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Explains the basic concepts of assembly language and how to apply it for use on the Amiga, and includes programming examples and discussions of the Amiga's software and hardware
Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.
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Get an introduction into the Vala programming language and learn about its syntax, semantics, and idioms. Do you want to boost your productivity? Are you interested in a programming language that combines the efficiency of a scripting language with the performance of a compiled language? Did you always want to write GTK+ or GNOME programs, but hate C with a passion? Read this book and learn Vala! Introducing Vala Programming starts from Hello World and goes up to graphical user interfaces using GTK+, covering DBus interprocess communication, network programming, Linux specifics, and more. You’ll learn how to leverage external libraries and enhance Vala by writing bindings to new libraries. What You Will LearnDiscover the Vala programming language and how to use it to boost your productivityUse Vala syntax and semanticsWrite object-oriented code with ValaWork with DBusImplement networking with ValaIntegrate and use external libraries with bindings and libgusb Who This Book Is For People with basic programming experience in any imperative programming language.
Semiannual, with semiannual and annual indexes. References to all scientific and technical literature coming from DOE, its laboratories, energy centers, and contractors. Includes all works deriving from DOE, other related government-sponsored information, and foreign nonnuclear information. Arranged under 39 categories, e.g., Biomedical sciences, basic studies; Biomedical sciences, applied studies; Health and safety; and Fusion energy. Entry gives bibliographical information and abstract. Corporate, author, subject, report number indexes.
FROM THE PREFACE: Many new useful ideas are presented in this handbook, including new finite impulse response (FIR) filter design techniques, half-band and multiplierless FIR filters, interpolated FIR (IFIR) structures, and error spectrum shaping.