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This book explains how best to use the powerful features of Windows 95 in Win32-based applications, 16-bit Windows application, and MS-DOS-based applications. It also provides guidelines for developing virtual devices that support applications. Provided by members of the Microsoft Windows 95 technical team, this important information is not available anywhere else.
"Programmer's Guide to Pen Services for Microsoft Windows 95 explains how to create applications that use the Microsoft Windows 95 Pen Application Programming Interface (API). Among other features, Microsoft pen services provide the ability to collect data from a pen tablet and then recognize the data as text, or render the pen data as "ink," which can be stored and displayed. Although the full implementation of Microsoft pen services is required on any PC that collects, recognizes, or stores the pen data, every PC running Microsoft Windows 95 contains a subset of pen services that allow stored ink to be displayed." "The first section of Programmer's Guide to Pen Services for Microsoft Windows 95 provides an overview of pen-based computing that describes the architecture and components of the Pen API, supplemented with sample code. The second section is a complete reference to Pen API functions, structures, messages, and constants. Also included is a glossary of terminology specific to pen-based computing."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved
Today's PC users are looking for powerful, easy to use GUI applications that are fast, reliable and loaded with features. This book gives a great deal of attention to the user interface rules introduced by Windows 95 and the object-oriented interface. The CD-ROM contains sample codes, including the executable file, allowing readers to test all the samples.
Explaining how and why developers can combine various low-level system calls to accomplish high-end results, this book emphasizes low-level solutions using C and C++. The CD contains sample code so programmers can work with it online.
This sequel to the bestselling Teach Yourself Windows Programming in 21 Days is a 21 day tutorial on learning Windows programming. The second edition features all the new programming protocols and functions involved with the newest version of Microsoft Windows.
A complete tour of the architecture of the Chicago operating system and how components work together. This is the only book that offers the practical programming advice along with the controversial architectural and hidden features coverage everyone wants to read about.
Written by professional Windows game developers, this book offers comprehensive coverge of how to create distributable Windows 95 games. It explains all of the components of Microsoft's Windows 95 Game SDK extensively. The CD includes all the source code from the book as well as sample applications and demo software from the leading game development tools manufacturing companies.
Covering all the topics of Windows programming, this helpful guide gives readers the necessities and gets them programming without hassles. The book covers callbacks, messages, client/server processing basics, memory and multitasking to name a few.