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This book presents the proceedings of the 3rd International Conference on the Industry 4.0 Model for Advanced Manufacturing (AMP 2018), held in Belgrade, Serbia, on 5–7 June 2018, the latest in a series of high-level conferences that brings together experts from academia and industry to exchange knowledge, ideas, experiences, research findings, and information in the field of manufacturing. The book addresses a wide range of topics, including, for example, design of smart and intelligent products, developments in CAD/CAM technologies, rapid prototyping and reverse engineering, multistage manufacturing processes, manufacturing automation in the Industry 4.0 model, cloud-based products, and cyber-physical and reconfigurable manufacturing systems. By providing updates on key issues and recent advances in manufacturing engineering and technologies, it aids the transfer of vital knowledge to the next generation of academics and practitioners. It appeals to anyone working or conducting research in this rapidly evolving field.
This book comprises selected proceedings of the 5th International Conference on Water Resources 2021 (ICWR2021) focusing on innovations and preparations to face the water-related challenges. Focus is given in the area of quantitative and qualitative water resource analyses comprising of forecasting, modelling and water governance. The contents will be useful to researchers, educators, practitioners and policy-makers alike.
Gesture Recognition: Theory and Applications covers this important topic in computer science and language technology that has a goal of interpreting human gestures via mathematical algorithms. The book begins by examining the computer vision-based gesture recognition method, focusing on the theory and related research results of various recent gesture recognition technologies. The book takes the evolutions of gesture recognition technology as a clue, systematically introducing gesture recognition methods based on handcrafted features, convolutional neural networks, recurrent neural networks, multimodal data fusion, and visual attention mechanisms.Three gesture recognition-based HCI (Human Computer Interaction) practical cases are introduced. Finally, the book looks at emerging research trends and application. - Focuses on the theory and application of gesture recognition, providing a systematic introduction to commonly used datasets in the field as well as algorithms based on handcrafted features, convolutional neural networks, multimodal fusion, and attention mechanisms - Introduces the practical applications of gesture recognition in real-world scenarios, enabling readers to enhance their practical application skills while learning about relevant technologies - Demonstrates four main categories of gesture recognition methods and analyzes their associated challenges
The eight-volume set comprising LNCS volumes 9905-9912 constitutes the refereed proceedings of the 14th European Conference on Computer Vision, ECCV 2016, held in Amsterdam, The Netherlands, in October 2016. The 415 revised papers presented were carefully reviewed and selected from 1480 submissions. The papers cover all aspects of computer vision and pattern recognition such as 3D computer vision; computational photography, sensing and display; face and gesture; low-level vision and image processing; motion and tracking; optimization methods; physics-based vision, photometry and shape-from-X; recognition: detection, categorization, indexing, matching; segmentation, grouping and shape representation; statistical methods and learning; video: events, activities and surveillance; applications. They are organized in topical sections on detection, recognition and retrieval; scene understanding; optimization; image and video processing; learning; action, activity and tracking; 3D; and 9 poster sessions.
This book presents the proceedings of the 6th International Conference on Advanced Intelligent Systems and Informatics 2020 (AISI2020), which took place in Cairo, Egypt, from October 19 to 21, 2020. This international and interdisciplinary conference, which highlighted essential research and developments in the fields of informatics and intelligent systems, was organized by the Scientific Research Group in Egypt (SRGE). The book is divided into several sections, covering the following topics: Intelligent Systems, Deep Learning Technology, Document and Sentiment Analysis, Blockchain and Cyber Physical System, Health Informatics and AI against COVID-19, Data Mining, Power and Control Systems, Business Intelligence, Social Media and Digital Transformation, Robotic, Control Design, and Smart Systems.
This book contains the contributions presented at the ninth international KES conference on Intelligent Interactive Multimedia: Systems and Services, which took place in Puerto de la Cruz, Tenerife, Spain, June 15-17, 2016. It contains 65 peer-reviewed book chapters that focus on issues ranging from intelligent image or video storage, retrieval, transmission and analysis to knowledge-based technologies, from advanced information technology architectures for video processing and transmission to advanced functionalities of information and knowledge-based services. We believe that this book will serve as a useful source of knowledge for both academia and industry, for all those faculty members, research scientists, scholars, Ph.D. students and practitioners, who are interested in fundamental and applied facets of intelligent interactive multimedia.
Provides crowd simulation methodology to populate virtual environments, for video games or any kind of applications that requires believable multi-agent behavior Presents the latest contributions on crowd simulation, animation, planning, rendering and evaluation with detailed algorithms for implementation purposes Includes perspectives of both academic researchers and industrial practitioners with reference to open source solutions and commercial applications, where appropriate
This book constitutes the refereed proceedings of the International Conference on Computer Vision and Graphics, ICCVG 2018, held in Warsaw, Poland, in September 2018. The 45 full papers were selected from 117 submissions. The contributions are thematically arranged as follows: computer graphics, image quality and graphic, user interfaces, object classification and features, 3D and stereo image processing, low-level and middle-level image processing, medical image analysis, motion analysis and tracking, security and protection, pattern recognition and new concepts in classification.
I3D '16: Symposium on Interactive 3D Graphics and Games Feb 26, 2016-Feb 28, 2016 Redmond, USA. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.
This book constitutes the proceedings of the 17th International Conference on Detection of Intrusions and Malware, and Vulnerability Assessment, DIMVA 2020, held in Lisbon, Portugal, in June 2020.* The 13 full papers presented in this volume were carefully reviewed and selected from 45 submissions. The contributions were organized in topical sections named: vulnerability discovery and analysis; attacks; web security; and detection and containment. ​*The conference was held virtually due to the COVID-19 pandemic.