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To save a world, he must risk his own. While testing fireworks, orphan Sam shoots down a dragon and her knight. A dying emperor begs his wife, Maria, to abdicate and avoid the ensuing power struggle for their failing empire. With her mind bound to the human who shot her out of the sky, Eliana upsets her father’s plans for returning their people to their home world. Rifts, invisible gates between worlds and a source of magical energy, connect the fates of Sam, Maria and Eliana. Sam’s destiny is to seal the Rifts. Unbeknown to Maria, her dead son and heir to the empire, Sam, still lives. And if the Rifts close, Eliana and her people can’t return home. Set in a world where animals host human souls, machines weave magic and people aren’t who they claim to be, Rifts is the first book in a three-part epic fantasy series.
The Archangel Prophecies follows the journey of four young heroes born into a world of choas and fear. Determined not to let their rocky start hold them back they begin to not only live but thrive. In spite of all the obstacles thrown their way they learn that together they can achieve the impossible. Through determination and sheer force of will the young heroes forge themselves into Archangels and set about righting the wrongs of those who came before them. When the first of their kind sets his sights upon the Archangels it becomes not only a battle for their lives but for the planet and every lifeform on it.
J.D. is taken away by the Archangel Michael to begin training as one of God's chosen. His abilities are in the spirit forms of a white owl, timber wolf, and Siberian tiger. Taking any of the animal forms allows him to confront, defeat, and banish evil.
This four-color strategy guide contains every move and cheat available to Dark Rift, a 3D fighting game on Nintendo 64. Dark Rift features eight playable characters, two bosses, and a slew of fighting combos and codes every gamer will want to study.
The past can be the future. Dr. Albert Snowden enjoys traveling through time, but not when Ziekah, a timeline-traveling foe, sends him into the past against his will. Emily and V encounter Ziekah as well, leaving Evaran alone to determine where they were sent. Ziekah’s crafty and she knows temporal mechanics well. She’s also ruthless, leaving altered timelines in her wake. With the gang scattered through time, Evaran calls on old friends Jake Melkins and Jelton Stallryn, a Rift Guardian. Together, they will need to find the others while dealing with Ziekah and her timeline alterations.
Investigating cases can be hard, especially when they involve another world. Earth Ward Inspector Dalton Kingston’s cases have been getting harder since his arrival to this Earth six months ago. They’re taking a physical toll on him. Forming a team is not only a good idea, but it will help him address his next case. A rash of murders and disappearances in Southern Ohio normally would not be something he investigated. However, when it’s the Tanner Pack, a vicious weregang, making the request for help, that’s another story. Dealing with the case is one issue, but doing it with a new team is a challenge unto itself. They must navigate a powder keg of various factions and solve the case or risk losing a potential new Earth Ward ally. Dalton finds himself in a familiar role and providing what comes naturally to him—leadership.
Dragons have disappeared from Artania, and a threat looms over the realm. Alex, Bartholomew and Gwen return to Artania, to help bring the elusive dragons back to the sky. With battles in the skies, dangerous outlaws and enchanted scrolls, the three will need to find strength they never knew they had. But can they prevail against an overwhelming enemy, or will all of Artania turn to dust?
Reiculf, the ruler of Demonspawn, lusts for chaos and destruction, and finally breaks free of ancient barriers to spread fire, pestilence, and death throughout Uton. Manipulations of magic allow the beast to force his energy into unwilling hosts, and the demon lord moves cunningly to overcome any obstacle which confines his ability to generate pain and destruction. Ryson Acumen struggles to comprehend the workings of demon magic as the delver joins with both friends and adversaries to battle the encroaching evil. The elves of Dark Spruce Forest face the initial brunt of Reiculf's fury, but the demon master quickly turns his rage upon the human towns of Burbon and Connel. Ryson and his allies fight against every imaginable horror as the full wrath of wickedness is unleashed against their homeland. The path to a final conflict is lined with both misfortune and treachery, but a beacon of hope arrives in Uton to guide the delver to a greater understanding of his own existence. As he unveils the darker secrets of his foe, Ryson must look beyond the shadows of evil to find a way to defeat Reiculf and save his family and friends.
What's the difference between the monsters you fight against and the monsters you fight for? Normal seventeen-year-old girls go to high school, binge watch TV shows all weekend, and flirt with everyone on the face of the Earth. But Ryn Whitaker is trying to save it. Ryn is a Citadel. A soldier. A liar. Ryn and her fellow Citadels were specially chosen and trained to guard a Rift--one of fourteen unpredictable tears in the fabric of the universe that serve as doorways to alternate Earths. Unbeknownst to her family, Ryn leaves for school each day and then reports for duty as an elite, cybernetically-altered soldier who can run faster, jump farther, and fight better than a Navy SEAL--which comes in handy when she's not sure if axe-wielding Vikings or any number of other scared and often dangerous beings come through the Rift. A fine-tuned weapon, Ryn is a picture-perfect Citadel. But that's all about to change. When a young man named Ezra is pulled through the Rift, Ryn finds herself immediately drawn to him, despite her training. What starts as a physical attraction quickly grows deeper, and Ezra's curiosity throws Ryn off balance when he starts questioning the Rifts, the mysterious organization that oversees them, and the Citadels themselves--questions that lead Ryn to wonder if the lies she's been telling her family are just the surface of a much bigger lie told to her. As Ryn and Ezra desperately try to get to that truth, they discover that each revelation blurs the line between the villains and the heroes even more.
MARSH/GHOST OF A CHANCE