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With its tutorial-based approach, this is a practical guide to both hand- and computer-drawn design. Readers will learn to think three-dimensionally and build complex design ideas that are structurally sound and visually clear. The book also illustrates how these basic skills underpin the use of computer-aided design and graphic software. While these applications assist the designer in creating physical products, architectural spaces and virtual interfaces, a basic knowledge of sketching and drawing allows the designer to fully exploit the software. Foundational chapters show how these technical skills fit into a deeper and more intuitive feeling for visualisation and representation, while featured case studies of leading designers, artists and architects illustrate the full range of different drawing options available. Hundreds of hand-drawn sketches and computer models have been specially created to demonstrate critical geometry and show how to build on basic forms and exploit principles of perspective to develop sketches into finished illustrations. There's also advice on establishing context, shading and realizing more complex forms.
Sketchbooks are an essential part of the creative process for artists of all disciplines, ranging from textiles and jewellery to interior design, printmaking and ceramics. The sketchbook is a complete record of the creative process which, it can even be argued, is more important that the finished object at the end of this process. This book is a vital resource for artists of all levels including students, makers and collectors, as it not only gives practical advice about building your own sketchbooks but also provides examples of different artists' working methods. Extraordinary Sketchbooks takes the reader through different themes and functions for sketchbooks, including drawing to collect visual research, course work, developing concepts and suggestions for making simple and quick visuals into exciting images. An inspiring gallery of examples from a range of artists including recent graduates, practising artists and lecturers and working professionals form a variety of art and design industries. A fantastic resource for artists everywhere.
A new edition of the #1 text in the Human Computer Interaction field! Hugely popular with students and professionals alike, Interaction Design is an ideal resource for learning the interdisciplinary skills needed for interaction design, human–computer interaction, information design, web design and ubiquitous computing. This text offers a cross-disciplinary, practical and process-oriented introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied. An accompanying website contains extensive additional teaching and learning material including slides for each chapter, comments on chapter activities and a number of in-depth case studies written by researchers and designers.
A new edition of the #1 text in the human computer Interaction field! Hugely popular with students and professionals alike, the Fifth Edition of Interaction Design is an ideal resource for learning the interdisciplinary skills needed for interaction design, human-computer interaction, information design, web design, and ubiquitous computing. New to the fifth edition: a chapter on data at scale, which covers developments in the emerging fields of 'human data interaction' and data analytics. The chapter demonstrates the many ways organizations manipulate, analyze, and act upon the masses of data being collected with regards to human digital and physical behaviors, the environment, and society at large. Revised and updated throughout, this edition offers a cross-disciplinary, practical, and process-oriented, state-of-the-art introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied. Explains how to use design and evaluation techniques for developing successful interactive technologies Demonstrates, through many examples, the cognitive, social and affective issues that underpin the design of these technologies Provides thought-provoking design dilemmas and interviews with expert designers and researchers Uses a strong pedagogical format to foster understanding and enjoyment An accompanying website contains extensive additional teaching and learning material including slides for each chapter, comments on chapter activities, and a number of in-depth case studies written by researchers and designers.
A step-by-step guide on conceptualizing your ideas into film, series, commercials, adds or any visual product. We make it fun! learn the principles and practices of storyboarding. This eBook will provide you with real-world industry expertise, and other resources to visualize and understand the preproduction process with clarity and detail. Made by industry professionals, whose credits include Rio, Ice Age 4, The Shadow King, The Lorax, Despicable Me 2, Futurama, Rugrats, Clone Wars, and The Adventures of Puss in Boots among others.
When we talk about the challenges of technology, we’re really talking about the challenges of improvement—the ways we change and the lessons we learn on our path to making things better. The challenge—and the opportunity—is that technology offers us so many options. It’s bemusing! What areas of our business do we focus on? How can we make them better? Trusting Technology is a handbook to help business leaders become centered in their focus, approach, and resilience with adopting and adapting technology. You will learn how to: • Generate, curate, and make ideas happen. • Better understand how to improve your customer’s journey. • Build a machine that connects your business’s community of customers and colleagues. • Nurture confidence in the face of change. • Create insights with the information that matters to your colleagues and customers. • Describe your security strategy in five minutes. • Capture your business’s special sauce to create new assets. • Navigate a course to your business future with rapid learning and minimalist change. • Master the art of estimation. • Benchmark your organization—any organization—as a tech business. • Build a platform to keep pace with the innovation needs of your business. • Find inspiration and build on the achievements of others. This vital conversation is not about the technology itself, but rather, the connections it enables and the change it imposes on our comfortably imperfect routine and environment. The means are not software code and hardware bits, but rather systems thinking, empathetic change, rapid learning, and adaptive planning. Trusting Technology is about the humanity of advancement feeding the advancement of humanity.
Landing a job in graphic design or multimedia starts with the creation of a portfolio that showcases a student's best work. With sample portfolios, interviews with leaders in graphic design and advertising industries, and step-by-step instruction for creating professional print and digital portfolios, this book helps students successfully transition from design student to design professional. Now fully updated, it is the only guide to creating job-winning print-based and digital portfolios specifically for graphic designers.
Embrace Open Engineering and accelerate the design and manufacturing processes Product development is a team sport, but most companies don't practice it that way. Organizations should be drawing on the creativity of engaged customers and outsiders, but instead they rely on the same small group of internal "experts" for new ideas. Designers and engineers should be connecting with marketing, sales, customer support, suppliers, and most importantly, customers. The Art of Product Design explains the rise of "Open Engineering," a way of breaking down barriers and taking advantage of web-based communities, knowledge, and tools to accelerate the design and manufacturing processes. Explains how to establish open flows of information inside and outside an organization, increasing the quality and frequency of input from different groups and stakeholders Hardi Meybaum is the founder and CEO of GrabCad, the largest community of mechanical engineers and designers in the world Open Engineering is crowdsourcing, it's collaborating, it's sharing and connecting. And it's helping a growing number of companies create better products faster than they ever imagined. The Art of Product Design shows you how to harness its power for your company.