Download Free Power Rangers Role Playing Game Character Journal Book in PDF and EPUB Free Download. You can read online Power Rangers Role Playing Game Character Journal and write the review.

"In the G.I. JOE Roleplaying game, create your own Joe by choosing your military training origin, personal traits, and role within the G.I. Joe organization to become a Real American Hero and save the day! This book contains everything you need to create your own G.I. JOE character and play the game - just add dice, some friends, and your imagination."--Amazon.com.
"In the Transformers Roleplaying game, create your own Autobot character and wage your battle to destroy the evil forces of the Decepticons! Whether defending Earth against Megatron's plans of attack, searching for elusive stores of Energon, or protecting innocent humans and Cybertronians alike, your game is only limited by the stories you create! This book contains everything you need to create your own Transformers robot character and play the game - just add dice, some friends, and your imagination."--Amazon.com.
Warfare is a common theme throughout the Star Wars saga. This supplement gives players and Gamemasters everything they need to run games or play characters in a war-torn galaxy.
Romance of the Perilous Land is a roleplaying game of magic and adventure set in the world of British folklore, from the stories of King Arthur to the wonderful regional tales told throughout this green and pleasant land. It is a world of romantic chivalry, but also of great danger, with ambitious kings, evil knights, and thieving brigands terrorising the land, while greedy giants, malevolent sorcerers, and water-dwelling knuckers lurk in the shadows. As valiant knights, mighty barbarians, subtle cunning folk, and more, the players are heroes, roaming the land to fight evil, right wrongs, and create their own legends.
Lord Drakkon—a twisted alternate-reality version of Tommy Oliver (AKA the Mighty Morphin Green Ranger)—is one of the deadliest foes the Power Rangers have ever faced. Now, for the first time, discover this collection spotlighting one of the most popular Power Rangers characters of all time like you never imagined, from his first appearance to his origin in this lead up to the historic Shattered Grid event! Mighty Morphin Power Rangers writers Kyle Higgins & Ryan Parrott, Dan Mora (Buffy The Vampire Slayer, Once & Future) and more introduce you to the Power Ranger you only thought you knew! Collects Mighty Morphin Power Rangers #9, 11-16, 23-24, along with material from Saban’s Go Go Power Rangers #9-12 and other hard-to-find Power Rangers stories.
Batman is back! And just in time to save the life of Nightwing, who was given a fear toxin super-dose and tossed out of a skyscraper-another tragedy surrounding Arkham Tower’s hostile takeover. As Scarecrow readies his forces for the big bat, war erupts on every floor of the building between the Penguin’s thugs, the Party Crashers, the murderous Arkham inmates, and an overwhelmed Bat-Family who’s struggling to get everyone out alive! Will the return of the bat be enough to turn the tide to victory...or does another X factor lurk in the battle that could save the day? The penultimate chapter of “House of Gotham” arrives as a battle erupts between Batman, The Joker, and the Boy in horrifying fashion! Bruce Wayne has felt responsibility for this situation for years now...but does he have what it takes to save the life of his sworn enemy?
Initially developed in Japan by Nintendo as a computer game, Pokémon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hundred imaginary creatures, Pokémon quickly diversified into an array of popular products including comic books, a TV show, movies, trading cards, stickers, toys, and clothing. Pokémon eventually became the top grossing children's product of all time. Yet the phenomenon fizzled as quickly as it had ignited. By 2002, the Pokémon craze was mostly over. Pikachu’s Global Adventure describes the spectacular, complex, and unpredictable rise and fall of Pokémon in countries around the world. In analyzing the popularity of Pokémon, this innovative volume addresses core debates about the globalization of popular culture and about children’s consumption of mass-produced culture. Topics explored include the origins of Pokémon in Japan’s valorization of cuteness and traditions of insect collecting and anime; the efforts of Japanese producers and American marketers to localize it for foreign markets by muting its sex, violence, moral ambiguity, and general feeling of Japaneseness; debates about children’s vulnerability versus agency as consumers; and the contentious question of Pokémon’s educational value and place in school. The contributors include teachers as well as scholars from the fields of anthropology, media studies, sociology, and education. Tracking the reception of Pokémon in Japan, the United States, Great Britain, France, and Israel, they emphasize its significance as the first Japanese cultural product to enjoy substantial worldwide success and challenge western dominance in the global production and circulation of cultural goods. Contributors. Anne Allison, Linda-Renée Bloch, Helen Bromley, Gilles Brougere, David Buckingham, Koichi Iwabuchi, Hirofumi Katsuno, Dafna Lemish, Jeffrey Maret, Julian Sefton-Green, Joseph Tobin, Samuel Tobin, Rebekah Willet, Christine Yano
Torn-out pages, three-hole punches, worn spots from too much erasing, cramped margin scrawl. That's all so....last season. Get with the program and make your evil-eradicating existence that much easier with the Buffy the Vampire Slayer Character Journal. Beautify your stuff, keep everything nicely organized, and watch the Queen of Mean go green with jealousy. Record your character stats, skills, maneuvers, Qualities, Drawbacks, description, history, magic, items, contacts, friends, bragging rights, memorable quotes and much more in this must-have gaming accessory.
In his extraplanar tower, the devious lich Valda has started a grim collection: heroes of every stripe from across the world, petrified in marble and arranged by speciality. The mad lich has nearly cracked it: twenty-two types of adventurer and counting.Arrayed within this book is the greatest expansion of rules and character options ever brought to 5th Edition D&D. Build never-before-seen characters with new races, classes, feats and more, appropriate for any setting and any story.Whether you're the Game Master or a player looking for new options, this book is a must-haveat your table. It includes: ? 5 brand new races? 59 new feats? 137 new spells? Exotic weapons and magic items? Brand new familiars