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This book covers ALL aspects of projected capacitive touch sensors including basic principles, the physics of PCAP, capacitance measurements, touch sensor materials and construction, electrical noise, software drivers, and testing. It is targeted at working engineers who are implementing touch into their products as well as anyone else with an interest in how touch screens work. · Offers readers the first book on the use of projected capacitive (PCAP) touch technology for touch screens; · Explains not only how PCAP touch works, but also addresses the implementation details an engineer needs when incorporating PCAP into their product; · Includes explanations of different cover lens materials, cover lens coatings, software drivers, touch testing, and many other areas of general knowledge that would be useful to a design engineer.
Optics and photonics technologies are ubiquitous: they are responsible for the displays on smart phones and computing devices, optical fiber that carries the information in the internet, advanced precision manufacturing, enhanced defense capabilities, and a plethora of medical diagnostics tools. The opportunities arising from optics and photonics offer the potential for even greater societal impact in the next few decades, including solar power generation and new efficient lighting that could transform the nation's energy landscape and new optical capabilities that will be essential to support the continued exponential growth of the Internet. As described in the National Research Council report Optics and Photonics: Essential Technologies for our Nation, it is critical for the United States to take advantage of these emerging optical technologies for creating new industries and generating job growth. The report assesses the current state of optical science and engineering in the United States and abroad-including market trends, workforce needs, and the impact of photonics on the national economy. It identifies the technological opportunities that have arisen from recent advances in, and applications of, optical science and engineering. The report also calls for improved management of U.S. public and private research and development resources, emphasizing the need for public policy that encourages adoption of a portfolio approach to investing in the wide and diverse opportunities now available within photonics. Optics and Photonics: Essential Technologies for our Nation is a useful overview not only for policymakers, such as decision-makers at relevant Federal agencies on the current state of optics and photonics research and applications but also for individuals seeking a broad understanding of the fields of optics and photonics in many arenas.
How we interface and interact with computing, communications and entertainment devices is going through revolutionary changes, with natural user inputs based on touch, voice, and vision replacing or augmenting the use of traditional interfaces based on the keyboard, mouse, joysticks, etc. As a result, displays are morphing from one-way interface devices that merely show visual content to two-way interaction devices that provide more engaging and immersive experiences. This book provides an in-depth coverage of the technologies, applications, and trends in the rapidly emerging field of interactive displays enabled by natural human-interfaces. Key features: Provides a definitive reference reading on all the touch technologies used in interactive displays, including their advantages, limitations, and future trends. Covers the fundamentals and applications of speech input, processing and recognition techniques enabling voice-based interactions. Offers a detailed review of the emerging vision-based sensing technologies, and user interactions using gestures of hands, body, face, and eye gazes. Discusses multi-modal natural user interface schemes which intuitively combine touch, voice, and vision for life-like interactions. Examines the requirements and technology status towards realizing “true” 3D immersive and interactive displays.
This handbook offers a comprehensive description of the science, technology, economic and human interface factors associated with the displays industry. With expert contributions from over 150 international display professionals and academic researchers, it covers all classes of display device and discusses established principles, emergent technologies, and particular areas of application.
The objects displayed on a table can take multiple forms. In meetings, it is still very often printed paper although its content was originally created on a computer. The content can also be a “table”, but now in the mathematical sense, showing, e. g. , the budget of a project. Then, we have a “table” on the table. Most often, the computer-generated contents are subject of frequent changes or dynamic in nature. It is a logical consequence to avoid the detour and the inherent media break by transforming the surface of the table into a display able to show media that are active and can be computer-generated and computer-controlled. At the same time, it is desirable to maintain the inherent features and affordances of working with the objects and the contents while sitting or standing around a table. Electronic Meeting Rooms On the basis of these and other elaborate considerations, we started to design in 1992/1993 an electronic meeting room in Darmstadt at GMD-IPSI (later Fraunhofer IPSI). The setup of our custom-built DOLPHIN-System consisted of a “traditional” large rectangular wooden table with four physically integrated workstation-like computers with at screens. This set-up was complemented by linking a large ver- cal pen-operated interactive display, at that time the rst LiveBoard outside of Xerox PARC (two of which I was able to get to Darmstadt after my stay at Xerox PARC in 1990).
