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The present book covers topics both on fluvial and lagoon morphodynamics. The first part is dedicated to tidal environments. Topics include an overview of main morphological features and mechanisms of estuaries and tidal channels and a model devoted to investigate flow field pattern and bed topography in tidal meandering channels and a comparison with recent observational evidence of meanders within different tidal environments. The general failure of Bagnold hypothesis when applied to equilibrium bedload transport at even relatively modest transverse slope is demonstrated. A new model is then proposed based on an empirical entrainment formulation of bed grains.
"This book offers readers an authoritative reference to the current progress of Chinese language and cultural e-learning"--Provided by publisher.
The aim of the book is to provide latest research findings, innovative research results, methods and development techniques from both theoretical and practical perspectives related to the emerging areas of Web Computing, Intelligent Systems and Internet Computing. As the Web has become a major source of information, techniques and methodologies that extract quality information are of paramount importance for many Web and Internet applications. Data mining and knowledge discovery play key roles in many of today’s prominent Web applications such as e-commerce and computer security. Moreover, the outcome of Web services delivers a new platform for enabling service-oriented systems. The emergence of large scale distributed computing paradigms, such as Cloud Computing and Mobile Computing Systems, has opened many opportunities for collaboration services, which are at the core of any Information System. Artificial Intelligence (AI) is an area of computer science that build intelligent systems and algorithms that work and react like humans. The AI techniques and computational intelligence are powerful tools for learning, adaptation, reasoning and planning. They have the potential to become enabling technologies for the future intelligent networks. Recent research in the field of intelligent systems, robotics, neuroscience, artificial intelligence and cognitive sciences are very important for the future development and innovation of Web and Internet applications.
This book defines an agenda for research in information management and systems for media and entertainment industries. It highlights their particular needs in production, distribution, and consumption. Chapters are written by practitioners and researchers from around the world, who examine business information management and systems in the larger context of media and entertainment industries. Human, management, technological, and content creation aspects are covered in order to provide a unique viewpoint. With great interdisciplinary scope, the book provides a roadmap of research challenges and a structured approach for future development across areas such as social media, eCommerce, and eBusiness. Chapters address the tremendous challenges in organization, leadership, customer behavior, and technology that face the entertainment and media industries every day, including the transformation of the analog media world into its digital counterpart. Professionals or researchers involved with IT systems management, information policies, technology development or content creation will find this book an essential resource. It is also a valuable tool for academics or advanced-level students studying digital media or information systems.
IT policies are set in place to streamline the preparation and development of information communication technologies in a particular setting. IT Policy and Ethics: Concepts, Methodologies, Tools, and Applications is a comprehensive collection of research on the features of modern organizations in order to advance the understanding of IT standards. This is an essential reference source for researchers, scholars, policymakers, and IT managers as well as organizations interested in carrying out research in IT policies.
"This book illustrates how interactive music can be used for valorizing cultural heritage, content and archives not currently distributed due to lack of safety, suitable coding, or conversion technologies. It explains new methods of promoting music for entertainment, teaching, commercial and non-commercial purposes, and provides new services for those connected via PCs, mobile devices, whether sighted or print-impaired"--Provided by publisher.
The research scenario in advanced systems for protecting critical infrastructures and for deeply networked information tools highlights a growing link between security issues and the need for intelligent processing abilities in the area of information s- tems. To face the ever-evolving nature of cyber-threats, monitoring systems must have adaptive capabilities for continuous adjustment and timely, effective response to modifications in the environment. Moreover, the risks of improper access pose the need for advanced identification methods, including protocols to enforce comput- security policies and biometry-related technologies for physical authentication. C- putational Intelligence methods offer a wide variety of approaches that can be fruitful in those areas, and can play a crucial role in the adaptive process by their ability to learn empirically and adapt a system’s behaviour accordingly. The International Workshop on Computational Intelligence for Security in Inf- mation Systems (CISIS) proposes a meeting ground to the various communities - volved in building intelligent systems for security, namely: information security, data mining, adaptive learning methods and soft computing among others. The main goal is to allow experts and researchers to assess the benefits of learning methods in the data-mining area for information-security applications. The Workshop offers the opportunity to interact with the leading industries actively involved in the critical area of security, and have a picture of the current solutions adopted in practical domains. This volume of Advances in Soft Computing contains accepted papers presented at CISIS’08, which was held in Genova, Italy, on October 23rd–24th, 2008.
This volume contains scientific papers and case studies presented at Interactive Sto- telling ’08: The First Joint International Conference on Interactive Digital Storytelling (ICIDS), held November 26–29, 2008, in Erfurt, Germany. Interactive Digital Storytelling (IDS) is a cross-disciplinary topic, which explores new uses of interactive technologies for creating and experiencing narratives. IDS is also a huge step forward in games and learning. This can be seen through its ability to enrich virtual characters with intelligent behavior, to allow collaboration of humans and machines in the creative process, and to combine narrative knowledge and user activity in interactive artifacts. IDS involves concepts from many aspects of Computer Science, above all from Artificial Intelligence, with topics such as narrative intelligence, automatic dialogue and drama management, and smart graphics. In order to process stories in real time, traditional storytelling needs to be formalized into computable models by drawing from narratological studies. As it is currently hardly accessible for creators and e- users, there is a need for new authoring concepts and tools supporting the creation of such dynamic stories, allowing for rich and meaningful interaction with the content.
"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.