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Computing Methodologies -- Text Processing.
TEX has always been regarded as the most elegant and powerful system for computer typesetting. However, its widespread use beyond academia was hampered by its complexity. Recently, fairly good TEX implementations have come out for PC's putting TEX on the disks of many people including writers, designers, desktop publishers, and engineers. Consequently, interest in TEX has surged. What is needed at this point is a book that teaches step-by-step how to use TEX, illustrating each step with relevant examples. This is exactly what S. v. Bechtolsheim's book does. It is a tutorial and guide for the first-time user of TEX, as well as a reference for the more experienced "TEXpert." TEX in Practice will appear as a four volume set, starting with TEX in Practice, Volume 1: Basics; TEX in Practice, Volume 2: Paragraphs, Math and Fonts; TEX in Practice, Volume 3: Tokens, Macros; TEX in Practice, Volume 4: Output Routines, Tables. TEX in Practice will be an indispensable reference for the TEX community and a guide through the first step for the TEX novice.
This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.
"What our teachers don't tell us in school is that we will spend most of our scientific or engineering career in front of computers, trying to beat them into submission." This extract from the Preface sets the style for this highly readable book. It is packed with information covering data representations, the pitfalls of computer arithmetic, and a variety of widely-used representations and standards. Each chapter begins with a detailed contents list and finishes with a brief summary of the topics presented and the whole is rounded off with a glossary and index. Novices will enjoy an occasionally lighthearted read from start to finish, while even the most experienced computer users who use the book as a reference will discover useful nuggets of information. A structured array of data sets are available online via the TELOS Web site, www.telospub.com, which will provide users with direct digital access to information they might need in working through the book.
Programming Language Pragmatics, Third Edition, is the most comprehensive programming language book available today. Taking the perspective that language design and implementation are tightly interconnected and that neither can be fully understood in isolation, this critically acclaimed and bestselling book has been thoroughly updated to cover the most recent developments in programming language design, inclouding Java 6 and 7, C++0X, C# 3.0, F#, Fortran 2003 and 2008, Ada 2005, and Scheme R6RS. A new chapter on run-time program management covers virtual machines, managed code, just-in-time and dynamic compilation, reflection, binary translation and rewriting, mobile code, sandboxing, and debugging and program analysis tools. Over 800 numbered examples are provided to help the reader quickly cross-reference and access content. This text is designed for undergraduate Computer Science students, programmers, and systems and software engineers. - Classic programming foundations text now updated to familiarize students with the languages they are most likely to encounter in the workforce, including including Java 7, C++, C# 3.0, F#, Fortran 2008, Ada 2005, Scheme R6RS, and Perl 6. - New and expanded coverage of concurrency and run-time systems ensures students and professionals understand the most important advances driving software today. - Includes over 800 numbered examples to help the reader quickly cross-reference and access content.
Fur die meisten Wissenschaftler hei?t es: "Schreib' oder stirb!", aber nur die wenigsten wurden sich deshalb als passionierte oder gar brilliante Schreibkunstler bezeichnen. Um all jenen zur Hilfe zu kommen, die beim Abfassen wissenschaftlicher Texte auch auf den Schreibstil achten mochten, haben sich drei erfahrene Vielschreiber zusammengetan und diesen einzigartigen Leitfaden uber das Verfassen wissenschaftlicher Texte erstellt. Das Schwergewicht liegt dabei auf der richtigen Schreibtechnik, der Verwendung formaler Standards und vor allem einer klaren und unmissverstandlichen Darstellung wissenschaftlicher Sachverhalte. Diese lang erwartete neue Auflage eines Klassikers wurde von den Autoren vollstandig uberarbeitet, um den zum Teil dramatischen Veranderungen in der Form wissenschaftlicher Kommunikation des letzten Jahrzehnts gerecht zu werden. Durch seinen umfangreichen Anhang und ausfuhrlichen Index ist dieses Buch daruber hinaus ein unverzichtbares Nachschlagewerk, das jeder Verfasser wissenschaftlicher Texte, egal ob angehender Student oder etablierter Wissenschaftler, immer zur Hand haben sollte. "Ein Schatz an Informationen in einem einzigen Buch von handhabbarem Ausma?en. Studenten, die ein Experiment protokollieren, sowie Ihre Lehrer, die eine Veroffentlichung oder Vorlesung vorbereiten, werden in diesem Buch einen standigen Begleiter finden." (European Science Editing)
This book coherently documents the results and experiences of a major digital library pilot effort, the MeDoc project (Multimedia Electronic Documents). This two-year project was initiated by the German Informatics Society (GI) and involved authors, publishers, librarians, and computer science departments. The prototype distributed digital library system developed during the initiative was operated in a nationwide trial for several months. The book presents the technical and operational results achieved during the project as well as input from foreign digital library activities. Besides professionals active in the area of digital library research and design, this book addresses librarians and others engaged in scientific publishing.
Graphics programmers aren't the only ones who need to be proficient with graphics. Web and applications programmers know that a dull web page can be quickly transformed into one that's interesting and lively with the use of well-planned graphics. And fortunately, you don't need the skills of a fulltime graphics programmer to use graphics effectively. From access counters and log report graphs to scientific plots and on-the-fly animated GIFs, graphics scripting is within the grasp of most web programmers. Using open source software, like Perl, you have the power to dynamically generate graphics based on user input and activity, easily manipulate graphics content, and optimize graphics for compression and quality.Geared toward Perl users and webmasters, Perl Graphics Programming focuses on open-source scripting programs that manipulate graphics files for use on the Web. The book demystifies the manipulation of graphics formats for newcomers to the Web with a practical, resource-like approach. With this book you'll learn to: Generate dynamic web graphics with charts, tables, and buttons Automate graphics tasks (thumbnails and borders) Create dynamics web documents (PDF, Postscript) Produce rich Internet experiences with Flash and SVG You'll begin with a tour of the most common web graphic file formats--PNG, JPEG, GIF, SWF, SVG, Postscript and PDF--then you'll explore the most powerful tools and Perl modules available for manipulating these graphics, such as GD, PerlMagick, and GIMP. Included in this part of the book is a thorough description of the Ming module for creating on-the-fly Flash files. Next, a "cookbook" section includes practical, all purpose recipes: GIF animation, generating images within a dynamic application, communicating between SWF front-end and Perl back-end, XSLT transformations, compression, and much more.Perl programmers naturally turn to Perl to tackle whatever challenge they have at hand, and graphics programming is no exception. Perl Graphics Programming provides all the tools you need to begin programming and designing graphics for the Web immediately. This book will change how you think about generating and manipulating graphics for the Web.