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Project X Origins is a ground-breaking guided reading programme for the whole school. This pack contains 1 set of guided reading notes and 5 reading books, 1 of each of: The Play Park, Robo-Rex, Pet Play, Shoo Mouse, Shoo!, Computer Games.
Ant's Bug Adventure explores the insect world when Ant shrinks to play inside a hollow log. The stag beetle is big though and after Ant takes a photograph of it, he decides to run away fast! This book is part of Project X Origins, a ground-breaking guided reading programme for the whole school.
Project X Hero Academy is a fully decodable and finely levelled reading series set in a school for superheroes, designed to captivate and motivate all young readers and turn them into reading superheroes.This class pack contains the books in Gold Book Band, Oxford Level 9, and supports Letters and Sounds Phase 6. It contains six copies of each of the following six books:The Champion's Cup, Super Coldo's Revenge, Night Rescue, The Pea-souper, False Alarms, Silver Shadow Strikes Again.Each book can be used for independent reading, but also contains inside cover notes that include help on developing vocabulary and prompt questions that can be used for guided reading and one-to-one sessions. Full guided reading notes are provided in the corresponding handbook. There are also arange of follow-up activities to support reading for pleasure.
Team X is an outstanding addition to the Oxford Literacy series and has been developed for the whole school - for the early years through to Year 6. Team X has been extensively researched and trialled in schools to make absolutely sure that it's what kids want! Team X builds fluency, vocabulary, and comprehension. Fluency and vocabulary are important skills and are both crucial stepping stones to comprehension, which for any reader may be considered the main goal of reading. Step 1: Listen to the audio bookAn adult mentor with a particular area of expertise (the eXpert) introduces themselves and relates the cluster theme to their own experience. The mentor reads all or some sections of the book. Step 2: Read the bookThe student then reads the book, either in a guided reading or independent reading situation. Step 3: Write your responses to the question on the activity cardFor all levels, there are two writing activities related to the content or theme of the book, often scaffolded, with a graphic organiser. There are also two additional activities that link to other curriculum learning areas.
Project X Origins is a ground-breaking guided reading programme for the whole school. This pack contains 1 set of guided reading notes and 5 reading books, 1 of each of: The Race, Ant's Bug Adventure, Bug Hunt, Zak and Zee, What Do Bugs Eat?.
National Book Award Finalist: “This man’s ideas may be the most influential, not to say controversial, of the second half of the twentieth century.”—Columbus Dispatch At the heart of this classic, seminal book is Julian Jaynes's still-controversial thesis that human consciousness did not begin far back in animal evolution but instead is a learned process that came about only three thousand years ago and is still developing. The implications of this revolutionary scientific paradigm extend into virtually every aspect of our psychology, our history and culture, our religion—and indeed our future. “Don’t be put off by the academic title of Julian Jaynes’s The Origin of Consciousness in the Breakdown of the Bicameral Mind. Its prose is always lucid and often lyrical…he unfolds his case with the utmost intellectual rigor.”—The New York Times “When Julian Jaynes . . . speculates that until late in the twentieth millennium BC men had no consciousness but were automatically obeying the voices of the gods, we are astounded but compelled to follow this remarkable thesis.”—John Updike, The New Yorker “He is as startling as Freud was in The Interpretation of Dreams, and Jaynes is equally as adept at forcing a new view of known human behavior.”—American Journal of Psychiatry
Team X is an outstanding addition to the Oxford Literacy series and has been developed for the whole school - for the early years through to Year 6. Team X has been extensively researched and trialled in schools to make absolutely sure that it's what kids want! Team X builds fluency, vocabulary, and comprehension. Fluency and vocabulary are important skills and are both crucial stepping stones to comprehension, which for any reader may be considered the main goal of reading. Step 1: Listen to the audio bookAn adult mentor with a particular area of expertise (the eXpert) introduces themselves and relates the cluster theme to their own experience. The mentor reads all or some sections of the book. Step 2: Read the bookThe student then reads the book, either in a guided reading or independent reading situation. Step 3: Write your responses to the question on the activity cardFor all levels, there are two writing activities related to the content or theme of the book, often scaffolded, with a graphic organiser. There are also two additional activities that link to other curriculum learning areas.
The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.
Alice's Adventures in Wonderland is an 1865 English children's novel by Lewis Carroll, a mathematics don at the University of Oxford. It details the story of a girl named Alice who falls through a rabbit hole into a fantasy world of anthropomorphic creatures. It is seen as an example of the literary nonsense genre. The artist John Tenniel provided 42 wood-engraved illustrations for the book.It received positive reviews upon release and is now one of the best-known works of Victorian literature; its narrative, structure, characters and imagery have had a widespread influence on popular culture and literature, especially in the fantasy genre. It is credited as helping end an era of didacticism in children's literature, inaugurating an era in which writing for children aimed to "delight or entertain". The tale plays with logic, giving the story lasting popularity with adults as well as with children. The titular character Alice shares her name with Alice Liddell, a girl Carroll knewscholars disagree about the extent to which the character was based upon her.
Children are already learning at birth, and they develop and learn at a rapid pace in their early years. This provides a critical foundation for lifelong progress, and the adults who provide for the care and the education of young children bear a great responsibility for their health, development, and learning. Despite the fact that they share the same objective - to nurture young children and secure their future success - the various practitioners who contribute to the care and the education of children from birth through age 8 are not acknowledged as a workforce unified by the common knowledge and competencies needed to do their jobs well. Transforming the Workforce for Children Birth Through Age 8 explores the science of child development, particularly looking at implications for the professionals who work with children. This report examines the current capacities and practices of the workforce, the settings in which they work, the policies and infrastructure that set qualifications and provide professional learning, and the government agencies and other funders who support and oversee these systems. This book then makes recommendations to improve the quality of professional practice and the practice environment for care and education professionals. These detailed recommendations create a blueprint for action that builds on a unifying foundation of child development and early learning, shared knowledge and competencies for care and education professionals, and principles for effective professional learning. Young children thrive and learn best when they have secure, positive relationships with adults who are knowledgeable about how to support their development and learning and are responsive to their individual progress. Transforming the Workforce for Children Birth Through Age 8 offers guidance on system changes to improve the quality of professional practice, specific actions to improve professional learning systems and workforce development, and research to continue to build the knowledge base in ways that will directly advance and inform future actions. The recommendations of this book provide an opportunity to improve the quality of the care and the education that children receive, and ultimately improve outcomes for children.