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Combining science, history, and DIY pyrotechnics, this book for the workbench warrior explains humankind’s most useful and paradoxical tool: fire. William Gurstelle, author of the bestselling Backyard Ballistics, presents 25 projects with instructions, diagrams, photos, and links to video demonstrations that enable people of all ages to explore and safely play with fire. From Franklin’s stove to Diesel’s engine, explosive and fascinating tales are told of the great pyromaniacs who scientifically revealed the mysteries of fire such as “Gunpowder” Joseph Priestly, who discovered oxygen; Antoine Lavoisier, the father of chemistry; and Humphrey Davy, whose chemical discoveries and fiery inventions saved thousands of lives. By following the directions inside, the curious can replicate these breakthrough scientists’ experiments and inventions from the simply fascinating one-candlepower engine to the nearly magical fire piston and an incredible tornado of fire.
Combining science, history, and DIY pyrotechnics, this book explains humankind's most useful and paradoxical tool: fire. Gurstelle presents 25 projects with instructions, diagrams, photos, and links to video demonstrations that enable people of all ages to explore and safely play with fire.
In this book, Emslie establishes that narrative explanations are to be preferred over non-narrative in the humanities. They are more truthful in two senses. They both correspond more closely to reality and allow inference as to normative values. This is particularly the case when aesthetics are added to the mix.
Culling common household items to create an uncommon arsenal of miniature gadgets and side-arms, this guidebook provides do-it-yourself spy enthusiasts with 35 different surveillance tools and weapons.
"Using items that can be found in the modern junk drawer, troublemakers of all stripes have the components they need to assemble an impressive arsenal of miniaturized weaponry"--Page [4] of cover, volume 1.
To become a ninja master, you need discipline, a silent footstep, and an impressive personal arsenal. Author and toy designer John Austin provides step-by-step instructions on how to turn everyday household and office items into 37 different ninja weapons for the modern era, including: the Crouching Tiger Catapult, Paper Clip Grappling Hook, Origami Boomerang, Magazine Nunchucks, Craft Stick Katana, Pencil Top Eraser Dart, and more! Once you've assembled an armory, the author provides several targets to practice your shooting skills—nested paper cups become a dragon; chopsticks and a paper plate form a tripod bulls-eye, and more. Armed, trained, and shrouded in black, you are now prepared for missions of reconnaissance and sabotage and other grim errands.
The robots are coming! MAKE Volume 27 shows you how to build robots that walk, fly, swim, play music, dance, and even extinguish fires. Some of the buildable bots you’ll meet include: Yellow Drum Machine, which roves around looking for things to drum on, then drums, records, and accompanies itself playing catchy rhythms Roomba Recon, Roomba robotic vacuum with a wireless router and webcam on its back, programmed so you can drive it around your house and see what it sees from a browser window anywhere Hamster-Powered Strandbeest, which walks around on eight legs, powered by a hamster inside its hamster globe “head” The winning project from MAKE’s Most Entertaining Robot contest Tiny Robots made from common electronics components. The special Robots section will also include a roundup of hobby robotics highlights, and a Primer on using the EZ-Robot controller board to turn any animatronic toy into a fully controllable robot that recognizes faces and responds to voice commands.
After ten years, Make: has become one of most celebrated magazines to hit the newsstands, and certainly one of the hottest reads. If you're just catching on to the Maker Movement and wonder what you've missed, this book contains the best projects and articles from the magazine. Find out what keeps Makers coming back to Make: with this assortment of DIY projects and articles selected by Make:'s editors. Learn to: Outfit your workshop and make some must-have tools Build electronic projects from actuators to antennae Make things with Arduino and Raspberry Pi Create drones and robots Build noisemaking projects and musical instruments Augment your photo and video capabilities Make your own food, soap, ink, and more
"This stuff is more than just fancy pranks. It's Americana. Never has nonsense been taken so seriously...This book is a fascinating, appetite- whetting glimpse for the, if you'll pardon the expression, uninitiated." -David Copperfield, from the foreword At the beginning of the twentieth century, 40 percent of American men belonged to a lodge, and they were hazing their newbies with cigar- smoking camels, spankers, and even fake guillotines. Nearly all their prank devices came from the same place: catalogs published by the DeMoulin Brothers Company from 1896 to 1930. Julia Suits discovered one of these all-but-forgotten catalogs at a flea market. Its pages were full of bizarre hazing props: old-fashioned telephones that squirted water, bucking goats attached to tricycles, Victorian- looking furniture that sent electric shocks. These prank machines are the relics of mischief and daredevilry, produced for the country's original fraternity- hazing culture, and created by America's original high-tech geeks of the electric age. The Extraordinary Catalog of Peculiar Inventions offers a peek into twentieth-century American culture that most people have never seen. At its core are hundreds of the most inventive DeMoulin prank machines, complete with their original, quirky descriptions and eccentric line art. Alongside the catalog pages are newspaper clippings, lodge trivia, quotes, and stories that show the true side of America's original hazing culture.
The first magazine devoted entirely to do-it-yourself technology projectspresents its 28th quarterly edition for people who like to tweak, disassemble, recreate,and invent cool new uses for technology. Express your inner child with MAKE Volume 28, featuring toys and games. Any maker can tell you that lots of experimentation and play time are essential to developing brainpower and creativity. This issue pays tribute to the beloved toys and games you grew up with and their evolution through technology.