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The first overview of how new digital design and fabrication techniques offer new possibilities for prototyping in architecture A new paperback overview of how digital design and fabrication techniques offer ground-breaking possibilities for prototyping in architecture. Prototyping is an essential part of designers’ repertoires, allowing them to test their projects from structural, aesthetic, and technical standpoints. Prototyping for Architects examines how architects are combining new digital design and fabrication technologies with traditional hands-on building techniques to gain more insight into the strengths and weaknesses of their designs. Beginning with an introduction charting the rise of prototyping in design history, this cutting-edge volume for students and professionals presents an extensive range of prototyping techniques, followed by a selection of 30 projects by leading contemporary international architects. Jane and Mark Burry explain how prototyping at a miniature scale helps communicate complex spatial ideas; how prototyping empowers the architect-designer to test and prove a building’s feasibility; and how additive (3D printing) or subtractive (robotic milling) prototyping can lead to exciting new design possibilities. A reference section, which includes a glossary of technical terms, offers further information and clarification. Prototyping is an essential part of designers’ repertoires, allowing them to test their projects from structural, aesthetic, and technical standpoints. This new paperback edition of Prototyping for Architects examines how architects are combining new digital design and fabrication technologies with traditional, hands-on building techniques to gain more insight into the strengths and weaknesses of their designs. Beginning with an introduction charting the rise of prototyping in design history, this cutting-edge volume for students and professionals presents an extensive range of prototyping techniques, followed by a selection of thirty projects by leading contemporary international architects. Authors Jane and Mark Burry explain how prototyping on a miniature scale helps communicate complex spatial ideas, how prototyping empowers the architect-designer to test and prove a building’s feasibility, and how additive (3-D printing) or subtractive (robotic milling) prototyping can lead to exciting new design possibilities. A reference section, which includes a glossary of technical terms, offers further information and clarification.
The essential reader on fabrication in architecture for practitioners and producers alike An original and informative reader on the subject of translating architectural ideas from conceptual propositions to physical manifestations, Manufacturing the Bespoke is an essential resource for students and practitioners of architecture, as well as producers and suppliers of architectural products. At a time where roles, methods and capabilities within the disciplines of building production are in unprecedented flux, this book: Provides a unique and highly current treatment on the subject of fabrication in architecture with its emphasis on contemporary technology, cultural history and theory A key source book for students and professionals engaged in manufacturing/fabrication projects Includes extended articles by internationally renowned critics, theorists, educators and designers, such as Mathias Kohler, Nevi Oxman, and Michael Stacey Articles will examine and refer to key portfolios of the 20th and 21st Century including works by Pierre Charreau, Peter Salter and Rural Studio Featuring essays from pioneering architects, engineers, academics and designers from around the world on both existing and yet-to-be-built projects, the book covers architecture across the ages.
Effective Prototyping for Software Makers is a practical, informative resource that will help anyone—whether or not one has artistic talent, access to special tools, or programming ability—to use good prototyping style, methods, and tools to build prototypes and manage for effective prototyping. This book features a prototyping process with guidelines, templates, and worksheets; overviews and step-by-step guides for nine common prototyping techniques; an introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills; templates and other resources used in the book available on the Web for reuse; clearly-explained concepts and guidelines; and full-color illustrations and examples from a wide variety of prototyping processes, methods, and tools. This book is an ideal resource for usability professionals and interaction designers; software developers, web application designers, web designers, information architects, information and industrial designers. * A prototyping process with guidelines, templates, and worksheets;* Overviews and step-by-step guides for 9 common prototyping techniques;* An introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills;* Templates and other resources used in the book available on the Web for reuse;* Clearly-explained concepts and guidelines;* Full-color illustrations, and examples from a wide variety of prototyping processes, methods, and tools. * www.mkp.com/prototyping
Fields of study progress not by understanding more about what already exists, although that is a useful step, but by making guesses about possible better futures. The guesses consist of small forays into those futures, using strategies that are variously called learning through making, research through design, or more simply: prototyping. While traditionally associated primarily with industrial design, and more recently with software development, prototyping is now used as an important tool in areas ranging from materials engineering to landscape architecture to the digital humanities. This book collects current theories and methods of prototyping across a dozen disciplines and illustrates them through case studies of actual projects, whether in industry or the classroom. Prototyping Across the Disciplines provides context, a theoretical framework, and a set of methodologies for interdisciplinary collaboration in design. Each chapter offers a different disciplinary perspective on prototyping and provides a case study as a point of comparison for identifying commonalities and divergences in current practices. In examining the central role of prototyping in design research, this edited collection demonstrates theoretical and methodological transferability across disciplines not typically thought to be related, including post-human design, theatre, tabletop game design, landscape architecture, and arts entrepreneurship.
