-19 pandemic.
This book constitutes the revised selected papers of the 16th Symposium and Summer School on Service-Oriented Computing, SummerSOC 2022, held in Hersonissos, Crete, Greece, in July 2022. The 8 full papers and 1 short paper presented in this volume were carefully reviewed and selected from 25 submissions. They were organized in topical sections as follows: Advanced Application Architecture; Data Science and Applications; and Quantum Computing.
Chris Barney’s Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexander’s work, to a critique of pattern theory in various fields, to a new approach that will challenge your knowledge and put it to work, this book seeks to transform how we look at building the interactive experiences that shape us. Key Features: Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander, including his later work on the Fifteen Properties of Wholeness and Generative Codes. Analysis of other uses of Alexander’s work in computer science and game design, and the limitations of those efforts. A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. Exercises that are useful to designers at all levels of experience and can be completed in any order, allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. Discussion of common pitfalls and difficulties with the pattern derivation process. A guide for game design teachers, studio leaders, and university departments for curating and maintaining institutional Pattern Languages. An Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign.com). Comprehensive games reference for all games discussed in this book. Author Chris Barney is an industry veteran with more than a decade of experience designing and engineering games such as Poptropica and teaching at Northeastern University. He has spoken at conferences, including GDC, DevCom, and PAX, on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed, Barney built his own undergraduate and graduate curricula out of offerings in sociology, computer science, and independent study. In pursuit of a broad understanding of games, he has worked on projects spanning interactive theater, live-action role-playing game (LARP) design, board games, and tabletop role-playing games (RPGs). An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign.com.
This book constitutes the refereed proceedings of the First International Workshop on Quantum Technology and Optimization Problems, QTOP 2019, held in Munich, Germany, in March 2019.The 18 full papers presented together with 1 keynote paper in this volume were carefully reviewed and selected from 21 submissions. The papers are grouped in the following topical sections: analysis of optimization problems; quantum gate algorithms; applications of quantum annealing; and foundations and quantum technologies.