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This book is broken up into a collection of hands-on seminars that each focus on teaching a specific aspect of Flash MX. The author begins each seminar by teaching core concepts and techniques. Then, in the workshop, she takes the reader step by step through applying those concepts and techniques to an actual Flash movie. By working through the book cover to cover, you can build an entire Flash web site that includes compelling graphics and animation, audio and video, ActionScript-driven activities, games and personalization, components, and XML-driven forms.
Provides instructions for adding simple animation and interactivity to Web sites using Flash MX.
Introducing actionscript - Using event handlers - Understanding target paths - Understanding and using objects - Using functions - Customizing objects - Using dynamic data - Manipulating data - Using conditional logic - Automating scripts with loops - Getting data in and out of flash - Using XML with flash - Validating and formatting data - Controlling movie clips dynamically - Time-and frame-based dynamism - Scripting for sound - Loading external assets.
Provides in-depth information to the more than one million Flash developers who want to take their animations to the next level using sophisticated interaction and data-driven content Flash ActionScript is an object-oriented scripting language used with Flash that allows the designer to control a movie in non-linear fashion, create sophisticated interactivity, control elements on the stage, collect and track input from the movie viewer, and exchange and manipulate data from external sources The most comprehensive Flash ActionScript guide available, cowritten by Robert Reinhardt, coauthor of Macromedia Flash MX 2004 Bible (0-7645-4303-2) Published to coincide with the release of Flash "X," the newest version of this widely used Web development tool
Learn the professional skills you need to make the best use of Flash for creating interactive animation and producing exciting, dynamic Internet content. Nik Lever, writing as an artist for artists, takes you through the entire process from creating the art and animation for games in Flash, to adding the interactivity using Flash's ActionScripting language. He also provides valuable extra coverage of how Flash integrates with Director 8.5 Shockwave studio and C++. As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.
savvy n. Practical know-how Both new and experienced Flash users need plenty of help mastering these versatile, powerful applications. Whichever group you belong to, Flash MX 2004 Savvy gives you the resources you need to advance your skills. This means clear explanations, real-world examples, and carefully crafted tutorials in which you'll learn the full range of Flash techniques. You'll find in-depth introductions to the features new to Flash MX 2004 and Flash MX Professional 2004: Timeline Effects, the expanded components library, built-in project management tools, and more. Designed so you can work your way from front to back or focus on the topics most important to you, this book helps you understand why Flash works as it does and how to meet the demands of your Flash-based projects. Coverage includes: Content creation: painting and drawing, text manipulation, reusable content, interactive slideshow presentations, content for the Pocket PC ActionScript: manual scripting, movie clip management and parameter control--plus a complete ActionScript Reference on the CD Interactivity: interface elements and controllers, new Flash components, new ActionScript behaviors Audio integration: synchronization, compression schemes, implementing interactive audio Media integration: with Director, with CD-ROM content, with 3D animation, with full-motion and streaming video Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
* Macromedia Flash MX is the world's hottest Web development tool, with more than 500 million users and one million designer/developers * Covers essential information for Flash developers who are developing games, marketing materials, training materials, and more * Shows how to create 3D Flash applications using Flash's built-in tools, plug-ins, Swift 3D, Plazma 3D, Discrete 3D, and other leading products that export to the Flash format * CD-ROM includes scores of examples from the book, plus tryouts of Flash and leading Flash 3D applications
Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project.
Accompanying CD-ROM contains source and published files for examples in the book, demo copy of Flash MX for Windows and Macintosh, Flash Player for your browser, and web links to Flash resource sites.
* First Flash book to use the unique "virtual classroom" approach to teaching ActionScript programming to absolute beginners, so it meets a need head-on that no other book addresses directly—providing the missing link between technology and creativity. * Flash and ActionScript are extremely simple to learn, so this book provides the ideal entry point for any aspiring programmer and web designer, compared with technologies like VB and C++, which can be very intimidating to the novice. Additionally, this book is complementary to any other entry-level Flash titles – it recognizes that as well as mastering the design side of the toolset, effective designer/developers also need to grasp basic programming skills. Having Flash on your machine doesn't miraculously turn you into a web designer – you need to work at learning design and programming skills too. * The authors are highly experienced authors and Flash tutors, well versed in communicating technical information to a low level consumer audience. They are also active web community members and will provide personal technical support for the book direct to the reader via the Friends of ED support forums.