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This book provides an overview of current activities in the fascinating area between computer science and sports, presenting the state of the art in utilising the latest developments in computer science to support sports coaches and athletes. It covers a broad range of topics reflecting the diversity of this interdisciplinary field, including concepts in informatics like expert systems, modelling, simulation, machine learning, robotics, and sensor integration. Further, it describes applications of computer science in sports, such as alpine skiing, badminton, football, rowing, and table tennis, as well as interesting applications areas of sport like dementia, physiology, training, and space flights. The appeals to informaticians interested in the application field of sports as well as for sports scientists and practitioners looking for advanced methods in their particular sport.
This book is a compilation of selected papers from the 14th International Symposium on Computer Science in Sport (IACSS 2023), held on September 27-30, 2023 in Hangzhou, China. The work focuses on the application of computer science and technology in the field of sports (such as intelligent data collection, data mining, visual analysis of game data, virtual reality, machine learning, computer vision, match prediction models and performance analysis). The contents make valuable contributions to academic researchers, college students, coaches and athletes, and sports management personnel (such as managers of sports associations, training bases, and professional clubs). Additionally, readers will encounter new ideas for realizing a more efficient and convenient training and exercise system.
This book broadly covers a scope of the latest advances for the development of artificial intelligence systems and their applications in various fields from medicine and technology to education. The proceedings comprise refereed papers presented at the Fifth International Conference of Artificial Intelligence, Medical Engineering, and Education (AIMEE2021), which took place at the Mechanical Engineering Institute of the Russian Academy of Sciences, Moscow, Russia, on 1–3 October 2021. Given the rapid development of artificial intelligence systems, the book emphasizes the need for the intensification of training of a growing number of relevant specialists, in particular, in medical engineering to increase the effectiveness of medical diagnosing and treatment. In digital artificial intelligence systems, scientists endeavour to reproduce the innate intellectual abilities of humans and other organisms, and the in-depth study of genetic systems and inherited biological processes can provide new approaches to create more and more effective artificial intelligence methods. Topics of the included papers concern thematic materials in the following spheres: mathematics and biomathematics; medical approaches; technological and educational approaches. The book is a compilation of cutting-edge research papers in the field, covering a comprehensive range of subjects that are relevant to business managers and engineering professionals alike. The breadth and depth of these proceedings make them an excellent resource for asset management practitioners, researchers, and academics, as well as undergraduate and postgraduate students who are interested in artificial intelligence, bioinformatics systems, also their expanding applications. The intended readership includes specialists, students, and other circles of readers who would like to know where artificial intelligence systems can be applied in the future with great benefit.
The three-volume set CCIS 1032, CCIS 1033, and CCIS 1034 contains the extended abstracts of the posters presented during the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, in July 2019.The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions. The 208 papers presented in these three volumes are organized in topical sections as follows: Part I: design, development and evaluation methods and technique; multimodal Interaction; security and trust; accessibility and universal access; design and user experience case studies. Part II:interacting with games; human robot interaction; AI and machine learning in HCI; physiological measuring; object, motion and activity recognition; virtual and augmented reality; intelligent interactive environments. Part III: new trends in social media; HCI in business; learning technologies; HCI in transport and autonomous driving; HCI for health and well-being.
This covers the PACSS 2021 which approached interdisciplinary collaboration between theoretical computer science and practical performance analysis though an online workshop and conference. Readers find in this book the peer-reviewed and discussed evidences on how computer scientists and performance analysts can and have worked together to solve both applied and research-based problems in elite sport, using the methods of computer science. In this edition, we organize the content according to four major topics: machine learning, text mining, best practice and interdisciplinary collaboration. This is a refined material written by leading experts with up-to-date overview of research in the multidisciplinary field of computer science and elite sport performance analysis.
Computers are a fundamentally important tool in sport science research, sports performance analysis and, increasingly, in coaching and education programmes in sport. This book defines the field of ‘sport informatics’, explaining how computer science can be used to solve sport-related problems, in both research and applied aspects. Beginning with a clear explanation of the functional principles of hardware and software, the book examines the key functional areas in which computer science is employed in sport, including: knowledge discovery and database development data acquisition, including devices for measuring performance data motion tracking and analysis systems modelling and simulation match analysis systems e-learning and multimedia in sports education Bridging the gap between theory and practice, this book is important reading for any student, researcher or practitioner working in sport science, sport performance analysis, research methods in sport, applied computer science or informatics.
The use of computers in the sport and exercise sciences is now unquestioned. They are employed in the functioning of laboratory facilities, data collection, data handling and prediction of forthcoming outcomes. Recent advances are strongly affected by current developments in computer science and technology. In particular, progress in hardware (processor speed, storage capacity, communication technology), software (tools), information management concepts (data bases, data mining) and media (internet, eLearning, multimedia) gives a great impetus.This book, written by leading experts in the interdisciplinary field of sport and computer science, provides an overview on current fields of research and application covering fields such as virtual reality, ubiquitous computing, feedback systems and multimedia.
This is an authoritative introduction to Computing Education research written by over 50 leading researchers from academia and the industry.