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Coding Projects in Scratch uses fun projects to show children how to code with Scratch, teaching essential coding and programming skills to young learners. Built on the basics of coding, each project follows simple, logical steps that are fully illustrated. Kids learn a new, important language through simply explained projects, with key coding concepts broken out in separate panels and illustrated with Minecraft-style pixel art. Learn how to create animations, build games, use sound effects, and more before sharing projects with friends online. Coding Projects in Scratch is highly visual and unique step-by-step workbook will help beginners with no coding skills learn how to build their own projects without any instructions, and helps them develop key programming skills that will last a lifetime.
Creative Coding in Python presents over 30 creative projects that teach kids how to code in the easy and intuitive programming language, Python. Creative Coding in Python teaches the fundamentals of computer programming and demonstrates how to code 30+ fun, creative projects using Python, a free, intuitive, open-source programming language that's one of the top five most popular worldwide and one of the most popular Google search terms in the U.S. Computer science educator Sheena Vaidyanathan helps kids understand the fundamental ideas of computer programming and the process of computational thinking using illustrations, flowcharts, and pseudocode, then shows how to apply those essentials to code exciting projects in Python: Chatbots: Discover variables, strings, integers, and more to design conversational programs. Geometric art: Use turtle graphics to create original masterpieces. Interactive fiction: Explore booleans and conditionals to invent "create your own adventure" games. Dice games: Reuse code to devise games of chance. Arcade games and apps: Understand GUI (graphical user interfaces) and create your own arcade games and apps. What’s next? Look at exciting ways to use your powerful new skills and expand your knowledge of coding in Python. Creative Coding in Python gives kids the tools they need to create their own computer programs.
Discover unique features and powerful capabilities of Scala Programming as you build projects in a wide range of domains Key FeaturesDevelop a range of Scala projects from web applications to big data analysisLeverage full power of modern web programming using Play FrameworkBuild real-time data pipelines in Scala with a Bitcoin transaction analysis appBook Description Scala is a type-safe JVM language that incorporates object-oriented and functional programming (OOP and FP) aspects. This book gets you started with essentials of software development by guiding you through various aspects of Scala programming, helping you bridge the gap between learning and implementing. You will learn about the unique features of Scala through diverse applications and experience simple yet powerful approaches for software development. Scala Programming Projects will help you build a number of applications, beginning with simple projects, such as a financial independence calculator, and advancing to other projects, such as a shopping application and a Bitcoin transaction analyzer. You will be able to use various Scala features, such as its OOP and FP capabilities, and learn how to write concise, reactive, and concurrent applications in a type-safe manner. You will also learn how to use top-notch libraries such as Akka and Play and integrate Scala apps with Kafka, Spark, and Zeppelin, along with deploying applications on a cloud platform. By the end of the book, you will not only know the ins and outs of Scala, but you will also be able to apply it to solve a variety of real-world problems What you will learnBuild, test, and package code using Scala Build ToolDecompose code into functions, classes, and packages for maintainabilityImplement the functional programming capabilities of ScalaDevelop a simple CRUD REST API using the Play frameworkAccess a relational database using SlickDevelop a dynamic web UI using Scala.jsSource streaming data using Spark Streaming and write a Kafka producerUse Spark and Zeppelin to analyze dataWho this book is for If you are an amateur programmer who wishes to learn how to use Scala, this book is for you. Knowledge of Java will be beneficial, but not necessary, to understand the concepts covered in this book.
Impractical Python Projects is a collection of fun and educational projects designed to entertain programmers while enhancing their Python skills. It picks up where the complete beginner books leave off, expanding on existing concepts and introducing new tools that you'll use every day. And to keep things interesting, each project includes a zany twist featuring historical incidents, pop culture references, and literary allusions. You'll flex your problem-solving skills and employ Python's many useful libraries to do things like: - Help James Bond crack a high-tech safe with a hill-climbing algorithm - Write haiku poems using Markov Chain Analysis - Use genetic algorithms to breed a race of gigantic rats - Crack the world's most successful military cipher using cryptanalysis - Derive the anagram, "I am Lord Voldemort" using linguistical sieves - Plan your parents' secure retirement with Monte Carlo simulation - Save the sorceress Zatanna from a stabby death using palingrams - Model the Milky Way and calculate our odds of detecting alien civilizations - Help the world's smartest woman win the Monty Hall problem argument - Reveal Jupiter's Great Red Spot using optical stacking - Save the head of Mary, Queen of Scots with steganography - Foil corporate security with invisible electronic ink Simulate volcanoes, map Mars, and more, all while gaining valuable experience using free modules like Tkinter, matplotlib, Cprofile, Pylint, Pygame, Pillow, and Python-Docx. Whether you're looking to pick up some new Python skills or just need a pick-me-up, you'll find endless educational, geeky fun with Impractical Python Projects.
