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Written for programmers and hardware designers creating EGA- and VGA-compatible products, this revised and updated edition of this bestselling resource contains new information covering the most recent developments in the graphics board industry.
This revised, updated edition gives graphics programmers and developers all the knowledge and skills they need to successfully program graphics hardware. It is a complete reference to the video graphics standard for IBM and compatible personal computers.
Written for programmers and hardware designers creating EGA- and VGA-compatible products, this revised and updated edition of this bestselling resource contains new information covering the most recent developments in the graphics board industry.
This package, consisting of a book and a computer disk, offers step-by-step tutorials and sample programs for graphics programmers working in C on how to use the IBM 8514/A high-resolution graphics machine to create impressive PC display graphics. The book discusses the machine's architecture and how to program its Adapter interface and registers.
Quickly harness the full power of the Windows(R) 32-bit operating system using Visual Basic. This best-selling guide covers every key element of the core Win32 API--from Windows management and drawing operations to advanced process control and interprocess communication techniques. Dan Applemen shows you how to translate C and C++ based Win32 documentation to Visual Basic, how to port 16-bit applications to 32-bits, and how to design applications to run on different versions of Windows.
-Access Real mode from Protected mode; Protected mode from Real mode Apply OOP concepts to assembly language programs Interface assembly language programs with high-level languages Achieve direct hardware manipulation and memory access Explore the archite
Automated Discourse Generation to the User-Centered Revolution: 1970-1995
This work focuses on how to create high-quality 2D graphic images and animations for arcade-based games, educational programs and multimedia applications. It also aims to provide insight into basic computer game design from the perspective of a graphic artist.
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