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A new superhero has arisen in India in the wake of the brutal gang rape on a Delhi bus two years ago: Priya, a mortal woman who is raped herself, but who fights back against sexual violence with the help of the goddess Parvati – and a tiger. – THE GUARDIAN “Priya’s Shakti is the first Indian comic book of its kind — not only confronting teenagers with the sensitive issue of sexual violence, but also engaging young people through its innovative use of augmented reality technology.” — REUTERS
PRIYA — India’s first female superhero, embarks on a mission to stop the spread of Covid-19. She befriends a little girl named Meena to show her the sacrifices made by frontline healthcare workers and instill the power of courage and compassion during this difficult time. She teams up with Pakistan’s female superhero, Burka Avenger, to foil her arch enemy from infecting her city with the potent virus.
Priya continues her adventures with her flying tiger, Sahas. She returns home and discovers all the young women have disappeared in her rural village including her sister, Laxmi. She discovers they were taken to an underground brothel city called Rahu, which is ruled by a demon who gets his power through fear and entrapment of women.
Life is joyful for childhood friends Sunil and Megha. Being teenagers is tough enough for both, but a hypnotic storm is brewing that can throw their innocent relationship into turmoil. The same swarm transforms Priya and her flying tiger Sahas into metallic beings and traps them in a digital maze. Can Priya the superhero confront the menace, and rescue Sunil, Megha and their friends from being consumed by the swarm?
Hindu gods serve mankind with compassion and devotion, breathing wisdom into every aspect of life. This exquisitely illustrated book presents profiles of 30 deitiesfrom the powerful triad of Brahma the creator, Vishnu the preserver, and Shiva the destroyer, to the colorful supporting cast of gods such as Ganesha and Saraswati. Author Priya Hemenway tells the stories of how these gods came to be, how theyre worshipped, and how they remain forever alive in the hearts of those who seek to know themselves.
Cover -- Half Title -- Title Page -- Copyright Page -- Contents -- List of Table -- Foreword: Earth to Transmedia -- Acknowledgements -- Introduction: Conceptualizing National and Cultural Transmediality -- PART I: European Transmediality -- 1 United Kingdom: The Justified Ancients of Mu Mu's 'Comeback' as a Transmedia Undertaking -- 2 Spain: Emergences, Strategies and Limitations of Spanish Transmedia Productions -- 3 Portugal: Transmedia Brand Narratives, Cultural Intermediaries and Port Wine -- 4 France: Telling Tales of Cultural Heritage using Transmedia Storytelling -- 5 Estonia: Transmedial Disruptions and Converging Conceptualizations in a Small Country -- PART II: North and South American Transmediality -- 6 United States: Trans-Worldbuilding in the Stephen King Multiverse -- 7 Canada: Transmediality as News Media and Religious Radicalization -- 8 Colombia: Transmedia Projects in Contexts of Armed Conflict and Political Change -- 9 Brazil: Reconfigurations and Spectatorship in Brazilian Telenovelas -- PART III: Asian Transmediality -- 10 Japan: Fictionality, Transmedia National Branding and the Tokyo 2020 Olympic Games -- 11 India: Augmented Reality, Transmedia Reality and Priya's Shakti -- 12 Russia: Interactive Documentary, Slow Journalism and the Transmediality of Grozny: Nine Cities -- List of Contributors -- Index
Rape Culture and Religious Studies: Critical and Pedagogical Engagements stages a critical engagement between religious texts and the problem of sexual violence. Rape and other forms of sexual violence are widespread on college and university campuses; they also occur in sacred texts and religious traditions. The volume addresses these difficult intersections as they play out in texts, traditions, and university contexts. The volumegathers contributions from religious studies scholars to engage these questions from a variety of institutional contexts and to offer a constructive assessment of religious texts and traditions.
This beautifully designed set offers a simple approach to meditation, as well as an enjoyable way to learn about one of the world's great masters. Based on Gautama Buddha'sDhammapadaorWay of Truth, the kit includes not only 36 illustrated cards inscribed with the Buddha's wisdom, but also an illuminating guidebook; together, they'll help create spiritual harmony in your life. The guide provides an introduction to the Buddha: his birth, search, enlightenment, Four Noble Truths and the Eightfold Path, and much more. It also features information to help you interpret the cards, along with in-depth, individual readings of their text. As you go through the cards, you'll begin to reflect on the questions all meditators askabout awareness, distractions, serenityand find encouragement when you feel disheartened.
Set against the backdrop of pre-partition India, Jungee is a literary fiction novel based on actual events. It is the coming of age story of a mischievous boy, lovingly called Koogh. We follow his quintessential hero's journey, from carefree childhood days, flying kites and playing marbles, to being the first man in his family to leave the village for the big city and get awarded by the President of India. The protagonist's story of grit and glory is inspiring. It spans decades of Indian history, as he transcends his internal demons, and traverses boundaries and borders to teach us relatable life lessons, and complete his tryst with presence, to be the hero in every moment of his life.
Contributions by Bart Beaty, T. Keith Edmunds, Eike Exner, Christopher J. Galdieri, Ivan Lima Gomes, Charles Hatfield, Franny Howes, John A. Lent, Amy Louise Maynard, Shari Sabeti, Rob Salkowitz, Kalervo A. Sinervo, Jeremy Stoll, Valerie Wieskamp, Adriana Estrada Wilson, and Benjamin Woo The Comics World: Comic Books, Graphic Novels, and Their Publics is the first collection to explicitly examine the production, circulation, and reception of comics from a social-scientific point of view. Designed to promote interdisciplinary dialogue about theory and methods in comics studies, this volume draws on approaches from fields as diverse as sociology, political science, history, folklore, communication studies, and business, among others, to study the social life of comics and graphic novels. Taking the concept of a “comics world”—that is, the collection of people, roles, and institutions that “produce” comics as they are—as its organizing principle, the book asks readers to attend to the contexts that shape how comics move through societies and cultures. Each chapter explores a specific comics world or particular site where comics meet one of their publics, such as artists and creators; adaptors; critics and journalists; convention-goers; scanners; fans; and comics scholars themselves. Through their research, contributors demonstrate some of the ways that people participate in comics worlds and how the relationships created in these spaces can provide different perspectives on comics and comics studies. Moving beyond the page, The Comics World explores the complexity of the lived reality of the comics world: how comics and graphic novels matter to different people at different times, within a social space shared with others.