The second edition of Modern Construction Envelopes was originally based on the two books by Andrew Watts, Modern Construction Roofs and Modern Construction Facades . Both volumes were gathered into one single volume and consolidated in terms of content, which permits the consideration of facades and roofs as envelopes. Using current examples by renowned architects, Watts presents the constructive and material-related details. This presentation is based on a text, photos, and standardized detail drawings, as well as 3D representations of the components. The new edition has 3D views that are easier to understand than the first edition, with sharper images and more key explanations.
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Codify: Parametric and Computational Design in Landscape Architecture provides a series of essays that explore what it means to use, modify and create computational tools in a contemporary design environment. Landscape architecture has a long history of innovation in the areas of computation and media, particularly in how the discipline represents, analyses, and constructs complex systems. This curated volume spans academic and professional projects to form a snapshot of digital practices that aim to show how computation is a tool that goes beyond methods of representation and media. The book is organized in four sections; syntax, perception, employ, and prospective. The essays are written by leading academics and professionals and the sections examine the role of computational tools in landscape architecture through case studies, historical accounts, theoretical arguments, and nascent propositions.
Information Architecture: Blueprints for the Web, Second Edition introduces the core concepts of information architecture: organizing web site content so that it can be found, designing website interaction so that it's pleasant to use, and creating an interface that is easy to understand. This book helps designers, project managers, programmers, and other information architecture practitioners avoid costly mistakes by teaching the skills of information architecture swiftly and clearly.
A reliable, concise guide to computer-aided design and manufacturing Positioned to be the leading book of its kind in the field, Digital Design and Manufacturing explains the ins and outs of CAD/CAM technologies and how these tools can be used to model and manufacture building components and industrial design products. It offers a comprehensive overview of the field and expertly addresses a broad range of recent initiatives and other issues related to the design of parts and assemblies for automated manufacturing and assembly. Digital Design and Manufacturing presents the latest technical coverage of how to implement CAD/CAM technologies into the design process, including the broad range of software, computer numerical control (CNC) machines, manufacturing processes, and prototyping necessary. Insightful case studies are integrated throughout from the works of Frank Gehry, Bernard Franken, Raphael Vinoly, and many other leading architects. Product design case studies are also presented. Students and professional architects will find techniques for going from representation to production, while avoiding the pitfalls of traditional manufacturing and allowing for the design and production of complex, free-form components that have been too expensive to use practically-until now. Companion Web site: www.wiley.com/go/schodek
*Winner of the 2021 TAA Textbook Excellence Award* Honorable Mention of the 2021 BTES Book Award Structures by Design: Thinking, Making, Breaking is a new type of structures textbook for architects who prefer to learn using the hands-on, creative problem-solving techniques typically found in a design studio. Instead of presenting structures as abstract concepts defined by formulas and diagrams, this book uses a project-based approach to demonstrate how a range of efficient, effective, and expressive architectural solutions can be generated, tested, and revised. Each section of the book is focused on a particular manner by which structural resistance is provided: Form (Arches and Cables), Sections (Beams, Slabs, and Columns), Vectors (Trusses and Space Frames), Surfaces (Shells and Plates), and Frames (Connections and High-Rises). The design exercises featured in each chapter use the Think, Make, Break method of reiterative design to develop and evaluate different structural options. A variety of structural design tools will be used, including the human body, physical models, historical precedents, static diagrams, traditional formulae, and advanced digital analysis. The book can be incorporated into various course curricula and studio exercises because of the flexibility of the format and range of expertise required for these explorations. More than 500 original illustrations and photos provide example solutions and inspiration for further design exploration.