Like a pianist who practices from a book of Ÿtudes, readers of Programming Projects in C for Students of Engineering, Science, and Mathematics will learn by doing. Written as a tutorial on how to think about, organize, and implement programs in scientific computing, this book achieves its goal through an eclectic and wide-ranging collection of projects. Each project presents a problem and an algorithm for solving it. The reader is guided through implementing the algorithm in C and compiling and testing the results. It is not necessary to carry out the projects in sequential order. The projects?contain suggested algorithms and partially completed programs for implementing them to enable the reader to exercise and develop skills in scientific computing;?require only a working knowledge of undergraduate multivariable calculus, differential equations, and linear algebra; and?are written in platform-independent standard C, and the Unix command-line is used to illustrate compilation and execution. The primary audience of this book is graduate students in mathematics, engineering, and the sciences. The book will also be of interest to advanced undergraduates and working professionals who wish to exercise and hone their skills in programming mathematical algorithms in C. A working knowledge of the C programming language is assumed.
Allowing readers to tailor cutting-edge best practices from software development to achieve success in Web development is the goal of this comprehensive guide. The book details a proven process that helps readers deliver Web projects on time, within budget, and with fewer defects.
This book was the first and only approved reference on UNIX System V Release 4.0 internals. It responds to the hundreds of requests for solutions to the exercises. The solutions are complete and full explanations with appropriate examples of code offering real value. More than simple answers, the Solutions offer insight and practical information.
A practical project-based guide to help you build and control your IoT projects Key FeaturesLeverage the full potential of IoT with the combination of Raspberry Pi 3 and PythonBuild complex Python-based applications with IoTWork on various IoT projects and understand the basics of electronicsBook Description The Internet of Things (IOT) has managed to attract the attention of researchers and tech enthusiasts, since it powerfully combines classical networks with instruments and devices. In Internet of Things Programming Projects, we unleash the power of Raspberry Pi and Python to create engaging projects. In the first part of the book, you’ll be introduced to the Raspberry Pi, learn how to set it up, and then jump right into Python programming. Then, you’ll dive into real-world computing by creating a“Hello World” app using flash LEDs. As you make your way through the chapters, you’ll go back to an age when analog needle meters ruled the world of data display. You’ll learn to retrieve weather data from a web service and display it on an analog needle meter, and build a home security system using the Raspberry Pi. The next project has a modern twist, where we employ the Raspberry Pi to send a signal to a web service that will send you a text when someone is at the door. In the final project, you take what you've learned from the previous two projects and create an IoT robot car that you can use to monitor what your pets are up to when you are away. By the end of this book, you will be well versed in almost every possible way to make your IoT projects stand out. What you will learnInstall and set up a Raspberry Pi for IoT developmentLearn how to use a servo motor as an analog needle meter to read dataBuild a home security dashboard using an infrared motion detectorCommunicate with a web service that sends you a message when the doorbell ringsReceive data and display it with an actuator connected to the Raspberry PiBuild an IoT robot car that is controlled through the internetWho this book is for Internet of Things Programming Projects is for Python developers and programmers who are interested in building their own IoT applications and IoT-based projects. It is also targeted at IoT programmers and developers who are looking to build exciting projects with Python.
* Quick start to learning python—very example oriented approach * Book has its own Web site established by the author: http://diveintopython.org/ Author is well known in the Open Source community and the book has a unique quick approach to learning an object oriented language.
Ship It! is a collection of tips that show the tools andtechniques a successful project team has to use, and how to use themwell. You'll get quick, easy-to-follow advice on modernpractices: which to use, and when they should be applied. This bookavoids current fashion trends and marketing hype; instead, readersfind page after page of solid advice, all tried and tested in thereal world. Aimed at beginning to intermediate programmers, Ship It! will show you: Which tools help, and which don't How to keep a project moving Approaches to scheduling that work How to build developers as well as product What's normal on a project, and what's not How to manage managers, end-users and sponsors Danger signs and how to fix them Few of the ideas presented here are controversial or extreme; most experiencedprogrammers will agree that this stuff works. Yet 50 to 70 percent of allproject teams in the U.S. aren't able to use even these simple, well-acceptedpractices effectively. This book will help you get started. Ship It! begins by introducing the common technicalinfrastructure that every project needs to get the job done. Readerscan choose from a variety of recommended technologies according totheir skills and budgets. The next sections outline the necessarysteps to get software out the door reliably, using well-accepted,easy-to-adopt, best-of-breed practices that really work. Finally, and most importantly, Ship It! presents commonproblems that teams face, then offers real-world advice on how tosolve them.