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The Third International Conference on Intelligent Human Computer Interaction 2011 (IHCI 2011) was held at Charles University, Prague, Czech Republic from August 29 - August 31, 2011. This conference was third in the series, following IHCI 2009 and IHCI 2010 held in January at IIIT Allahabad, India. Human computer interaction is a fast growing research area and an attractive subject of interest for both academia and industry. There are many interesting and challenging topics that need to be researched and discussed. This book aims to provide excellent opportunities for the dissemination of interesting new research and discussion about presented topics. It can be useful for researchers working on various aspects of human computer interaction. Topics covered in this book include user interface and interaction, theoretical background and applications of HCI and also data mining and knowledge discovery as a support of HCI applications.
This book presents the 2nd International Conference on Artificial Intelligence and Computer Visions (AICV 2021) proceeding, which took place in Settat, Morocco, from June 28- to 30, 2021. AICV 2021 is organized by the Scientific Research Group in Egypt (SRGE) and the Computer, Networks, Mobility and Modeling Laboratory (IR2M), Hassan 1st University, Faculty of Sciences Techniques, Settat, Morocco. This international conference highlighted essential research and developments in the fields of artificial intelligence and computer visions. The book is divided into sections, covering the following topics: Deep Learning and Applications; Smart Grid, Internet of Things, and Mobil Applications; Machine Learning and Metaheuristics Optimization; Business Intelligence and Applications; Machine Vision, Robotics, and Speech Recognition; Advanced Machine Learning Technologies; Big Data, Digital Transformation, AI and Network Analysis; Cybersecurity; Feature Selection, Classification, and Applications.
This book presents a collection of state of the art research on GPU Computing and Application. The major part of this book is selected from the work presented at the 2013 Symposium on GPU Computing and Applications held in Nanyang Technological University, Singapore (Oct 9, 2013). Three major domains of GPU application are covered in the book including (1) Engineering design and simulation; (2) Biomedical Sciences; and (3) Interactive & Digital Media. The book also addresses the fundamental issues in GPU computing with a focus on big data processing. Researchers and developers in GPU Computing and Applications will benefit from this book. Training professionals and educators can also benefit from this book to learn the possible application of GPU technology in various areas.
This book constitutes the refereed proceedings of the 13th International Symposium on Visual Computing, ISVC 2018, held in Las Vegas, NV, USA in November 2018. The total of 66 papers presented in this volume was carefully reviewed and selected from 91 submissions. The papers are organized in topical sections named: ST: computational bioimaging; computer graphics; visual surveillance; pattern recognition; vitrual reality; deep learning; motion and tracking; visualization; object detection and recognition; applications; segmentation; and ST: intelligent transportation systems.
This volume LNCS 14253 constitutes the refereed proceedings of the 14th International Conference, ICVS 2023, in Vienna, Austria, in September 2023.. The 37 full papers presented were carefully reviewed and selected from 74 submissions. The conference focuses on Humans and Hands; Medical and Health Care; Farming and Forestry; Automation and Manufacturing; Mobile Robotics and Autonomous Systems; and Performance and Robustness.
This book constitutes the refereed proceedings of the 5th International Conference on Belief Functions, BELIEF 2018, held in Compiègne, France, in September 2018.The 33 revised regular papers presented in this book were carefully selected and reviewed from 73 submissions. The papers were solicited on theoretical aspects (including for example statistical inference, mathematical foundations, continuous belief functions) as well as on applications in various areas including classification, statistics, data fusion, network analysis and intelligent vehicles.
This book focuses on the development and implementation of cloud-based, complex software that allows parallelism, fast processing, and real-time connectivity. Software engineering (SE) is the design, development, testing, and implementation of software applications, and this discipline is as well developed as the practice is well established whereas the Cloud Software Engineering (CSE) is the design, development, testing, and continuous delivery of service-oriented software systems and applications (Software as a Service Paradigm). However, with the emergence of the highly attractive cloud computing (CC) paradigm, the tools and techniques for SE are changing. CC provides the latest software development environments and the necessary platforms relatively easily and inexpensively. It also allows the provision of software applications equally easily and on a pay-as-you-go basis. Business requirements for the use of software are also changing and there is a need for applications in big data analytics, parallel computing, AI, natural language processing, and biometrics, etc. These require huge amounts of computing power and sophisticated data management mechanisms, as well as device connectivity for Internet of Things (IoT) environments. In terms of hardware, software, communication, and storage, CC is highly attractive for developing complex software that is rapidly becoming essential for all sectors of life, including commerce, health, education, and transportation. The book fills a gap in the SE literature by providing scientific contributions from researchers and practitioners, focusing on frameworks, methodologies, applications, benefits and inherent challenges/barriers to engineering software using the CC paradigm.
This book constitutes the thoroughly refereed proceedings of the 9th International Conference on Intelligent Human Computer Interaction, IHCI 2017, held in Evry, France, in December 2017. The 15 papers presented together with three invited papers were carefully reviewed and selected from 25 submissions. The conference is forum for the presentation of technological advances and research results at the crossroads of human-computer interaction, artificial intelligence, signal processing and computer vision. This book is open access under a CC BY license.
This book integrates a wide range of research topics related to and necessary for the development of proactive, smart, computers in the human interaction loop, including the development of audio-visual perceptual components for such environments; the design, implementation and analysis of novel proactive perceptive services supporting humans; the development of software architectures, ontologies and tools necessary for building such environments and services, as well as approaches for the evaluation of such technologies and services. The book is based on a major European Integrated Project, CHLI (Computers in the Human Interaction Loop), and throws light on the paradigm shift in the area of HCI that rather than humans interactive directly with machines, computers should observe and understand human interaction, and support humans during their work and interaction in an implicit and proactive manner.
Master the new computational tools to get the most out of your information system. This practical guide, the first to clearly outline the situation for the benefit of engineers and scientists, provides a straightforward introduction to basic machine learning and data mining methods, covering the analysis of numerical, text, and sound data.