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In this compelling sequel to Power Quest Book One: America's Obsession with the Paranormal, S. Douglas Woodward reveals the hidden history of Nazi infestation of American institutions after World War II. Beginning with the 1952 flying saucer flap over the nations capital and concluding with the CIA's clandestine mind control agenda of the 1950s-1970s, the reader is confronted with highly charged and seldom known facts. The story centers on America's erstwhile alliance with German fascism linked to the infamous personalities of Hitler's Nazi Party who escaped the war crimes trials at Nuremberg. In this second volume of Power Quest, The Ascendancy of Antichrist in America, Woodward brings to the reader the recently declassified proof our America has often shunned its most noble ideals. The author uncovers a vast record of unethical and deceptive Federal activities committed in Washington's darkened corridors of political power. Woodward condenses mountains of highly reliable research compiled by authoritative investigative journalists and insiders along with his own well-turned analysis, demonstrating that the political and spiritual evil of Nazism was often excused and encouraged by American officials as part of a blind quest to fight communism during the Cold War. Woodward makes no secret of his evangelical perspective. But Power Quest: The Ascendancy of Antichrist in America is not a selective proof texting of biblical assertions or a diatribe against liberal political views. His account is a factual his-tory that most Americans have never heard. For conservative Christian readers, Woodward speaks prophetically - challenging the cherished assumption held by political conservatives that America traditionally takes the moral high ground. And he poses an alternative view to the typical eschatological position, asking "Could America be the seat of power for a literal personage the Bible calls Antichrist?"
Second Quest is a stand-alone graphic novella inspired by Zelda. It's an original story about a young woman from a small town in the sky who begins to suspect that the legends about her home aren't true.
As the evil Nacht spreads his darkness across the valley, Tom and his friends, the Bone family, desperately try to find the Spark that will heal the Dreaming and save the world.
Thrice upon a time, three worlds were in peril... New York Times bestselling author Tracy Hickman and Dragonlance cocreator Laura Hickman present the continuing story of their monumental, enthralling epic fantasy Thrice upon a time, three champions will find one destiny... In the course of more than two decades, Galen Arvad's tiny band of outlaw Mystics has grown into a nation of secret clans, despite fierce persecution by the Pir theocracy and the dragons that have enslaved humanity. On another world, the faery Dwynwyn saved her people by raising an army of the dead, but now none of the corpses can rest...and the sheer number of their tormented legions threatens the faery kingdoms. While on the third world, the tyrannical King Mimic's domination is threatened by a warrior maiden whose thirst for conquest exceeds his own. Yet through the magic of the dreams that link their worlds, a new wind blows, beckoning each of them into unknown lands with the promise of salvation, sanctuary, and power. For Galen's war-weary son, Caelith, the slender hope takes the form of a stranger's vow to lead him and his people to the sanctuary of a lost empire-the legendary ancestral home of the Mystics. Dwynwyn seeks salvation of her people through a small fellowship of Fae who must journey to a distant land of unquenchable horror-where their truth can bring peace to the living and the dead. As for the wizard-goblin Thux, newly and unwillingly appointed Technomancer to King Mimic, his journey to the Ogre citadel may bring him to the height of power and danger-if his own allies do not kill him first. Now three bands of heroes embark on odysseys beset by outer tragedy and inner betrayal. For each to survive, all must succeed-for all three worlds face the same cunning evil...
An influential civil rights attorney describes the family beliefs and achievements that inspired her career, recounting her dedication to civil rights causes in areas ranging from transportation and education to the death penalty and the LAPD.
The Prize recounts the panoramic history of oil -- and the struggle for wealth power that has always surrounded oil. This struggle has shaken the world economy, dictated the outcome of wars, and transformed the destiny of men and nations. The Prize is as much a history of the twentieth century as of the oil industry itself. The canvas of this history is enormous -- from the drilling of the first well in Pennsylvania through two great world wars to the Iraqi invasion of Kuwait and Operation Desert Storm. The cast extends from wildcatters and rogues to oil tycoons, and from Winston Churchill and Ibn Saud to George Bush and Saddam Hussein. The definitive work on the subject of oil and a major contribution to understanding our century, The Prize is a book of extraordinary breadth, riveting excitement -- and great importance.
Twelve-year-old Tom and his cohorts continue their seemingly impossible quest to find the pieces of the Spark that will save Dreaming--and the Waking World--from the evil Nacht.
#1 NEW YORK TIMES BESTSELLER • The thrilling sequel to the beloved worldwide bestseller Ready Player One, the near-future adventure that inspired the blockbuster Steven Spielberg film. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY THE WASHINGTON POST • “The game is on again. . . . A great mix of exciting fantasy and threatening fact.”—The Wall Street Journal AN UNEXPECTED QUEST. TWO WORLDS AT STAKE. ARE YOU READY? Days after winning OASIS founder James Halliday’s contest, Wade Watts makes a discovery that changes everything. Hidden within Halliday’s vaults, waiting for his heir to find, lies a technological advancement that will once again change the world and make the OASIS a thousand times more wondrous—and addictive—than even Wade dreamed possible. With it comes a new riddle, and a new quest—a last Easter egg from Halliday, hinting at a mysterious prize. And an unexpected, impossibly powerful, and dangerous new rival awaits, one who’ll kill millions to get what he wants. Wade’s life and the future of the OASIS are again at stake, but this time the fate of humanity also hangs in the balance. Lovingly nostalgic and wildly original as only Ernest Cline could conceive it, Ready Player Two takes us on another imaginative, fun, action-packed adventure through his beloved virtual universe, and jolts us thrillingly into the future once again.
The magnificent second novel from the Pulitzer Prize–winning author of The Overstory and the forthcoming Bewilderment. “Accomplished . . . mature and assured. . . . A major American novelist.”— New Republic Something is wrong with Eddie Hobson, Sr., father of four, sometime history teacher, quiz master, black humorist, and virtuoso invalid. His recurring fainting spells have worsened, and given his ingrained aversion to doctors, his worried family tries to discover the nature of his sickness. Meanwhile, in private, Eddie puts the finishing touches on a secret project he calls Hobbstown, a place that he promises will save him, the world, and everything that’s in it. A dazzling novel of compassion and imagination, Prisoner’s Dilemma is a story of the power of individual experience.