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From desktop to television screen, deliver broadcast-ready digital video with DirectShow--the Microsoft DirectX streaming API integrated in the Windows operating system. Digital video expert and VRML creator Mark Pesce walks you through core DirectShow capabilities for capturing, editing, and rendering media--demonstrating basic to advanced techniques for producing studio-quality results. Whether you're looking to add simple playback to an application or create your own movies and features, you'll get the tools, guidance, and ready-to-use media clips you need to get started now. Learn how to: Use the GraphEdit design tool to rapidly prototype applicationsWrite your own source, transform, and renderer filtersCapture audio and video from Webcams, digital video cameras, and TV tunersCompress digital video streams onto disk Place clips and tracks on a timeline with DirectShow Editing Services Merge multiple video streams with the Video Mixing Renderer (VMR) Synchronize audio and video Create simple programs to play MP3, WAV, MIDI, AVI, and Microsoft Windows Media filesUse DirectX Media Objects (DMOs) for faster, lightweight development of effects, encoders, and decodersExtend DirectShow with AVIs and Windows Media Format CD inside Includes reusable media and code samples CD features: Microsoft DirectX 9.0 Software Development Kit (SDK) and documentationMusic, a movie short, and other video and audio samplesAll the book's programs and code
From desktop to television screen, deliver broadcast-ready digital video with DirectShow--the Microsoft DirectX streaming API integrated in the Windows operating system. Digital video expert and VRML creator Mark Pesce walks you through core DirectShow capabilities for capturing, editing, and rendering media--demonstrating basic to advanced techniques for producing studio-quality results. Whether you're looking to add simple playback to an application or create your own movies and features, you'll get the tools, guidance, and ready-to-use media clips you need to get started now. Learn how to: Use the GraphEdit design tool to rapidly prototype applicationsWrite your own source, transform, and renderer filtersCapture audio and video from Webcams, digital video cameras, and TV tunersCompress digital video streams onto disk Place clips and tracks on a timeline with DirectShow Editing Services Merge multiple video streams with the Video Mixing Renderer (VMR) Synchronize audio and video Create simple programs to play MP3, WAV, MIDI, AVI, and Microsoft Windows Media filesUse DirectX Media Objects (DMOs) for faster, lightweight development of effects, encoders, and decodersExtend DirectShow with AVIs and Windows Media Format CD inside Includes reusable media and code samples CD features: Microsoft DirectX 9.0 Software Development Kit (SDK) and documentationMusic, a movie short, and other video and audio samplesAll the book's programs and code
The focus of this title is on explaining how to create dynamic multimedia applications and components, providing complete code samples to demonstrate concepts, and describing the different applications and devices that DirectX Media can be used with.
Designed for media professionals working across a broad range of formats, Developer's Digital Media Reference is an excellent reference guide for those keeping pace with this dynamic industry. As "convergence" between the World Wide Web, multimedia, and television production communities continues, there is an increased demand for professionals to familiarize themselves with the many new delivery contexts, including hybrid DVD (where digital video content and computer data live on the same disc), interactive TV, and streaming media. Developer's Digital Media Reference covers essential technologies such as SVG (scalable vector graphics), SMIL (Synchronized Multimedia Integration Language, a markup language for creating animations on the web), MPEG-4 (compression standard for streaming audio/video), and Dynamic Web Applications. In addition to serving as a quick-look-up guide, this text is organized to explain today's major media: server-based architectures, disc-based architectures, distribution architectures, and merging/shared architectures. Each topic is discussed in terms of the technological background-evolution, current tools, and production tips and techniques.
Selected, peer reviewed papers from the 2012 International Conference on Information, Communication and Engineering (ICICE 2012), December 15-20, 2012, Fuzhou, Taiwan
A Hitchhiker's Guide to Virtual Reality brings together under one cover all the aspects of graphics, video, audio, and haptics that have to work together to make virtual reality a reality. Like any good guide, it reveals the practical things you need to know, from the viewpoint of authors who have been there. This two-part guide covers the science, technology, and mathematics of virtual reality and then details its practical implementation. The first part looks at how the interface between human senses and technology works to create virtual reality, with a focus on vision, the most important sense in virtual reality. The second part of the book is tightly integrated with an accompanying CD, which contains the programs for more than 30 virtual reality projects, ranging in scope from a tool that simulates virtual sculpting to a suite of software for the control of a four-projector immersive virtual environment.
The evolution of technology has set the stage for the rapid growth of the video Web: broadband Internet access is ubiquitous, and streaming media protocols, systems, and encoding standards are mature. In addition to Web video delivery, users can easily contribute content captured on low cost camera phones and other consumer products. The media and entertainment industry no longer views these developments as a threat to their established business practices, but as an opportunity to provide services for more viewers in a wider range of consumption contexts. The emergence of IPTV and mobile video services offers unprecedented access to an ever growing number of broadcast channels and provides the flexibility to deliver new, more personalized video services. Highly capable portable media players allow us to take this personalized content with us, and to consume it even in places where the network does not reach. Video search engines enable users to take advantage of these emerging video resources for a wide variety of applications including entertainment, education and communications. However, the task of information extr- tion from video for retrieval applications is challenging, providing opp- tunities for innovation. This book aims to first describe the current state of video search engine technology and second to inform those with the req- site technical skills of the opportunities to contribute to the development of this field. Today’s Web search engines have greatly improved the accessibility and therefore the value of the Web.
Here are the refereed proceedings of the 9th International Conference on Text, Speech and Dialogue, TSD 2006. The book presents 87 revised full papers together with 2 invited papers reviewing state-of-the-art research in the field of natural language processing. Coverage ranges from theoretical and methodological issues to applications with special focus on corpora, texts and transcription, speech analysis, recognition and synthesis, as well as their intertwining within NL dialogue systems.
This is the first of a three-volume set that constitutes the refereed proceedings of the 4th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2007, held in Beijing, China. It covers designing for universal access, universal access methods, techniques and tools, understanding motor diversity, perceptual and cognitive abilities, as well as understanding age diversity.
This is a comprehensive, hands-on resource for graphics programmers looking to master the latest in multimedia hardware advancements. The CD-ROM includes a DirectX software development kit with samples.