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Nobody knows craps like "Mr. Joe." In this groundbreaking book, he shows you how to walk away from a crap table a winner. His knowledge about the random numbers game we call craps is astonishing.
Stanford Wong applies math and logic to tossing the dice to get an advantage over casinos at craps. Included are all the details of setting the dice, tossing them, using your practice time efficiently, determining when you are good enough to take on the casinos, optimal betting strategy, and the math of craps.
Dice control. The only way to beat the casinos at craps! Frank Scoblete reveals his secrets and takes you step-by-step through his dice control techniques: sets, stance, grip, throw, arc, backspin, landing, proper betting, and the 5-Count. Additionally, Frank exposes the good, the bad, and the ugly betrayals he experienced in 25 years playing with the world's greatest dice controllers. Join the legendary Captain, the father of dice control. Marvel at the greatest dice controller of all time, the woman known as "The Arm" in the roaring days of Atlantic City! Meet today's dice control stars: the Dominator, Jerry "Stickman," Chris "Sharpshooter" Pawlicki, Howard "Rock 'n' Roller," Bill "Ace-10" Burton, Bob "Mr. Finesse," John "Skinny," Nick@Night, Billy "the Kid," Daryl "No Field Five," Arman "Pit Boss," Mark "Dice Pilot," Randy "Randman," and Tim "Timmer." Learn about PARR, the first dice control class created by controversial author Jerry Patterson. Enter the famous Golden Touch dice control school. Meet the great dice control teams: the Captain's Crew, the Lee Brothers, the Five Horsemen, and the tag teams of Marilyn "the Goddess" and Charlie "Sandtrap;" Heavenly Kitten and Star Shine; Pat "Dr. Crapology" and Janis "Alligator Rose." Meet the crooks, the cheats, the scoundrels, and the screw-ups of the dice-control world. Join Frank on his adventures inside the exclusive world of elite dice controllers.
"The runaway winner as the best overall gambling encyclopedia written in the past 20 years.”--Detroit Free Press Walk away from every casino a winner! Take it from Mensa, the society for people with high IQs: you don’t have to be a genius to triumph at the tables. Here’s the inside line on the games and bets that give the best advantage. Do you know whether to split a pair of aces in blackjack, which slot machines carry the worst payback for the player, and why losses are more significant at video than "live” keno? Beat the bank by understanding all this and more, including odds and probability, the "house edge,” money management, and gambling psychology. The chips will just pile up. The author lives in New York, NY.
Frank Scoblete and Dominator are two of the best dice rollers in the nation, and they're back to share even more secrets and tips for craps players looking to get an edge on the game. The authors thoroughly explain their proven "Cutting Edge Craps" technique with photos and words that make their system easy for anyone to learn, whether you're a veteran of the craps table or new to the game. The authors have a variety of elements to their teaching system, including how to set the dice to improve the odds of hitting different sets of numbers, how to throw the dice in a controlled manner, why using the 5-Count will reduce the house's edge, and how to push the casino to offer a better game for you than others get. Everyone else at the craps table is gambling, but you'll be the only one with improved odds at the table after reading "Cutting Edge Craps."
Early in his rise to enlightenment, man invented a concept that has since been variously viewed as a vice, a crime, a business, a pleasure, a type of magic, a disease, a folly, a weakness, a form of sexual substitution, an expression of the human instinct. He invented gambling. Recent advances in the field, particularly Parrondo's paradox, have triggered a surge of interest in the statistical and mathematical theory behind gambling. This interest was acknowledge in the motion picture, "21," inspired by the true story of the MIT students who mastered the art of card counting to reap millions from the Vegas casinos. Richard Epstein's classic book on gambling and its mathematical analysis covers the full range of games from penny matching to blackjack, from Tic-Tac-Toe to the stock market (including Edward Thorp's warrant-hedging analysis). He even considers whether statistical inference can shed light on the study of paranormal phenomena. Epstein is witty and insightful, a pleasure to dip into and read and rewarding to study. The book is written at a fairly sophisticated mathematical level; this is not "Gambling for Dummies" or "How To Beat The Odds Without Really Trying." A background in upper-level undergraduate mathematics is helpful for understanding this work. - Comprehensive and exciting analysis of all major casino games and variants - Covers a wide range of interesting topics not covered in other books on the subject - Depth and breadth of its material is unique compared to other books of this nature Richard Epstein's website: www.gamblingtheory.net
For improving your odds of winning, bet on Teach Yourself! Written by a gaming expert, Teach Yourself Casino Games shows you how to play casino games and win. From poker to slots, you will learn: Hints and tips for beating the odds Strategies for outsmarting fellow players Proper etiquette for playing in a casino How to set a budget so you don't break your bank
The two essays in this classic work by sociologist Erving Goffman deal with the calculative, gamelike aspects of human interaction. Goffman examines the strategy of words and deeds; he uses the term "strategic interaction" to describe gamelike events in which an individual's situation is fully dependent on the move of one's opponent and in which both players know this and have the wit to use this awareness for advantage. Goffman aims to show that strategic interaction can be isolated analytically from the general study of communication and face-to-face interaction. The first essay addresses expression games, in which a participant spars to discover the value of information given openly or unwittingly by another. The author uses vivid examples from espionage literature and high-level political intrigue to show how people mislead one another in the information game. Both observer and observed create evidence that is false and uncover evidence that is real. In "Strategic Interaction," the book's second essay, action is the central concern, and expression games are secondary. Goffman makes clear that often, when it seems that an opponent sets off a course of action through verbal communication, he really has a finger on your trigger, your chips on the table, or your check in his bank. Communication may reinforce conduct, but in the end, action speaks louder. Those who gamble with their wits, and those who study those who do, will find this analysis important and stimulating.