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The "Shapley value" of a finite multi- person game associates to each player the amount he should be willing to pay to participate. This book extends the value concept to certain classes of non-atomic games, which are infinite-person games in which no individual player has significance. It is primarily a book of mathematics—a study of non-additive set functions and associated linear operators. Originally published in 1974. The Princeton Legacy Library uses the latest print-on-demand technology to again make available previously out-of-print books from the distinguished backlist of Princeton University Press. These editions preserve the original texts of these important books while presenting them in durable paperback and hardcover editions. The goal of the Princeton Legacy Library is to vastly increase access to the rich scholarly heritage found in the thousands of books published by Princeton University Press since its founding in 1905.
This Festschrift volume is published in honor of Professor Paul G. Spirakis on the occasion of his 60th birthday. It celebrates his significant contributions to computer science as an eminent, talented, and influential researcher and most visionary thought leader, with a great talent in inspiring and guiding young researchers. The book is a reflection of his main research activities in the fields of algorithms, probability, networks, and games, and contains a biographical sketch as well as essays and research contributions from close collaborators and former PhD students.
An up-to-date guide to the economic issues in telecommunications, delivering a comprehensive overview from mathematical models to practical applications. Covering hot topics such as app stores, auctions for advertisements, search engine business models, network neutrality and virtual network operators, this resource is ideal for graduate students, researchers and industry practitioners.
In recent years game theory has had a substantial impact on computer science, especially on Internet- and e-commerce-related issues. Algorithmic Game Theory, first published in 2007, develops the central ideas and results of this exciting area in a clear and succinct manner. More than 40 of the top researchers in this field have written chapters that go from the foundations to the state of the art. Basic chapters on algorithmic methods for equilibria, mechanism design and combinatorial auctions are followed by chapters on important game theory applications such as incentives and pricing, cost sharing, information markets and cryptography and security. This definitive work will set the tone of research for the next few years and beyond. Students, researchers, and practitioners alike need to learn more about these fascinating theoretical developments and their widespread practical application.
This book constitutes the refereed proceedings of the Fourth International Symposium on Algorithmic Game Theory, SAGT 2011, held in Amalfi, Italy, in October 2011. The 26 revised full papers presented together with 2 invited lectures were carefully reviewed and selected from 65 submissions. The papers are organized in topical sections on auctions and advertising, quality of solutions, externalities, mechanism design, complexity, network games, pricing, as well as routing games.
This volume contains the papers presented at ESA 2009: The 17th Annual - ropean Symposium on Algorithms, September 7–9, 2009. ESA has been held annually since 1993, and seeks to cover both theoretical and engineering aspects of algorithms. The authors were asked to classify their paper under one or more categories as described in Fig. 1. Since 2001, ESA has been the core of the larger ALGO conference, which typically includes several satellite conferences. ALGO 2009 was held at the IT University of Copenhagen, Denmark. The ?ve members of the ALGO 2009 - ganizing Committee were chaired by Thore Husfeldt. The ESA submission deadline was April 12, Easter Sunday. This was clearly an error and we o?er profuse apologies for this mistake. Albeit no excuse, the hard constraints we faced were (a) ICALP noti?cation, April 6, and (b) ESA in Copenhagen, September 7. Between these two endpoints we needed to design a schedule that allowed modifying ICALP rejections for resubmission (1 week), Program Committee deliberations (7 weeks), preparing ?nal versions (4 weeks), and, to prepare, publish, and transport the proceedings (9 weeks). ESA 2009had 272submissions ofwhich 14 werewithdrawn overtime. Of the remaining 222 submissions to Track A (Design and Analysis), 56 were accepted. Of the remaining 36 submissions to Track B (Engineering and Applications), 10 were accepted. This gives an acceptance rate of slightly under 25%.
This contributed volume offers a collection of papers presented at the 2016 Network Games, Control, and Optimization conference (NETGCOOP), held at the University of Avignon in France, November 23-25, 2016. These papers highlight the increasing importance of network control and optimization in many networking application domains, such as mobile and fixed access networks, computer networks, social networks, transportation networks, and, more recently, electricity grids and biological networks. Covering a wide variety of both theoretical and applied topics in the areas listed above, the authors explore several conceptual and algorithmic tools that are needed for efficient and robust control operation, performance optimization, and better understanding the relationships between entities that may be acting cooperatively or selfishly in uncertain and possibly adversarial environments. As such, this volume will be of interest to applied mathematicians, computer scientists, engineers, and researchers in other related fields.
This book provides a state-of-the-art overview on the dynamics and coevolution in multi-level strategic interaction games. As such it summarizes the results of the European CONGAS project, which developed new mathematical models and tools for the analysis, prediction and control of dynamical processes in systems possessing a rich multi-level structure and a web of interwoven interactions among elements with autonomous decision-making capabilities. The framework is built around game theoretical concepts, in particular evolutionary and multi-resolution games, and includes also techniques drawn from graph theory, statistical mechanics, control and optimization theory. Specific attention is devoted to systems that are prone to intermittency and catastrophic events due to the effect of collective dynamics.
This book constitutes the refereed proceedings of the Second International Conference on Decision and Game Theory for Security, GameSec 2011, held in College Park, Maryland, USA, in November 2011. The 16 revised full papers and 2 plenary keynotes presented were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on attacks, adversaries, and game theory, wireless adhoc and sensor networks, network games, security insurance, security and trust in social networks and security investments.