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War is coming... Anna and Christina are vampire hunters, sworn to rid the world of the undead. Staking vamps had always gone according to plan until the most powerful vampire they’ve ever encountered comes for Christina. If that wasn’t enough to worry about, new hunters show up at their headquarters, and a crack opens up in the park that may very well be the doorway to hell itself. Time is running out for the hunters as Christina is taken prisoner, and Anna does everything she can to try to protect her friends, hoping her power and intelligence is enough to save them before it’s too late.
After the previous great battle of modern times, Reformed Vampires, known as 'Reefers' and humans had learned to live side by side. Lycanthropes agreed upon a truce with their age-old enemies the vampires. Once again, society was rebuilt and for over a decade, there was peace. The resurgence of Zaegon and Melanie would once again recruit dissident vampires for their evil cause and once again, Nathan, Boni and their allies would face another threat to their civilisation and survival. The Devil himself would be at the forefront of the dissident vampire armies and the hordes of demons. The final solution would be something on scale, never yet witnessed by mankind.
On the moon of M3, Eira is a police officer at one of the best departments in the seven galaxies. Only there’s no crime on Mygaria, the planet M3 oversees, and the department has no budget. Jeysiran lives in what seems like paradise. Mygaria is known for its gorgeous beaches and sparkling pink ocean. But the truth is the ocean is toxic, and Jeysiran’s best friend is dying. When Jeysiran illegally leaves Mygaria to fulfill a promise, it’s up to Eira to bring her to justice. As Eira gets closer, time is running out for Jeysiran to deliver information that just may hold the key to the future of Mygaria.
A world with an obliterated population. A world where wolves are the new apex predators. In search of a quiet life, day after day Rain tries to survive, but when wolves start brutally killing her friends, she realizes her best bet of survival is returning to someone she vowed never to see again. On her way to meet up with him, she hurts her ankle, which is only the start of her problems. Weakened and injured, she stumbles upon a cabin in the woods where she finds Henry, a man who appears to be kind and caring. But Henry disappears every month with no mention of where he goes. Still she finds his cabin offers a more peaceful life than the one she was chasing, so she decides to stay. As she deals with vicious wolves and angry humans, Rain must also wrestle with her inner demons and determine if her choice to stay in the cabin is really the path to a perfect life or one more dangerous than she ever could have imagined.
In over 15 flesh-eating tales that shock and horrify, Asylum Press presents a giant flesh-rotting collection of all-new zombie tales, featuring an international cast of artistic talent. Stories include: Spawn artist Simon Kudranski's The Barber, a tale of the undead and the Mob; Creature Converts, in which a cat lady's feline friends develop a taste for the flesh; and Feast, in which a gangster's taste for a delicacy becomes his end.
So you think you understand the world you live in? Don't bet your life on it. This world is not safe. This world is not sane. This world is a ticking time bomb, and the lives of billions hang in the balance. Knightlight, an organization founded in 1947, is a government-sanctioned agency that deals with non-military threats. They deal with madmen and monsters. They are at war, and have been for nearly seventy years. But the enemy is ancient and has an agenda of its own. The enemy has had all the time in the world to prepare. The first phase of the plan-destroy Knightlight, and any resistance, removing them all from the field of battle. There are terrible things soon coming upon the Earth ... terrible things. We live in a short slice of time referred to as the "Prelude to the Dark Messiah." Knightlight knows it can't protect mankind from the future, but until the end comes, they will hold the line. Forget what you believe you know about the Bigfoot phenomenon. Ignore what you think you understand about aliens. Unlearn what you've been taught about ghosts, vampires, and werewolves. None of the above exist, but what does exist will gladly drag you to the pit of hell and devour you on the way.
Marvel's Guardians of the Galaxy Prelude 1-2, Marvel's Guardians of the Galaxy Infinite Comic 1, Iron Man (1968) 55, Strange Tales (1951) 181, Incredible Hulk (1968) 271; Tales to Astonish (1959) 13, Marvel Preview 4
Fictional war narratives often employ haunted battlefields, super-soldiers, time travel, the undead and other imaginative elements of science fiction and fantasy. This encyclopedia catalogs appearances of the strange and the supernatural found in the war stories of film, television, novels, short stories, pulp fiction, comic books and video and role-playing games. Categories explore themes of mythology, science fiction, alternative history, superheroes and "Weird War."
A film, video, and DVD guide for the true lover of the cinema, this volume focuses on independent and international films as well as the best of the mainstream. 450 photos throughout.