Embedded controller electronics are at the heart of virtually all modern electronic devices today with a market of more than $86 billion per year and growing. To serve the needs of designers creating products for this huge market, this practical book covers topics crucial for modern electronics design. Author Jerry Twomey examines the methods necessary to help you create a trouble-free integrated system for your product, with an emphasis on hardware design. You'll explore topics from the perspective of real-world applications, including discussions about non-ideal components, noise, and methods for avoiding problematic scenarios. Topics include: Ideal versus actual connections, components, digital, signals Architecting an embedded system Digital interface selection by application, speed, distance Multivoltage power supplies High frequency power integrity Battery and charging systems EMI reduction and ESD protection Driving and sensing peripherals Digital feedback control Optimization of power consumption and cost Specialty systems: medical, industrial, aerospace PCB design including manufacturability, yield, and low noise This book guides you through all of the techniques listed, which are required for a reliable integrated system. Through extensive illustrations and minimal equations, anyone with an interest in electronics will quickly grasp the ideas discussed.
Capacitive sensors produce spectacular resolution of movement to one part in 10-10 meters and maintain exceptional long-term stability in hostile environments. They are increasingly used for a variety of jobs in consumer and industrial equipment, including wall stud sensors, keypads, lamp dimmers, micrometers, calipers, rotation encoders, and more. The most focused, authoritative book available in the field, Capacitive Sensors brings you complete information on the research, design, and production of capacitive sensors. This all-in-one source provides detailed, comprehensive coverage of key topics, including underlying theory, electrode configuration, and practical circuits. In addition, you'll find reviews of a number of tested systems never before published. Capacitive Sensors is a must-have for product designers and mechanical and electrical engineers interested in using this fast-developing technology to get top price and performance advantages.
Bring your ideas to life with the latest Arduino hardware and software Arduino is an affordable and readily available hardware development platform based around an open source, programmable circuit board. You can combine this programmable chip with a variety of sensors and actuators to sense your environment around you and control lights, motors, and sound. This flexible and easy-to-use combination of hardware and software can be used to create interactive robots, product prototypes and electronic artwork, whether you’re an artist, designer or tinkerer. Arduino For Dummies is a great place to start if you want to find out about Arduino and make the most of its incredible capabilities. It helps you become familiar with Arduino and what it involves, and offers inspiration for completing new and exciting projects. • Covers the latest software and hardware currently on the market • Includes updated examples and circuit board diagrams in addition to new resource chapters • Offers simple examples to teach fundamentals needed to move onto more advanced topics • Helps you grasp what’s possible with this fantastic little board Whether you’re a teacher, student, programmer, hobbyist, hacker, engineer, designer, or scientist, get ready to learn the latest this new technology has to offer!
This textbook presents a comprehensive treatment of touch technologies, explaining current mainstream and new contact/non-contact based human-machine interactivity (HMI) techniques, which are ubiquitous in modern electronic devices and allow machines to exchange information with users in an efficient and reliable manner. The book provides a detailed study of HMI working principles and practical product examples. Haptic, which has become essential for users to gain immersive experience, is also discussed. The book concludes with an overview of novel applications enabled by emerging technologies, such as advanced materials, virtual reality and machine learning, providing a roadmap for possible development trends for touch interactivities. The book can be used as a graduate text for students in display and touch interface technology courses in electrical and computer engineering, and a professional reference for researchers, practicing engineers, and product designers working in broad areas of engineering. Helps students understand the working principles of current touch technologies; Offers design considerations for prototypes and products; Provides seamless connectivity between broad subject areas involved in HMI, including material science, microelectronic circuits, mechanical engineering, and digital signal processing.